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<channel>
	<title>Learning Games</title>
	<atom:link href="http://lg.dlivingstone.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
	<lastBuildDate>Thu, 02 Feb 2012 12:35:49 +0000</lastBuildDate>
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		<title>Complete free online course text books</title>
		<link>http://lg.dlivingstone.com/2012/02/02/complete-free-online-course-text-books/</link>
		<comments>http://lg.dlivingstone.com/2012/02/02/complete-free-online-course-text-books/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:35:49 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[OER]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1077</guid>
		<description><![CDATA[I have OLDaily to thank for discovering this excellent resource&#8230; Saylor.org are building a library of high-quality free online texts for a wide range of university courses. These all follow US based curricula outlines, but of course most will be equally useful anywhere in the world. The courses are arranged and grouped according to degree [...]]]></description>
			<content:encoded><![CDATA[<p>I have <a title="OLDaily" href="http://www.downes.ca/archive/12/01_31_news_OLDaily.htm">OLDaily </a>to thank for discovering this excellent resource&#8230;</p>
<p><a title="Saylor.org" href="http://www.saylor.org/">Saylor.org</a> are building a library of high-quality free online texts for a wide range of university courses. These all follow US based curricula outlines, but of course most will be equally useful anywhere in the world. The courses are arranged and grouped according to degree subject areas. So, for example, substantial progress has been made towards a complete set of texts for <a title="Saylor.org: Computer Science" href="http://www.saylor.org/majors/computer-science/">Computer Science</a> degree level education.</p>
<p>There is also a current text-book writing competition, the <a title="Open Textbook Challenge" href="http://www.saylor.org/otc/">Open Textbook Challenge</a>, with prizes of $20,000 for accepted texts &#8211; and a number of <a title="Saylor.org vacancies" href="http://www.saylor.org/employment/">job vacancies</a>. I&#8217;d be very tempted to apply other than the requirement to attend monthly meetings in Washington D.C. (a big commute from Scotland!)</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Calls for Papers: VS-Games &amp; Virtual Worlds III</title>
		<link>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/</link>
		<comments>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:09:10 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Game Development Based Learning]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1075</guid>
		<description><![CDATA[Two recent calls, Virtual Worlds III (Paris in July, papers by 16th Feb.) &#38; IEEE VS Games 2012 (Genoa in October, papers by 18th May) Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI [...]]]></description>
			<content:encoded><![CDATA[<p>Two recent calls, <a title="Virtual Worlds III" href="http://www.virtual-worlds.net/vw2012/">Virtual Worlds III</a> (Paris in July, papers by 16th Feb.) &amp; <a title="VS Games 2012" href="http://www.vs-games2012.org/">IEEE VS Games 2012</a> (Genoa in October, papers by 18th May)</p>
<p>Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI in games, and Perlin&#8217;s impact in graphics has been immense).</p>
<p>No keynotes announced yet for VS Games, but is supported by the EU FP7 <a title="GALA" href="http://www.galanoe.eu/">GALA network of excellence</a>, so will be guaranteed to bring along many of Europe&#8217;s top games and learning researchers.</p>
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		<item>
		<title>Learn to Program in 2012</title>
		<link>http://lg.dlivingstone.com/2012/01/19/learn-to-program-in-2012/</link>
		<comments>http://lg.dlivingstone.com/2012/01/19/learn-to-program-in-2012/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 17:20:46 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[CodeYear]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1071</guid>
		<description><![CDATA[Earlier today I was watching a video interview with Grace Hopper&#8217;s biographer, and at one point he discusses how some academics disliked Grace&#8217;s work because she involved the users in developing programming languages, and from her attempts to take programming away from the mathematicians and make it something that &#8216;normal&#8217; folk could do. This point [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today I was watching <a title="Grace Hopper and the Information Age" href="http://www.youtube.com/playlist?list=PLD6E0DEE2A1038994&amp;feature=plcp">a video interview with Grace Hopper&#8217;s biographer</a>, and at one point he discusses how some academics disliked Grace&#8217;s work because she involved the users in developing programming languages, and from her attempts to take programming away from the mathematicians and make it something that &#8216;normal&#8217; folk could do.</p>
