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<channel>
	<title>Learning Games &#187; Virtual Worlds</title>
	<atom:link href="http://lg.dlivingstone.com/category/virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
	<lastBuildDate>Thu, 02 Feb 2012 12:35:49 +0000</lastBuildDate>
	<language>en</language>
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		<title>Calls for Papers: VS-Games &amp; Virtual Worlds III</title>
		<link>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/</link>
		<comments>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:09:10 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Game Development Based Learning]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1075</guid>
		<description><![CDATA[Two recent calls, Virtual Worlds III (Paris in July, papers by 16th Feb.) &#38; IEEE VS Games 2012 (Genoa in October, papers by 18th May) Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI [...]]]></description>
			<content:encoded><![CDATA[<p>Two recent calls, <a title="Virtual Worlds III" href="http://www.virtual-worlds.net/vw2012/">Virtual Worlds III</a> (Paris in July, papers by 16th Feb.) &amp; <a title="VS Games 2012" href="http://www.vs-games2012.org/">IEEE VS Games 2012</a> (Genoa in October, papers by 18th May)</p>
<p>Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI in games, and Perlin&#8217;s impact in graphics has been immense).</p>
<p>No keynotes announced yet for VS Games, but is supported by the EU FP7 <a title="GALA" href="http://www.galanoe.eu/">GALA network of excellence</a>, so will be guaranteed to bring along many of Europe&#8217;s top games and learning researchers.</p>
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		</item>
		<item>
		<title>Are Virtual Worlds (still) Relevant in Education?</title>
		<link>http://lg.dlivingstone.com/2011/12/23/are-virtual-worlds-still-relevant-in-education/</link>
		<comments>http://lg.dlivingstone.com/2011/12/23/are-virtual-worlds-still-relevant-in-education/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 14:14:09 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1046</guid>
		<description><![CDATA[Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of eLearn. Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name [...]]]></description>
			<content:encoded><![CDATA[<p>Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of <a title="eLearn Magazine" href="http://elearnmag.acm.org/archive.cfm?aid=2078479">eLearn</a>.</p>
<p>Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name two of the more recent hype cycles. As the dust settles, there will still be people using VW in education &#8211; though unlikely as widely as the hype was leading us to believe.</p>
<p>Sarah&#8217;s article does a very good job of explaining some of the key reasons why the recent Second Life centric wave of hype burst &#8211; as virtual worlds re-emerge it will presumably be with less wild enthusiasm and a more pragmatic and realistic basis.</p>
]]></content:encoded>
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		<item>
		<title>ARVEL SuperNews</title>
		<link>http://lg.dlivingstone.com/2011/12/22/arvel-supernews/</link>
		<comments>http://lg.dlivingstone.com/2011/12/22/arvel-supernews/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 15:13:05 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1043</guid>
		<description><![CDATA[A mixture of magazine, journal and blog, with a blend of irreverant, useful, bizarre and thought-provoking pieces, ARVEL SuperNews has arrived. Includes lists of upcoming games and virtual world conferences, lists of some current projects, book and film reviews and contributed articles by Jon Richter and Jeremy Kemp and others. By far the weirdest bit [...]]]></description>
			<content:encoded><![CDATA[<p>A mixture of magazine, journal and blog, with a blend of irreverant, useful, bizarre and thought-provoking pieces, ARVEL SuperNews has arrived. Includes lists of upcoming games and virtual world conferences, lists of some current projects, book and film reviews and contributed articles by Jon Richter and Jeremy Kemp and others. By far the weirdest bit was the Dear Chris page&#8230; did Chris Dede <em>really</em> write that? Mind blowing. Worth a read for anyone interested in Game Based Learning and Virtual Worlds &#8211; you are sure to find something of value inside.</p>
<p>Get your SuperNews here:</p>
<p><a href="http://dl.dropbox.com/u/2080114/ARVEL%20SuperNews%20Fall%202011.pdf" target="_blank">http://dl.dropbox.com/u/2080114/ARVEL%20SuperNews%20Fall%202011.pdf</a></p>
]]></content:encoded>
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		<item>
		<title>CFP: Virtual Worlds III, July 2012, Paris (submissions: Jan 16th 2012)</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:08:19 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1035</guid>
		<description><![CDATA[Virtual Worlds III, 3-5 July, 2012, Paris, France http://www.virtual-worlds.net/vw2012/ Dear colleagues, We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense). Background A Virtual World can be defined as a computer-simulated environment with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Virtual Worlds III, 3-5 July, 2012, Paris, France</strong></p>
<p><a href="http://www.virtual-worlds.net/vw2012/" target="_blank">http://www.virtual-worlds.net/vw2012/</a></p>
