|Dr. Daniel Livingstone
Digital Design Studio
The Glasgow School of Art
|2013 – now||Programme Leader, Digital Design Studio, The Glasgow School of Art
Responsible for the DDS’ portfolio of taught postgraduate degree programmes, and active on a wide range of GSA teaching and learning committees.
Also responsible for developing new courses for the MSc In Visualisation (Medical Visualisation, Heritage Visualisation and Serious Games), and working to develop
new taught postgraduate and undergraduate degree programmes.
Employment and Industrial Experience
|1999 - 2013||Lecturer/Senior Lecturer, School of Computing, University of the West of Scotland (formerly University of Paisley)
Year Leader: 1st year Computer Games Technology, 2001 – 2007
Year Leader: 2nd year Computer Games Technology, 2007-
Research work: As detailed below.Created and delivered variety of modules, covering range of topics in computer science and information systems.
Current teaching duties include the delivery and co-ordination of: Real-Time 3D Graphics, Advanced Graphics Programming, Collaborative Virtual Environments and Introduction to Virtual Worlds
Modules previously co-ordinated and delivered: Interactive Physical Modelling (shared with Drs. Leon Firth/Klaus Spohr), Object-Oriented Programming in Java, Object-Oriented Programming in C++, Introduction to Computer Game Development, 2D Graphics Programming
Other modules delivered include: Abstraction and Specification in Program Design (with Java), Systems Analysis and Design (with UML), Introduction to Database Systems, Computer Systems, Web Development, Software DevelopmentAdditional activities include: Open day activities and presentations, inviting and coordinating with industry speakers
|2006 - 2011||External Examiner, Computer Games BSc, University of Bolton(Chief External Examiner 2010-2011)|
|1995 – 1997||Research Assistant, University of Paisley
Working on DUCK and SCIDS projects, funded by DTI/EPSRC in collaboration with industrial partners including Rolls-Royce. Developed prototype collaborative design tools with intelligent agent support.
|1994||Conversational English Teacher, Vidurine Mokykla 11, Alytus, Lithuania|
|1992||Philips Industrial Electronics, Eindhoven, NL
Student placement, developing software model of compensations used in visually guided surface mount assembly.
|2009||Post-Graduate Certificate in Research Degree Supervision, University of the West of Scotland (to be awarded, July 2009)|
|1999- 2003||Part time research student, University of Paisley
PhD Thesis: “Computer Models of the Evolution of Language and Languages”
Passed external examination September 2003, confirmed by University of Paisley in January 2004. Supervisor: Prof. Colin Fyfe.
|1997 – 1999||Full time research student, University of Paisley|
|1994 – 1995||MSc. in Computer Science (A.I.), pass with distinction, University of Essex
Included an MSc project on Computer Vision for Autonomous Robots (Supervisor: Dr. Libor Spacek)
|1989 – 1993||BEng. in Computer & Electronic Systems, Strathclyde University
Honours project on Testing Techniques for Object-Oriented Software (Supervisor: Dr. Marc Roper)
Current research is based on the applications and technology of computer games, specifically the use of multi-user virtual environments in education. Following on from my PhD work, which involved research in Artificial Intelligence, principally Artificial Life and Autonomous Agents, I also maintain an interest in Game AI.
|July 2010||Principal investigator: “Supporting Learning in Virtual Worlds with Virtual Learning Environments”, JISC, £48,000, with Imperial College, The Open University and University of Ulster.|
|July 2007 &
|Principal investigator: ‘Online Learning in Virtual Environments with Sloodle’, Eduserv Foundation, £80,000 for first year, and subsequent £70,000 for follow on funding till October 2009.|
|Dec 2006||The Carnegie Trust for the Universities of Scotland,
Small Research Grant for ‘Learning Support in Immersive Online Virtual Environments’
|March 2005||Microsoft award to develop teaching materials for Games Programming, with Stuart Slater (Wolverhampton), £15,000|
|Feb 2004||The Carnegie Trust for the Universities of Scotland,
Small Research Grant for ‘Artificial Life in Computer Games’
|Nov 2001||Industrial Secondment Grant, The Royal Academy of Engineering,
Grant to provide replacement teaching costs to support a five month industrial secondment at Red Lemon.
|July 1999||Student Travel Award,
Award to support attendance at Genetic and Evolutionary Computation Conference (GECCO) Student Workshop.
Papers and Invited Talks
For a full list, see seperate publications page.
Consultancy & Commercial Activities
2008: Project to develop a system to communicate from Second Life to mobile devices via SMS for GlobalKids, New York.
2007: Completed two government funded SEEKIT projects.
Memberships and Affiliations
I hold memberships of the following professional and academic bodies:
BCS (British Computer Society)
- Glasgow Branch Committee Member 2005-
- Animation & Games SG Committee, 2010-
ACM (Association for Computer Machinery)
IEEE Computer Society
IMI (Institute of Medical Illustrators)
IGDA (International Game Developers Association)
DIGRA (Digital Games Research Association)
Research Supervision & Examination
Hanno Hildemann (2013), ‘Formalisation and Assessment of Human and AI Behaviour in Games’.
John Hodgson (2006), ‘The Evaluation and Quantification of the effects between Multiple User Interface Properties in an Industrial Environment’.
External examiner for 2 PhDs, Internal examiner for 2 PhDs
Co-chair, Second Life Education Workshop, Chicago, August 2007
Organiser, HEA-ICS Workshop “Massively Multi-Learner”, University of Paisley, March 2007
Co-chair, Second Life Education Workshop, San Francisco, August 2006
Organising Committee member, RELIVE 2008 (REsearching Learning In Virtual Environments), Open University, Milton Keynes, November 2008
Organising Committee member, SLEDcc 2008 (Second Life Education Community Convention), Tampa, Florida, September 2008
Program Committee member CGAMES 2008 USA, Louisville, Kentucky, August 2008
Program Committee member CGAMES 2007 USA, Louisville, Kentucky, July 2007
Organizing Committee member, Workshop on Optimizing Player Satisfaction at the Artificial Intelligence and Interactive Entertainment Conference (AIIDE) Stanford, June 6-8 2007
Program Committee member SAB’06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games, Rome, October 2006
Program Committee member CGAMES 2006 USA, Louisville, Kentucky, July 2006
Reviewer for The Sixth International Conference on the Evolution of Language (Evolang6), Rome 12-15 April 2006
Program Committe member SOAS 2005, Self-Organization and Adaptation of Multi-Agent and Grid Systems, Paisley, December 2005
Program Committe member CGAIMS 2005, Computer Games: AI and Mobile Systems, July 2005, Louisville, Kentucky
Program Committe member CGAMES 2005, December 2005, Angoulême, France
Program Committe member & Education Session Co-chair for CGAIDE 2004: Computer Games, AI, Design & Education, Reading, UK, November 2004
Reviewer for Evolution of Language: Fifth International Conference (Evolang5), 2004, Max Planck Institute for Evolutionary Anthropology, Leipzig, Germany, March 31st-April 3rd, 2004.