<p>This point is pretty much the central theme of Ted Nelson&#8217;s 1974 classic &#8216;<a title="Computer Lib at the DigiBarn" href="http://www.digibarn.com/collections/books/computer-lib/">Computer Lib</a>&#8216; &#8211; with &#8220;You can and must understand computers NOW&#8221; emblazoned on the cover.</p>
<p>It has resonance today with the flurry of recent activity highlighting the need to drastically improve computing education in the UK &#8211; <a title="Next Gen" href="http://www.nesta.org.uk/events/assets/features/next_gen">Next Gen</a> and <a title="Royal Society computing in schools report" href="http://royalsociety.org/education/policy/computing-in-schools/report/">Royal Society</a> reports, recent government statements, and so on.</p>
<p>Appropriately, CodeAcademy have declared 2012 to be the Year of the Code &#8211; the year in which everyone should try to learn and program.</p>
<p>Here are some good start points for complete novices:</p>
<p><a title="Code Year" href="http://codeyear.com/">http://codeyear.com/</a> &#8211; CodeAcademy&#8217;s Code Year site. This uses interactive online lessons that build your skills with JavaScript &#8211; the scripting language used in web-browsers (and some other places besides).</p>
<p>Even more basic, the <a title="School of Webcraft" href="http://p2pu.org/en/schools/school-of-webcraft/">School of Webcraft</a> will introduce you to HTML &#8211; not a programming language as such, but the basic markup language used to create simple webpages.</p>
<p>One of Stanford&#8217;s free courses is <a title="CS101" href="http://www.cs101-class.org/">CS101</a>, and this will introduce you to some of the fundamentals of computing and will allow you to practice programming online. The course starts in February, so still time to sign up. I think this course will be using Python &#8211; another easy to learn, beginner friendly language. The course leader, Nick Parlante, also runs the <a title="CodingBat" href="http://codingbat.com/">CodingBat </a>site which has a range of programming challenges that can be completed online to test your skills in either Java or Python.</p>
<p>There are many other free online courses on computer programming, from a wide range of institutions and available through iTunes U, YouTube or elsewhere &#8211; but what these courses offer is exercises you can complete online and the opportunity to learn alongside other learners and mentors.</p>
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		</item>
		<item>
		<title>Call for Papers: ICEC 2012</title>
		<link>http://lg.dlivingstone.com/2012/01/12/call-for-papers-icec-2012/</link>
		<comments>http://lg.dlivingstone.com/2012/01/12/call-for-papers-icec-2012/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 16:51:46 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ICEC]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1057</guid>
		<description><![CDATA[The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as [...]]]></description>
			<content:encoded><![CDATA[<p>The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. Papers will be published by Springer and archived in the SpringerLink digital library.</p>
<p>Download here the whole Call for Papers as <a href="http://icec2012.org/images/ICEC2012_CfP.pdf" target="_blank">PDF</a>.</p>
<p><span id="more-1057"></span></p>
<h2>Submission Types</h2>
<ul>
<li>Full Technical Papers (10-14 pages)</li>
<li>Short Technical Papers (4-8 pages)</li>
<li>Poster Papers (max. 4 pages)</li>
<li>Demonstrations / Interactive Installations (max. 4 pages)</li>
<li>Industry Full/Short Papers, Posters, Demonstrations (same page restrictions as above)</li>
<li>Tutorial / Workshop submissions (max. 4 pages)</li>
<li>Doctoral Consortium submissions (max. 4 pages)</li>
</ul>
<p>Submissions must be in <a href="http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0" target="_blank">Springer LNCS</a> format. All submissions will be reviewed by the conference&#8217;s international program committee. Accepted papers will be published as technical papers, poster papers, demo papers or extended abstracts. Authors might be asked by the program committee to resubmit their paper in a different category. Extended versions of selected papers will be invited for a special issue of the &#8220;Entertainment Computing&#8221; journal.</p>
<h2>Important Dates</h2>
<p>March 10<sup>th</sup>, 2012 Workshop proposal submission<br />
