Publications

Books

Researching Learning in Virtual Worlds, Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins. Springer, 2010. ISBN: 978-1-84996-046-5

Biologically Inspired Artificial Intelligence for Computer Games, Darryl Charles, Colin Fyfe, Daniel Livingstone and Stephen McGlinchey. IGI Publishing, Pub Date: December 2007

Book Chapters

Richter, J., & Livingstone, D. (2011). Multi-User Games and Learning: A Review of the Research. In S. Tobias & J. D. Fletcher (Eds.), Computer games and instruction. Albany: Information Age.

Peachey, A., Livingstone, D., & Walshe, S. (2011). Blueprint for a Mashup: Corporate Education in Moodle, Sloodle and Second Life. In Virtual Communities: Concepts, Methodologies, Tools and Applications. IGI Global. Retrieved from http://www.igi-global.com/bookstore/Chapter.aspx?TitleId=48782

Mixed Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation Studies, Livingstone, D. and Bloomfield, P.R. In Researching Learning in Virtual Worlds, Anna Peachey, Julia Gillen, Daniel Livingstone, Sarah Smith-Robbins. Springer, 2010. ISBN: 978-1-84996-046-5

Multi-User Virtual Environments for Learning meet Learning Management, Livingstone, D., Kemp, J., Edgar, E., Surridge, C. and Bloomfield, P. In Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and effective practices, ed. Thomas Connolly, Mark Stansfield, and Liz Boyle. Hershey, PA: Information Science Reference (IGI Global), 2009, pp34-50. ISBN: 978-1-60566-360-9

The Evolution of Dialect Diversity, Livingstone, D. In Simulating the evolution of language. A. Cangelosi and D. Parisi (Eds). London, Springer-Verlag, 2002

Modelling Language-Physiology Coevolution, Livingstone, D., Fyfe, C., in “The Emergence of Language: Social Function and the Origins of Linguistic Form”, C. Knight, M. Studdert-Kennedy and J. R. Hurford (Eds), Cambridge University Press, 2000. pp 199-215

Journal Papers

Vallance, A., Hemani, A., Fernandez, V., Livingstone, D., McCusker, K. and Toro-Troconis, M., Using Virtual Worlds for role-play simulation in child psychiatry: an evaluation study, The Psychiatrist, in press

Livingstone, D., & Hollins, P. (2010). Virtual Worlds, Standards and Interoperability. International Journal of IT Standards and Standardization Research, 8(2), 45-59. doi:10.4018/jitsr.2010070104

SLOODLE: Connecting VLE tools with Emergent Teaching Practice in Second Life, Livingstone, D., Kemp, J. and Bloomfield, P., British Journal of Educational Technology, British Journal of Educational Technology 40, no. 3 (2009): 551-555. http://dx.doi.org/10.1111/j.1467-8535.2009.00938.x

H. Hildmann, A. Uhlemann, and D. Livingstone. Simple mobile phone based games to adjust the player’s behaviour and social norms. International Journal of Mobile Learning and Organization (IJMLO), Special Issue on Emerging Mobile Learning Environments for Industries and Pedagogies, 3(3), 2009.

From Multi-User Virtual Environment to 3D Virtual Learning Environment, Livingstone, D.,  Kemp J. and Edgar, E. ALT-J. 16(3):139-150. 2008  http://www.researchinlearningtechnology.net/index.php/rlt/article/view/10893

Integrating Web-Based and 3D Learning Environments: Second Life Meets Moodle, Livingstone, D., Kemp, J., UPGRADE – The European Journal for the Informatics Professional, 2008, IX(3), pp 8-14. (ISSN 1684-5285)

Integrando entornos de aprendizaje basados en Web y 3D: Second Life y Moodle se encuentran, Daniel Livingstone & Jeremy Kemp, Novatica, issue 193 (May-June) 2008, pp 7-12 ISSN: 0211-2124 (translator: Francisco Sanchez)

Livingstone, D., Turing’s Test and Believable AI In Games, ACM Computers In Entertainment, Volume 4 , Issue 1, Article 6, 2006 (ISSN:1544-3574)

Livingstone, D., Editorial: Learning With Games, Learning by Making Games, ITALICS (Innovation in Teaching And Learning in Information and Computer Sciences), Vol. 5, No. 3, 2006, http://www.ics.heacademy.ac.uk/italics/vol5iss3.htm

Edited Proceedings

Livingstone, D. and Kemp, J. (eds) Proceedings of the Second Life Education Workshop 2007, Chicago, August 2007.

Livingstone, D. and Kemp, J. (eds.) Proceedings of the Second Life Education Workshop at the SL Community Convention, San Francisco, August 20th 2006.