<p><span id="more-1035"></span></p>
<p>Dear colleagues,</p>
<p>We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense).</p>
<p><strong>Background</strong></p>
<p><strong> </strong></p>
<p>A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both dimensions by synthesizing an entire digital universe. Their design and realization requires competency in various fields from Virtual Reality and Physics to Artificial Life and Ecology, Computer Graphics, High Performance Computing, and more.</p>
<p>Virtual Worlds have many applications in 3D simulation, computer games and online business. However, the approach is still broader and more fundamental. It also addresses the crucial problem of elucidating the constitutive principles by which large numbers of interacting elements can self-organize and produce emergent phenomena as they are observed in the natural world. Therefore the study of Virtual Worlds is particularly concerned with the formal basis of synthetic universes and offers a promising new way to contribute to the understanding of Nature and of complex systems in general.</p>
<p><strong>Subjects</strong></p>
<p><strong> </strong></p>
<p>Topics of interest for the conference include, but are not limited to:</p>
<p>&nbsp;</p>
<p><strong>Virtual World applications</strong></p>
<p>-           Video games and entertainment</p>
<p>-           Educational, medical and business solutions</p>
<p>-           Virtual economies</p>
<p>-           Social and philosophical implications</p>
<p>-           Virtual Worlds and Ecology</p>
<p><strong>Virtual World technologies</strong></p>
<p>-           High performance and low latency solutions</p>
<p><strong>Virtual and Augmented Reality</strong></p>
<p>-           “Avatarization”</p>
<p>-           Human-machine interfaces</p>
<p><strong>Virtual World fundamentals</strong></p>
<p>-           Artificial physics and chemistries</p>
<p>-           Complex systems, emergence, self-organization</p>
<p><strong>Artificial Life</strong></p>
<p>-           Artificial life and ecosystems</p>
<p>-           Evolution, co-evolution and adaptation</p>
<p>-           Collective intelligence, cooperation, communication</p>
<p><strong>Artificial creatures</strong></p>
<p>-           Avatars</p>
<p>-           Virtual creatures</p>
<p>-           Intelligent agents</p>
<p>-           Conversational agents</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Submissions</strong></p>
<p><strong> </strong></p>
<p>The Program Committee of VW’2012 is looking forward to high quality papers on substantial, original, and unpublished research.</p>
<p>Full papers may be submitted electronically from 16 October 2011 to 16 January 2012 via the conference website.</p>
<p>All submitted work will be assigned for double blind peer review. Authors of accepted papers will be asked to register to the conference and present their work.</p>
<p>&nbsp;</p>
<p>Papers must be submitted in LNCS format and be up to 10 pages in length including abstract, figures and references. Formatting instructions are available at :  <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">http</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">://</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">www</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">springer</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">com</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">/</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">lncs</a></p>
<p>Short papers (4 pages including abstract, figures and references) can also be submitted and selected ones will be presented as posters during demos session.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Artistic and technical demos are also welcome and can be submitted by contacting <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a> before 12 December 2011.</p>
<p>Final demos has to be set up before 05 May 2012.</p>
<p>&nbsp;</p>
<p><strong>Important Dates</strong></p>
<p><strong> </strong></p>
<p>Paper submission deadline:                16 January 2012</p>
<p>Notification of acceptance :                 05 March 2012</p>
<p>Early registration before :                    15 March 2012</p>
<p>Final paper deadline:                          05 April 2012</p>
<p>Conference days :                               03 July to 05 July 2012</p>
<p>&nbsp;</p>
<p><strong>Demos and Posters </strong></p>
<p><strong> </strong></p>
<p>Short Paper submission deadline:     16 January 2012</p>
<p>Notification of acceptance :                05 March 2012</p>
<p>Early registration before :                   15 March 2012</p>
<p>Final poster and demo deadline:        05 April 2012</p>
<p>&nbsp;</p>
<p>We look forward to welcoming you at the conference!</p>
<p>&nbsp;</p>
<h3>Steering Committee</h3>
<p>&nbsp;</p>
<p>- Alain Lioret,  Université Paris 8 (Chairman)</p>
<p>Contact : <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a></p>
<p>- Jean-Claude Heudin , Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">heudin</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">fr</a></p>
<p>- Stefan Bornhofen, EISTI (Co-chairman)</p>
<p>Contact : <a href="mailto:sb@eisti.fr" target="_blank">sb</a><a href="mailto:sb@eisti.fr" target="_blank">@</a><a href="mailto:sb@eisti.fr" target="_blank">eisti</a><a href="mailto:sb@eisti.fr" target="_blank">.</a><a href="mailto:sb@eisti.fr" target="_blank">fr</a></p>
