I’ve finally uploaded the screencast of my keynote from Games:EDU, back in May. Actually, the majority of this relates to any undergraduate teaching in a typical university. Inappropriate strategic goals, growing mountains of paperwork, innovation prevention, the bare pass student and traditional lectures all pop up as challenges – encouraging students to form effective communities of practice and exploiting technology to extend the reach of the university pop up as part of the solution.
See it here, or on screencast.com:
Next Thursday I’ll be giving the Academic Keynote at Games:EDU at Abertay University up in Dundee. There is a packed programme, and some great speakers lined up. I should be sharing my own talk with one or two of my former students now working in Dundee at Cohort Studios – they’ve been working on The Shoot for the forthcoming PS3 Move controller.
While the former students will be talking about the transition from student to working in the games industry, I was asked to talk about the current challenges in delivering games technology courses. Excuse me while I yawn… So I’ll be working hard till then on turning this into a more lively reflection on the state of (games technology) education in what is just the start of some troubled times for the education sector – with looming cuts and a general squeeze on funding. The title for the talk is “More for Less: The Hidden Challenges of Games Education” – where hidden mainly refers to the aspects of university that are hidden from students and outside bodies.
The working title was a bit more direct – but I had to agree with the conference organisers that it perhaps sounded a little too cynical. So I’ll not be delivering the talk “Bums on Seats: The Hidden Challenges of Games Education” after all.
EDIT: ps it turns out that there already is a University of Bums on Seats.