Conference Papers and Presentations

Livingstone, D., Scullion, J. and Creechan, G., Learning about Collaborative Virtual Environments by Creating Collaborative Virtual Environments3rd European Immersive Education Summit, 28-29 November 2013, London

Scullion, J., Stansfield, M., Livingstone, D. and Hainey, T., UNITE: Collaborative Learning in a 3D Virtual World, 3rd European Immersive Education Summit, 28-29 November 2013, London

Steigler, A. and Livingstone, D., Cooperative AI in Real-time strategy games. GAME-ON 2013, 26-27 November 2013, Brussels

Vallance, A, Hemani, A, Fernandez, V, Livingstone D, McCusker, K, Toro-Troconis, M, Using a role-play simulation in Second Life to teach child psychiatric assessment: do undergraduate medical students perceive it as a useful learning experience?, ASME Annual Scientific Meeting, 10th – 12th July 2013, Edinburgh Napier University, Edinburgh

Stiegler, A., and Livingstone D., AI and human player cooperation in RTS Games, Foundations of Digital Games, May 14-17, 2013, Chania, Greece

Further explorations on supporting learning in Virtual Worlds with Web-Based Learning Environments, Daniel Livingstone, Anna Peachey, Michael Callaghan, Maria Toro-Troconis, Ashish Hemani, Kerri Mccusker, Immersive Education European Summit, Madrid, 28-29 November 2011

Multi-modal learning and assessment in Second Life with quizHUD, Bloomfield, P. R., & Livingstone, D., In Proceedings of the 1st IEEE Conference in Games and Virtual Worlds. VS Games 09, Coventry, UK: IEEE. March 23rd – 24th 2009.

Collaborative Web-Browsing in a Virtual World, Crowe, M. and Livingstone, D. In Proceedings of the 1st IEEE Conference in Games and Virtual Worlds. VS Games 09, Coventry, UK: IEEE. March 23rd – 24th 2009.

Engaging Globally Distributed User Groups for Extended Evaluation Studies, Livingstone, D., In proceedings of Researching Learning in Virtual Environments – ReLIVE08, Open University, Milton Keynes, 20th – 21st November 2008.

A mobile phone based virtual pet to teach social norms and behaviour to children, H. Hildmann, A. Uhlemann, and D. Livingstone. In Proceedings of The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (Digitel 2008), Nov. 2008.

A framework for the development, design and deployment of customisable mobile and hand held device based serious games, H. Hildmann, C. Branki, C. Pardavila, and D. Livingstone. In Proceedings of 2nd European Conference on Games Based Learning (ECGBL08). API, Academic Publishing International, Oct. 2008.

Psychology and logic: design considerations for a customisable educational resource management game, H. Hildmann, T. Hainey, and D. Livingstone. In Proceedings of The 5th Annual International Conference in Computer Game Design and Technology, Nov. 2007.

Learning Support in Multi-User Virtual Environments, Livingstone D. and Kemp, J., The European Conference on Games Based Learning, Glynhill Hotel, Paisley, 25-26 October 2007

A Formal Approach to Represent, Implement and Assess Learning Targets in Computer Games, Hildmann, H. and Livingstone D., The European Conference on Games Based Learning, Glynhill Hotel, Paisley, 25-26 October 2007

Sloodle – Merging Moodle and Second Life, Livingstone, D. MoodleMoot UK 2007, Milton Keynes, October 23rd-25th 2007

Bridging 3D and web-based learning environments, Livingstone, D. and Kemp, J. Presented at ALT-C 2007, University of Nottingham. 2007

Intentions as decision criteria for automated rational choice, Hildmann, H. and Livingstone, D., Logic, Game Theory & Social Choice, Bilbao, June 20th-22nd 2007

A richer blend: Integrating Web-based and 3D Learning Environments, Livingstone, D. and Kemp, J. Blended Learning 2007, University of Hertfordshire, June 14th, 2007

Putting a Second Life “Metaverse” Skin on Learning Management Systems, Kemp, J. and Livingstone, D., in proceedings of the Second Life Education Workshop at SLCC, Livingstone and Kemp (eds.), San Francisco, August 2006, p.13-18.

Sparsification of Probabilistic Canonical Correlation Analysis, Livingstone D. and Fyfe, C., presented at WSEAS International Conference on Applied Mathematics, Istanbul, 2006.

Massively Multi-Learner: Teaching and Learning in 3D MMO Environments, Livingstone D., presented at Paisley University Research Conference, Paisley, UK, 10th May 2006. p. 8-12. ISBN 1-903978-31-9

Coevolution in Hierarchical AI for Strategy Games, Livingstone, D. In proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG’05), Kendall, G. & Lucas, S. (eds.), p.190-194, ISBN: 0-9655821-3-6, University of Essex, 2005.

