I’ve mentioned e-Adventure before – an authoring toolkit for creating educational adventure games that can plug into web-based VLEs/CMS. While I was on vacation, version 1.2 was released, details below from the e-Adventure team:
New Release 1.2 Educational games and simulations with e-Adventure
We are pleased to announce the release of a new <e-Adventure> release (1.2 RC1) available through sourceforge.net, the <e-Adventure> website and the downloads section of the website.
e-Adventure is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It has been developed by the e-learning research group (www.e-ucm.es) at the Universidad Complutense de Madrid.
With e-Adventure, any person can write an educational point & click adventure game. Also it is very simple to create first person simulations based on photos, which can be very useful for training or teaching procedural knowledge.
The platform includes special features targeting educational environments, such as built-in assessment and debriefing and the possibility of exporting the games as standards-compliant Learning Objects (packaged according to the IMS Content Packaging specification and marked with IEEE LOM metadata). The games can thus be deployed without effort in different VLEs and stored in content repositories. The tools, and a detailed tutorial, are here: http://e-adventure.e-ucm.es
New features have been added to this release, as well as many bugfixes found thanks to intense testing of the platform.
The main changes are:
- Better books: arrows can now be customized and bugs have been fixed
- Better trajectories: length of sections can be defined to simulate the depth of a scene and bugs have been fixed
- Improved performance (engine): performance is now be considerably better across all games, including the playback videos and animation of transitions
- Improved performance (editor): the editor should now use less memory and allow a more fluent creation experience
- Increased “action” flexibility: default actions are no longer forced upon games
- New “Drag to” action which allows the dragging and dropping of objects (both directly as an interaction and using a context button)
- Reduced size: the installer is now less than 20MB against the 40MB of previous releases
- Improved conversations: For instance, the last line in a conversation can remain in the screen while the answer choices are presented
- Better graphic resources: Default buttons and books have a new and improved look
- New licence agreement: is now pure LGPL software!
- Two new translations: Portuguese and German are now available (some errors are still to be found in the RC). This is thanks to the special effort of Adela Castillo and Enrique Lopez Mañas
Feel free to visit our website and test-drive the tools. . We would love to hear your comments and, if you create an interesting game and wish to give it some exposure, we can make it available through our website (properly credited, of course).
We hope you enjoy the impovements in this new version. Don’t forget to have fun!
The <e-Adventure> team