April 1<sup>st</sup>, 2012 Full/short paper submission<br />
May 20<sup>th</sup>, 2012 Notification for full/short papers<br />
May 30<sup>th</sup>, 2012 Poster/demo/installation/doctoral consortium submission<br />
June 15<sup>th</sup>, 2012 Notification for posters/demos/installations/doctoral consortium<br />
June 22<sup>nd</sup>, 2012 Camera ready submission (all submission types)<br />
Sep. 26<sup>th</sup> to 29<sup>th</sup>, 2012 Conference: University Bremen, Germany</p>
<h2>Topics</h2>
<p>We invite authors to submit original papers, posters or demos in all areas of Entertainment Computing including (but not limited to):</p>
<p><strong>Technologies for Entertainment Computing</strong></p>
<ul>
<li>Computer Graphics</li>
<li>Digital Audio</li>
<li>Human Machine Interfaces</li>
<li>Artificial Intelligence</li>
<li>Integrated Development</li>
<li>Computer, Video, Console and Internet Games</li>
</ul>
<p><strong>Design and Creative Environment</strong></p>
<ul>
<li>Game Design</li>
<li>Interactive Sound</li>
<li>Graphic Design</li>
<li>Art and Novel Media</li>
<li>New Genres of Entertainment Technology</li>
</ul>
<p><strong>Advanced Applications and Platforms</strong></p>
<ul>
<li>Augmented, Virtual or Mixed Reality</li>
<li>Ubiquitous / Pervasive Entertainment</li>
<li>Entertainment and Ambiant Intelligence</li>
<li>Robots and Cyberpets</li>
<li>Mobile Entertainment</li>
<li>Self-Reflecting Entertainment Computing</li>
</ul>
<p><strong>Application Domains of Entertainment Computing</strong></p>
<ul>
<li>Games / Serious Games</li>
<li>Interactive TV and Cinema</li>
<li>Edutainment</li>
<li>Authoring and Communication</li>
<li>Healthcare</li>
<li>Simulation</li>
<li>Digital Entertainment and Sports</li>
<li>Digital Entertainment and Pleasure</li>
<li>Games for Special Audiences / User Groups (elderly, childern, people with mental or physical disabilities)</li>
<li>Human Computation Games</li>
</ul>
<p><strong>Theory</strong></p>
<ul>
<li>Impact of Entertainment Technology on Users and Society</li>
<li>TransMedia, Art and Entertainment</li>
<li>Methodologies, Paradigms, Tools for Entertainment Applications</li>
<li>Narratives / Digital Storytelling</li>
<li>Social Impact, Social Networking, Sound and Music</li>
</ul>
<h2>Technical Papers</h2>
<p>Technical papers are the main medium for presenting new research results to the community at ICEC. Submissions should describe novel unpublished work relating to one or more of the topics listed above.</p>
<p>Papers must be submitted in the Springer LNCS format (see below). Papers must be written in English. As to account for the expected variety in submissions to this multidisciplinary conference, paper lengths may vary within a certain limit. Short paper submissions have to be between 4 and 8 pages in length. Full paper submissions have to be between 10 and 14 pages in length. In any case, reviewers will be instructed to judge the contribution of a paper relative to its length. Typical contributions presenting significant research advances/results should be around 12 pages in length (Full Technical Papers). Contributions presenting more focused approaches/results should be around 6 pages in length (Short Technical Papers). Papers with exceeding length relative to their contribution will be rejected. All papers will be reviewed by the ICEC 2012 program committee. Accepted papers will be divided into two categories, long presentations and short presentations. The committee may accept papers conditionally or for a different category. Authors may be asked to either shorten or lengthen their paper accordingly. Authors may also include a video (optional) in their submission. Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission.</p>
<h2>Posters</h2>
<p>Posters provide an interactive forum in which authors can present work to conference attendees during special poster sessions. Posters provide an opportunity to describe new work or work that is still in progress and will be more lightly reviewed than papers. A poster submission should be in the form of a four-page paper in Springer LNCS format, describing the research problem, contribution, and value to ICEC attendees, submitted as a PDF file. Authors may also include a video (optional). Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission. Posters will be displayed on cork boards during specific sessions. We expect to be able to accommodate posters of up to 3 feet by 4 feet (portrait format), so we suggest using that size or smaller. Additional details concerning the poster format will be made available following author notification.</p>
<h2>Demonstrations and Interactive Installations</h2>