<p>- Jean-Claude Torrel, Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">torrel</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">fr</a></p>
<p>&nbsp;</p>
<h3>Provisional Program Committee</h3>
<p>&nbsp;</p>
<p>Bruce Damer, DigitalSpace, USA</p>
<p>Jeffrey Ventrella, CDM, Vancouver, Canada</p>
<p>Sébastien Barot, Bioemco,  France</p>
<p>Evelyne Lutton, INRIA, France</p>
<p>Emmanuel Cayla, ESTP, France</p>
<p>Kevin Korb, Monash, Australia</p>
<p>Marc Métivier, Univ. Paris Descartes, France</p>
<p>Tom Barbalet, BIOTA, USA</p>
<p>Frederic Fol Leymarie , University of London, GB</p>
<p>Pierre Berger, Paris ACM Siggraph, France</p>
<p>Penousal Machado, University of Coimbra, Portugal</p>
<p>Jon Mc Cormack, Monash, Australia</p>
<p>Maciej Komosinski, Poznan University, Poland</p>
<p>Mathew Lewis, Ohio State University, USA</p>
<p>Robyn Taylor, Alberta, Canada</p>
<p>Simon Richir, Ensam Angers, France</p>
<p>Marc Ebner, Univ. Tübingen, Germany</p>
<p>Gerald de Jong, Darwin @Home, USA</p>
<p>Joseph Nechvatal,  BIOTA, France</p>
<p>Alan Dorin, Monash, Australia</p>
<p>Daniel Thalmann, EPFL, Suisse</p>
<p>Nadia Magnenat-Thalmann, Miralab, Suisse</p>
<p>Tatsuo Unemi, Tokyo, Japan</p>
<p>Leonel Moura, Portugal</p>
<p>Joseph Nechvatal, School of Visual Arts, USA</p>
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		<title>Cypris Chat at the Global Education Conference</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:00:30 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1031</guid>
		<description><![CDATA[I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL): **Please Twit, share, post, or 1+ the following to help me promote virtual world language [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL):</p>
<p>**Please  Twit, share, post, or 1+ the following to help me promote virtual world  language learning. Thank you so much! On with the show!**</p>
<p>I will be presenting at a fairly major international <strong>online </strong>conference  next week and thought I would pass on this information to you. Many of  you are aware I have been researching ways to use virtual worlds like  Second Life for language learning. In the past few years I have grown my  community, Cypris Chat (<a href="http://cyprischat.org/" target="_blank">http://cyprischat.org</a>),  to over 500 active members from more than 40 countries. The conference I  will be presenting at is focused on global awareness and education. I  think it will be very exciting to show how a community like <strong>Cypris Chat</strong> has brought the world together with one main goal in mind, to learn or  teach English. I hope this presentation will help promote this fantastic  medium for educating students.</p>
<p><strong>WHEN:</strong> Tuesday, November 15<sup>th</sup> from 10:00pm to 11:00pm JST – 1:00pm &#8211; 2:00pm GMT</p>
<p><strong>WHERE:</strong> Blackboard Collaborate link will be provided here on the 15<sup>th</sup>: <a href="http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1" target="_blank">http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1</a> Please find my presentation in your time zone (Cypris Chat) I will be  on Facebook during the presentation. Cypris Chat members can help you on  our Facebook group page and chat channel here: <a href="http://www.facebook.com/groups/58820483559/" target="_blank">http://www.facebook.com/groups/58820483559/</a></p>
<p><span id="more-1031"></span></p>
<p><strong>CONFERENCE INFORMATION</strong></p>
<p><strong>The 2011 Global Education Conference will be held November 14 &#8211; 18</strong>,  online and free. Sessions will take place in multiple time zones and  multiple languages over the five days. The 2010 Global Education  Conference had 15,028 unique logins and presentations from 62 countries.</p>
<p>To be kept informed of the latest conference news and updates, please <a href="http://globaleducation.ning.com/main/authorization/signUp?" target="_blank"><strong>join this network</strong></a>. The sessions schedule is now live and available in multiple time zones <a href="http://globaleducation.ning.com/page/2011-sessions-and-schedule" target="_blank"><strong>HERE</strong></a>.</p>
<p><a href="http://globaleducation.ning.com/" target="_blank">http://globaleducation.ning.com</a> (Notice the featured discussions. Mine is featured…wow)</p>
<p>Over 5,000 registered attendees. Hundreds of presenters over five days. 19 keynote speakers.</p>
<p>The  conference sessions are being held in Blackboard Collaborate (formerly  Elluminate), and can be accessed live from any personal computer. (All  sessions will also be recorded and posted quickly after the conference.)  All sessions are free to attend, and the links to the sessions will go  live in the schedule when the conference starts.</p>
<p>To check that your computer is ready for Blackboard Collaborate, please click <a href="http://support.blackboardcollaborate.com/ics/support/default.asp?deptID=8336&amp;task=knowledge&amp;questionID=1473" target="_blank"><strong>here</strong></a>.  &#8220;Step 1&#8243; will indicate if you have a version of Java that is  compatible, and then &#8220;Step 2&#8243; lets you actually go into a test session.  We encourage you to do this in advance of the conference. If you have  any difficulties, you can ask for help in the <a href="http://www.wecollaborate.com/" target="_blank"><strong>WeCollaborate.com</strong></a> user community.</p>