Should DarkBASIC be considered harmful?, Livingstone, D. and McMonnies, A., presented at CGAIDE, Reading, Nov. 8th-10th, 2004. ISBN: 0-9549016-0-6

What Believability testing can tell us, Livingstone, D. and McGlinchey, S.J., presented at CGAIDE, Reading, Nov. 8th-10th, 2004. ISBN: 0-9549016-0-6

AI: the Missing Link in Digital Game Interface Design?, Charles, D. and Livingstone, D., presented at the 3rd International Conference on Entertainment Computing (ICEC 2004), Eindhoven, Sept. 1st-3rd, 2004.

Intelligent Interfaces for Digital Games, Livingstone, D. and Charles, D., presented at Workshop on Challenges in Game AI at The Nineteenth National Conference on Artificial Intelligence (AAAI-04), San Jose, July 25th-29th, 2004.

Language acquisition and diversity: The evolution of dialects, Livingstone, D., presented at the Annual Meeting of the Human Behavior and Evolution Society (HBES 2004), Berlin, July 21st-25th, 2004.

Consequences of the Exaptation of Dialect Diversity for Social Marking, Livingstone, D., presented at The 5th International Conference on the Evolution of Language, Leipzig, March 31st-April 2nd, 2004. (slides in ppt format)

Fast-Marching and Fast Driving: Combining Off-Line Search and Reactive A.I., Livingstone, D. and McDowell, R., presented at Game-On 2003, London, 19th-21st November, 2003. (slides in ppt format)

Computational Models of Language Change and Diversity, Livingstone, D., presented at BeNe-Evolang 2000, Belgian-Dutch workshop on the evolution of language, Brussels, 17th November, 2000

A Modified-Neutral Theory for the Evolution of Linguistic Diversity, Livingstone, D., presented at The 3rd International Conference on the Evolution of Language, Paris, April 3rd-6th, 2000

Modelling the Evolution of Linguistic Diversity, Livingstone, D., Fyfe, C., presented at ECAL 99, Lausanne, Switzerland, September 13-17th, 1999. Published in Advances in Artificial Life, Floreano, D., Nicoud, J.-D., Mondada, F. (Eds.), Lecture Notes in Artificial Intelligence, Volume 1674, Springer, 1999

On Modelling the Evolution of Language and Languages, Livingstone, D., presented at GECCO-99 Student Workshop, Orlando, USA, July 13th, 1999

Dialect and Learned Systems of Communication in Multi-Agent Systems, Livingstone, D., Fyfe, C., presented at Soft Computing (SOCO 99), Genoa, June 1st-4th, 1999

Diversity in Learned Communication, Livingstone, D., Fyfe, C., presented at AISB’99 Convention, Edinburgh, April 6th-9th, 1999

Modelling Language-Physiology Coevolution, Livingstone, D., Fyfe, C., presented at 2nd International Conference on the Evolution of Language, London, 1998.

Developing a Community Language, Fyfe, C., Livingstone., D., presented at ECAL 97, Brighton, UK, July 28-39 1997.

Supporting Safety-Related Projects with a Designer’s Assistant, Jenkins, D., Livingstone, D., Maclean, D., Reglinski, A., in Proceedings of the 1st International Conference on Autonomous Agents, Marina Del Rey, CA, USA, Feb 5-8 1997.

Technical Reports

Virtual Learning Environments: Blending Web and 3D Technologies, Daniel Livingstone, Proceedings of the Research Conference, 9-10 May 2007, University of Paisley 2007

How Can We Build Successful 3D Games For Learning?, Sutherland, J., Connolly, T., Livingstone, D., Computing and Information Systems Journal, School of Computing, University of Paisley, Volume 11, No 1, Jan 2007

Massively multi-learner: recent advances in 3D social environments, Livingstone, D. and Kemp, J., Computing and Information Systems Journal, School of Computing, University of Paisley, Volume 10, No 2, May 2006

Perudish: a game framework and modified rule-set for perudo, Livingstone, D., Computing and Information Systems Journal, School of Computing, University of Paisley, Volume 9, No 3, October 2005

Neutral Evolution and Linguistic Diversity, Livingstone, D., Computing and Information Systems Technical Reports, No. 9, University of Paisley, August 2000 (Postscript)

Methodology in Madness?, Livingstone, D., Computing & Information Systems Departmental Journal, 6(3) pp113-118, University of Paisley, 1999.

A Computational Model of Language-Physiology Coevolution, Livingstone, D., Fyfe, C., Computing & Information Systems Departmental Journal, 5(2) pp55-62, University of Paisley, 1998.

Supporting Safety-Related Projects with a Designer’s Assistant, Jenkins, D., Livingstone, D., Maclean, D., Reglinski, A., Computing & Information Systems Departmental Journal, 4(1) pp22-27, University of Paisley, 1997.

Computer Vision for Autonomous Robots, Livingstone, D., Computer Science Technical Report CSM-268, Department of Computer Science, University of Essex, 1995.