<p>Peer-reviewed demonstrations show early implementations of novel, interesting, and important entertainment computing concepts or systems, or can serve to showcase commercial products not previously described in the research literature. At the ICEC, demonstrations also encompass interactive works of art or installations of interest to the entertainment computing community. Demonstrations should be brief, so that they can be shown repeatedly. We particularly encourage demonstrations with which attendees can interact. A demonstration or installation submission consists of: 1) an extended abstract that should be no more than four Springer-format pages in length, 2) an accompanying video which should be at most 50MB in size, and 3) a supplement document with a list of a) technical requirements including electrical and connectivity needs and b) space requirements including display and footprint needs. By default, demos will have a table, chairs and internet connection available. By their nature, interactive installations are intended for larger, potentially public spaces. We will try to accommodate for the needs of these types of installations, but please include a minimal set-up so that we know the range of requirements that we will need to meet. Successful demonstration/installation submissions will be contacted by the chair to confirm the availability of the requested resources. The abstract, digital video and requirements supplement must be submitted electronically.</p>
<h2>Industry Papers / Posters / Demonstrations</h2>
<p>Industry papers, posters, and demonstrations are intended to increase the knowledge transfer between academia and industry in entertainment computing. While regular contributions are mainly reviewed for their scientific novelty and contribution, industry papers should focus more on practical solutions and results that are of immediate interest to the industry or especially facilitate communication between industry and academia. Possible examples are (but are not limited to):</p>
<ul>
<li>Novel and interesting applications (both commercial and non-profit)</li>
<li>New frameworks, tools, or libraries</li>
<li>Business models (especially for serious games)</li>
<li>Development best practices</li>
<li>Novel input devices</li>
</ul>
<p>Industry contributions should follow the same guidelines as regular contributions in terms of layout, pages, additional material etc. (see above). We specifically invite industry members to consider submitting a poster or demo to present live working systems.<br />
If you work in the industry and would like to make a submission, but you are not used to working with scientific paper templates and publication procedures, please do not hesitate to contact us for assistance.</p>
<h2>Tutorials / Workshops</h2>
<p>We invite proposals for workshops that will be held in conjunction with ICEC 2012. We invite proposals in all areas of entertainment computing (see conference topics listed above) and particularly welcome proposals that will focus on and promote discussion on new and emerging trends. Workshop proposals are restricted to four pages in length (in the Springer LNCS format) and must include the following information:</p>
<ul>
<ul>
<li>Contact information (name, affiliation, address, phone number/fax, and email) of the workshop organizer(s)</li>
<li>Relevant CV information of the workshop leader(s)</li>
<li>Workshop title</li>
<li>Workshop objective</li>
<li>Background/relevance of workshop topic</li>
<li>Expected workshop outcomes (publications, activates, &#8220;take-home&#8221; skills development, etc.)</li>
<li>Names of potential workshop participants and expected number of participants</li>
<li>Workshop due dates (schedule of submission and review of submitted material for your workshop)</li>
</ul>
</ul>
<p>Workshops can be scheduled for either half a day or a full day (please indicate your choice). Please submit your workshop proposal via the electronic conference system.</p>
<h2>Doctoral Consortium</h2>
<p>The ICEC 2012 Doctoral Consortium provides an opportunity for doctoral students to explore and develop their research interests in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. We invite students who feel they would benefit from this kind of feedback on their dissertation work to apply for this unique opportunity to share their work with students in a similar situation as well as senior researchers in the field. The strongest candidates will be those who have a clear idea and an area, and have made some progress, but who are not so far along that they can no longer make changes. Also, as well as stating how you will gain from acceptance, both you and your advisor should be clear on what you can contribute to the Doctoral Consortium.<br />
The Consortium has the following objectives:</p>
<ul>
<li>Provide a supportive setting for feedback on students&#8217; current research and guidance on future research directions</li>
<li>Offer each student comments and fresh perspectives on their work from researchers and students outside their own institution</li>
<li>Promote the development of a supportive community of scholars and a spirit of collaborative research</li>
<li>Contribute to the conference goals through interaction with other researchers and conference events</li>
</ul>
<p>Current graduate students pursuing a PhD project who would benefit from detailed workshop discussions of their doctoral research should submit a single PDF file consisting of:</p>
<p>1. A 4-page extended abstract of your thesis work in <a href="http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0" target="_blank">Springer LNCS</a>format. Clearly specifying:</p>
<ul>
<li>Originality of the work with respect to current concepts and techniques</li>
<li>Importance of the work with respect to fundamental issues and themes in entertainment computing</li>
<li>Results to date and their validity</li>
<li>Contribution of the work (expected and/or achieved) to entertainment computing</li>
</ul>
<p>2. Your CV<br />
3. A one-paragraph statement of expected benefits of participation for both yourself and the other consortium participants (i.e., what will you contribute as well as gain).</p>
<h2>Submission Guidelines</h2>
<p>Papers and abstracts should be submitted through the submission web site in PDF format. All materials will be reviewed and processed electronically. The information about the work and a contact author&#8217;s email address, mailing address, and phone number must be submitted through the submission website by the deadline (see above). Submissions should not be anonymized for review. Movies or other materials can also be submitted through the submission web site. The movies must not exceed 50 megabytes in size. Any additional materials must also be received by the deadline. All submissions will be reviewed by the ICEC 2012 program committee.</p>
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		<item>
		<title>Bye Bye ICT&#8230; Hello CS</title>
		<link>http://lg.dlivingstone.com/2012/01/11/bye-bye-ict-hello-cs/</link>
		<comments>http://lg.dlivingstone.com/2012/01/11/bye-bye-ict-hello-cs/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 21:32:40 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ICT]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1066</guid>
		<description><![CDATA[As covered on every news site (e.g. BBC) and every blog everywhere&#8230; schools in England will be dropping ICT (Information &#38; Communication Technology, or &#8216;How to use office software and send email&#8217; as it was generally taught) and introducing Computer Science &#8211; including programming and software development &#8211; in its place. It seems that even [...]]]></description>
			<content:encoded><![CDATA[<p>As covered on every news site (e.g. <a title="School ICT to be replaced by computer science programme" href="http://www.bbc.co.uk/news/education-16493929">BBC</a>) and every blog everywhere&#8230; schools in England will be dropping ICT (Information &amp; Communication Technology, or &#8216;How to use office software and send email&#8217; as it was generally taught) and introducing Computer Science &#8211; including programming and software development &#8211; in its place. It seems that even Michael Gove can get things right sometimes.</p>
<p>Of course, software development (including game development) is already part of the Scottish Curriculum for Excellence &#8211; but the greater challenge comes with developing teacher skills and knowledge and getting the technology in place to support the curriculum. According the <a title="Ian Livingstone on ICT in schools" href="http://news.bbc.co.uk/today/hi/today/newsid_9675000/9675420.stm">Ian Livingstone interview on Today</a>, only 3 of 28,000 qualifying teachers in England in 2010 had Computing Science degrees (seems a dubious statistic myself, not sure what the origin of the stat is), so there will be significant need to support and develop teacher expertise. If schools are merely given the <em>option</em> of including programming, then relatively few may benefit from what has been announced as a very major shake-up.</p>
<p>I&#8217;ll leave final words to Prof Steve Furber (who as one of the creators of the BBC Computer, was responsible for the introducing many British school children to programming in schools):</p>
<blockquote><p>&#8220;We look forward to hearing more about how the government intends to support non-specialist teachers who make up the majority of the workforce in delivering an excellent ICT education without official guidance on lesson content,&#8221;</p></blockquote>