PhD Thesis

My PhD thesis, “Computer Models of the Evolution of Language and Languages”, defended in September 2003 is available in pdf format.

Presentations and Invited Talks

I have given a small number of invited talks at different universities over the last few years. This list is not quite complete, and I alternate between filling the gaps and forgetting to add details of other talks…

2012, July, Why Games Courses Suck, Develop 2012, Brighton

2010, November 30th, Assessment in Second Life with SLOODLE, Online presentation for Transforming Assessment, http://www.transformingassessment.com/

2010, November 18th, “Integrating Virtual Worlds with Virtual Learning Environments”, JISC Online Conference, 2010 (with Kerri McCusker, University of Ulster)

2010, October 22nd, “Supporting Education in Virtual Worlds with Virtual Learning Environments”, IMMERS[ED] 2010; the Second National Workshop on Teaching in Immersive Worlds, Derry

2010, September 15th, “Supporting Education in Virtual Worlds with Virtual Learning Environments”, The Virtual World Conference (Online), http://www.thevirtualworldconference.org/

2010, August 13th-14th, “More for Less 2.0: The Hidden Challenges of Games Education”, Prototeach, Edinburgh

2010, May 20th, Academic Keynote: “More for Less: The Hidden Challenges of Games Education”, Games:EDU 2010, University of Abertay

The SLOODLE Virtual World Learning Environment, Livingstone, D., Invited presentation at the Open University, Milton Keynes, UK, 30th November, 2009.

SLOODLE – A 3D Learning Environment, Livingstone, D., Presented at Immers[ed] – The National Workshop on Teaching in Immersive Worlds, University of Ulster, Magee, Ulster, UK, 20th November 2009.

Keynote: The SLOODLE Virtual World Learning Environment, Livingstone, D. and Bloomfield, P., 2nd Louisiana Invitational Conference on Virtual Worlds, Online, 12th – 13th November 2009

SLOODLE – Learning in 3D, Livingstone, D., Invited presentation given at Universidad Carlos III de Madrid, Spain, 13th November 2009

Opening Up Education in Virtual Worlds, Livingstone, D., School of Library and Information Science, San Jose State University, California, USA, 21st October 2009.

Learning and Assessment in Virtual Worlds, Livingstone, D. and Kemp, J., University of Oregon Immersive Education Days (UOIED), Eugene, Oregon, USA, 18th-20th October, 2009.

Formative, Summative and Rewards-based Assessment in Virtual Worlds, Livingstone D., presented at JISC eAssessment Scotland, Dundee, 25th September, 2009.

Conference Keynote: Into the third dimension with SLOODLE, Livingstone, D., JISC-RSC Wales Integration – Learning Together 2009, Glyndwr University, 1st July 2009. http://moodle.rsc-wales.ac.uk/ilt2009/

Learning and Assessment in Second Life with Moodle, Livingstone, D., JISC-RSC Northern Learning in Virtual Worlds Conference, Sunderland, 21st April, 2009.
Into the third dimension with SLOODLE, Livingstone, D., MoodleMoot UK, April 7-8, 2009

2008, December 12th, Louisiana Invitational Conference on Virtual Worlds, Second Life.

2008, March 18th, “Before, Beyond and Somewhere to the Left of Second Life”, Massively Multi-Learner 2008, Anglia-Ruskin University

2007, December 17th, Games Research at UWS, DiGRA Scotland Christmas Show’n'Tell, Glasgow Caledonian University

2007, November 20th, Invited presentation at JISC CETIS annual conference: Beyond Reality: Multi User Virtual Environments and Games

2007, September 20th, “Learning support in Second Life with Sloodle”,  Joint Eduserv/JISC CETIS Second Life in Education Meeting at the London Knowledge Lab

2007, March 26th, “Second Life and Sloodle”, Open University, Milton-Keynes. (with Jeremy Kemp)

2007, March 5th. “Second Lives: Business, Play and Education in Virtual Worlds”, BCS Glasgow Branch

2005, Feb 3rd. “Hierarchical AI and Coevolution in RTS Games”, presented to the Machine Learning Group, Trinity College Dublin.

2004, Dec 15th. “Biologically Inspired AI for Games”, presented at the DIGRA (Scotland) Xmas Lectures “Scotland at Play”, Glasgow Caledonian University

2004, May 21st. “Exaptation of Dialect Diversity for Social Marking” Language Evolution and Computation group at the University of Edinburgh.

2004, May 13th. “Serious AI or just Playing Games? Are video games suitable for serious A.I. Research?” Department of Computer Science, University of Ulster at Coleraine.

2000, Nov. “Computational Models of the Emergence of Linguistic Diversity: Problems using Artificial Life to Answer Real Problems”, presented to Department of Computer Science, University of Essex