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		<item>
		<title>&#8230;and we&#8217;re back</title>
		<link>http://lg.dlivingstone.com/2012/01/10/and-were-back/</link>
		<comments>http://lg.dlivingstone.com/2012/01/10/and-were-back/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 22:47:24 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1064</guid>
		<description><![CDATA[Just updated the blog &#8211; setup multi-site blogging so that I&#8217;ll be able to host all my blogs (!) in one place, each under its own domain name. A bit of a slow process with a few hiccups along the way &#8211; but it all seems to be working now. Some images and other media [...]]]></description>
			<content:encoded><![CDATA[<p>Just updated the blog &#8211; setup multi-site blogging so that I&#8217;ll be able to host all my blogs (!) in one place, each under its own domain name. A bit of a slow process with a few hiccups along the way &#8211; but it all seems to be working now. Some images and other media will be missing from some posts, and it might be a while before I settle down again with a fixed theme and set of widgets.</p>
<p>Best feature of the update is probably the WordPress &#8216;JetPack&#8217;, which is a very feature rich plugin with lots of useful elements &#8211; including the Twitter, Facebook, Google+ buttons that now appear on posts.</p>
<p>Over coming days/weeks I&#8217;ll be moving the <a title="3d game dev" href="http://3dgamedev.wordpress.com/">3dgamedev.wordpress.com</a> blog over to a new domain, and I should be creating a new blog for posting puff pieces about the Games Technology course I teach on.</p>
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		<title>The cost of free (schools)</title>
		<link>http://lg.dlivingstone.com/2012/01/07/the-cost-of-free-schools/</link>
		<comments>http://lg.dlivingstone.com/2012/01/07/the-cost-of-free-schools/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 22:34:53 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Charter Schools]]></category>
		<category><![CDATA[Free schools]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1048</guid>
		<description><![CDATA[Public schools in the UK and elsewhere face many challenges including, but not limited to shortages of funding and problems with low attaining students &#8211; particularly those from disadvantaged backgrounds. Faced with deep problems in public schooling there are two basic approaches that can be followed by organisations (including governments) and/or parents: try to improve [...]]]></description>
			<content:encoded><![CDATA[<p>Public schools in the UK and elsewhere face many challenges including, but not limited to shortages of funding and problems with low attaining students &#8211; particularly those from disadvantaged backgrounds. Faced with deep problems in public schooling there are two basic approaches that can be followed by organisations (including governments) and/or parents:</p>
<ul>
<li>try to improve public schools (state schools, in UK terms)</li>
<li>do something different</li>
</ul>
<p><span id="more-1048"></span></p>
<p>&#8216;Do something different&#8217; includes the likes of charter schools in the US or &#8216;free schools&#8217; in the UK, voucher schemes and home-schooling. Fundamentally, what these all have in common is reducing support for public schooling and taking away from efforts to improve publicly funded schooling for all. I have no objection to someone withdrawing their children from public schooling and sending them through a suitably accredited/inspected/approved school as an alternative &#8211; as long as they pay for it themselves. The funds raised by government shouldn&#8217;t be diverted from public schools. Any shift of funding is effectively government support for disintegrating and dismembering the public school system.</p>
<p>By these terms, the current UK government&#8217;s policy (does not apply in Scotland, thank goodness!) is clearly going to be harmful to the public school system (<a title="Free schools 'will not boost access to good schools'" href="http://www.bbc.co.uk/news/education-16441187">via BBC</a>):</p>
<blockquote><p>&#8220;&#8230;parents very dissatisfied with their state school can opt out and set up their own school.&#8221;</p>
<p>&#8220;But there are two reasons why free schools are unlikely to  be the best answer to this. First, there are very significant set-up  costs, both in time and energy from the founders, but also in the  straightforward sense of acquiring premises.</p>
<p>&#8220;While currently these are being generously funded by the government, this cannot continue if the policy matures and spreads.&#8221;</p></blockquote>
<p>Money and time are spent on creating new schools where there are schools already. A public school with poor-to-middling performance sees a number of its students disappear, perhaps the better performing students with the pushier parents. With fewer students there will be less funding &#8211; and probably an even higher proportion of problem/disadvantaged students than before. Things are not looking good for the public school. The free school presumably benefits (at least initially) from much higher levels of parental involvement and the additional government funds. Involvement and funding that could have been used to improve the existing school instead.</p>
<p>Frankly, this is ideologically driven nonsense.</p>
<p>In all of this, the push from the government to shift schools from public schools funded through their local authority to directly funded academies is even more ridiculous. Michael Gove recently used extremely inflammatory language, claiming that critics of the academies program are &#8220;<a title="Gove attacks critics as being 'Happy with failure'" href="http://www.bbc.co.uk/news/education-16409940">happy with failure</a>&#8220;. This is clearly offensive when some of those critics are parents who don&#8217;t want very disruptive changes imposed on the schools their children go to without very good reason.</p>
<p>Indeed, like charter schools in the US, the evidence on whether academies improve schooling in the UK is very far from clear cut &#8211; as this helpful <a title="Academies fact check" href="http://blogs.channel4.com/factcheck/factcheck/8994">fact check summary</a> from Channel 4 shows. (See the <a title="Do Charter Schools Improve Student Achievement?" href="http://www.mathematica-mpr.com/publications/redirect_PubsDB.asp?strSite=PDFs/education/charterschools_WP.pdf">recent report from Mathematica Policy Research</a> for more on the impact of charter schools in the US).</p>
<p>In reality, the really significant difference between &#8216;normal&#8217; schools and academies are that</p>
<ul>
<li>academies have a little more power over selecting students (regular schools have to take everyone)</li>
<li>academies will be able to buy services on the open market, rather than through shared use of services provided (or procured) by local councils</li>
</ul>
<p>It seems to me that it is the second of these differences that is really driving the government here: while schools will remain publicly funded, they will increasingly be managed, maintained and supported by private companies making profit whether or not individual schools flourish or falter.</p>
<p>Charter schools, free schools and academies all play on parents&#8217; natural desire to get the best possible education for their own children, while ensuring that many more children are deprived of the best possible.</p>
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		<title>Are Virtual Worlds (still) Relevant in Education?</title>
		<link>http://lg.dlivingstone.com/2011/12/23/are-virtual-worlds-still-relevant-in-education/</link>
		<comments>http://lg.dlivingstone.com/2011/12/23/are-virtual-worlds-still-relevant-in-education/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 14:14:09 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1046</guid>
		<description><![CDATA[Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of eLearn. Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name [...]]]></description>
			<content:encoded><![CDATA[<p>Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of <a title="eLearn Magazine" href="http://elearnmag.acm.org/archive.cfm?aid=2078479">eLearn</a>.</p>
<p>Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name two of the more recent hype cycles. As the dust settles, there will still be people using VW in education &#8211; though unlikely as widely as the hype was leading us to believe.</p>
<p>Sarah&#8217;s article does a very good job of explaining some of the key reasons why the recent Second Life centric wave of hype burst &#8211; as virtual worlds re-emerge it will presumably be with less wild enthusiasm and a more pragmatic and realistic basis.</p>
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		<title>ARVEL SuperNews</title>
		<link>http://lg.dlivingstone.com/2011/12/22/arvel-supernews/</link>
		<comments>http://lg.dlivingstone.com/2011/12/22/arvel-supernews/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 15:13:05 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1043</guid>
		<description><![CDATA[A mixture of magazine, journal and blog, with a blend of irreverant, useful, bizarre and thought-provoking pieces, ARVEL SuperNews has arrived. Includes lists of upcoming games and virtual world conferences, lists of some current projects, book and film reviews and contributed articles by Jon Richter and Jeremy Kemp and others. By far the weirdest bit [...]]]></description>
			<content:encoded><![CDATA[<p>A mixture of magazine, journal and blog, with a blend of irreverant, useful, bizarre and thought-provoking pieces, ARVEL SuperNews has arrived. Includes lists of upcoming games and virtual world conferences, lists of some current projects, book and film reviews and contributed articles by Jon Richter and Jeremy Kemp and others. By far the weirdest bit was the Dear Chris page&#8230; did Chris Dede <em>really</em> write that? Mind blowing. Worth a read for anyone interested in Game Based Learning and Virtual Worlds &#8211; you are sure to find something of value inside.</p>
<p>Get your SuperNews here:</p>
<p><a href="http://dl.dropbox.com/u/2080114/ARVEL%20SuperNews%20Fall%202011.pdf" target="_blank">http://dl.dropbox.com/u/2080114/ARVEL%20SuperNews%20Fall%202011.pdf</a></p>
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		<title>MIT follows Stanford: Certificates for external students</title>
		<link>http://lg.dlivingstone.com/2011/12/21/mit-follows-stanford-certificates-for-external-students/</link>
		<comments>http://lg.dlivingstone.com/2011/12/21/mit-follows-stanford-certificates-for-external-students/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 17:31:43 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Students]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1038</guid>
		<description><![CDATA[Now MIT will follow Stanford in offering certificates to external students who complete online courses based around free materials. Like Stanford the exact financial details are yet to be revealed &#8211; but students wanting certificates will be paying. More at the Chronicle, here. Off hand, this seems different to the AI-Class model which implies (but [...]]]></description>
			<content:encoded><![CDATA[<p>Now MIT will follow Stanford in offering certificates to external students who complete online courses based around free materials. Like Stanford the exact financial details are yet to be revealed &#8211; but students wanting certificates will be paying. More at the Chronicle, <a title="MIT will offer certificates to external students" href="http://chronicle.com/article/MIT-Will-Offer-Certificates-to/130121/">here</a>. Off hand, this seems different to the AI-Class model which implies (but may change) that the class will be offered to <em>institutions</em> who then enroll their students and allow the credits to be used towards local degree awards.</p>
<p>Meanwhile, a quieter way that Stanford appear to be commercializing their free offering&#8230; by inviting top performers to submit CVs, which Stanford then forward to companies looking for talented employees. Recruitment agencies generally make their money when they provide CVs of people who end up being hired &#8211; and here Stanford might make a small, but no doubt useful, pot of cash based on their free offering.</p>
<p>I think few UK universities seem to be institutionally aware of what is going on here &#8211; most are still focussing primarily on the campus based student (where the campus may not actually be in the UK&#8230;) and trying to get the maximum in fees for students attending courses. Meanwhile the US based private universities are looking at the margins available on extending offerings to massive numbers home based students at low individual costs, exploiting systems that remove much of the costs associated with teaching and supporting those students. Automate the testing and evaluation and support self-organising study groups, removing the burden on the tutor altogether.</p>
<p>I think universities are going to have to face this head on, acknowledge what is going on and work out exactly what their strategy is to survive the next few decades: When education is free, and certification costs are marginal, what are people getting for their money when they attend university? But I don&#8217;t currently see this happening &#8211; at least not in the UK, where everyone is too distracted over current issues surrounding fees.</p>
<p>But perhaps the most interesting point about the MIT offering is at the very end of the Chronicle&#8217;s article:</p>
<blockquote><p>The core idea of OpenCourseWare—free online content—spread far beyond  MIT. The institute hopes this project will also catch on elsewhere. To  help make that happen, it will release the MITx open-learning software  at no charge, so other educational institutions can adopt it.</p></blockquote>
<p>Depending on what the software does, and how adaptable it is, other universities will be able to follow suit &#8211; but few have the MIT brand to attract students.</p>
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