<p>&nbsp;</p>
<p><strong>MY (rough) PRESENTATION PROPOSAL</strong></p>
<p>Session Title: Cypris Chat &#8211; Virtual World English Learning Community in Second Life</p>
<p>Session Strand (use the &#8220;tag&#8221;): 2011Teachers</p>
<p>Language in Which You Will Present: English</p>
<p>Your Name and Title: Mike McKay / Professor Merryman &#8211; Adjunct English Professor</p>
<p>Your Library, School, or Organization Name: Mukogawa Women&#8217;s University</p>
<p>Name(s) of Co-Presenter(s):</p>
<p>Session Description: Cypris Chat is a not-for-profit English learning community based in the virtual world of Second Life (<a href="http://secondlife.com/" target="_blank">http://secondlife.com</a>). Visit my YouTube channel (<a href="http://www.youtube.com/user/SLmerryman" target="_blank">http://www.youtube.com/user/SLmerryman</a>)  to see videos which describe the community in detail. We have over 500  active members from more than 40 countries. The purpose of our community  is to show how virtual worlds can make language learning immersive and  real. We provide an environment which is friendly, safe, anonymous and  interactive making it the perfect environment for experimenting with the  language. Friendships and relationships have developed that will last a  lifetime which shows that such a concept changes lives. This community  certainly proves that global communication can be helped through the use  of technology. Come learn more about what we do and why we do it.</p>
<p>Area of the World from Which You Will Present: Japan</p>
<p>Your  Bio: Mike McKay (aka Professor Merryman) is an adjunct professor of  English at Mukogawa Women&#8217;s university in Nishinomiya, Japan. He is an  American expat and holds a Master of Education with an emphasis in  Technology. His research is focused on providing his students with more  realistic opportunities for learning and practicing English. Technology  has proven to be the best medium for him based on the fact that living  in another English speaking country is simply not feasible. He hopes to  bring the world to Japan and provide learners of all ages, young and  old, with a place to learn, explore, live and enjoy in English. The  results of his research could be applied to all languages. His  presentation is meant to share his experiences and what one could do to  begin learning about this wonderful teaching medium.</p>
<p>Link to GlobalEdCon11 Session Proposal (full URL with http://): <a href="http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second" target="_blank">http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second</a></p>
<p>Target Audience: Educators, Educational Technologists, Teachers, Parents, Secondary+ Students, Language Learners</p>
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		<title>Virtual World Watch #10</title>
		<link>http://lg.dlivingstone.com/2011/10/03/virtual-world-watch-10/</link>
		<comments>http://lg.dlivingstone.com/2011/10/03/virtual-world-watch-10/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 11:26:52 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Second Life Blogs]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1028</guid>
		<description><![CDATA[John Kirriemuir is starting work (after a break) on Virtual World Watch snapshot #10. This time round the snapshot will cover Ireland as well as the UK. The main body of the snapshot will be based on self-reported activity, so get working on your submissions and send them to John before the November 14th deadline. [...]]]></description>
			<content:encoded><![CDATA[<p>John Kirriemuir is starting work (after a break) on Virtual World Watch snapshot #10.</p>
<p>This time round the snapshot will cover Ireland as well as the UK. The main body of the snapshot will be based on self-reported activity, so get working on your submissions and send them to John before the November 14th deadline.</p>
<p>More info <a title="Autumn 2011 Snapshot" href="http://virtualworldwatch.net/snapshot-10-autumn-2011/">here</a>. Prize for the wittiest contribution, apparently.</p>
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		<title>European Immersive Education Summit &#8211; Madrid 28-29 Nov</title>
		<link>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/</link>
		<comments>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 16:14:08 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[iED]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1020</guid>
		<description><![CDATA[Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!) The important dates are: Paper submission: 30th September 2011 Notification of acceptance: 14th October 2011 Final paper [...]]]></description>
			<content:encoded><![CDATA[<p>Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!)</p>
<p>The important dates are:</p>
<ul>
<li>Paper submission: 30th September 2011</li>
<li>Notification of acceptance: 14th October 2011</li>
<li>Final paper submission: 28th October 2011</li>
<li>Summit: 28th-29th November 2011</li>
</ul>
<p>Topics of Interest include, but are not limited to, the following:</p>
<ul>
<li>Blended/Hybrid learning</li>
<li>Personalised learning</li>
<li>Intelligent agents in learning</li>
<li>Edutainment &amp; Game-Based Learning</li>
<li>Location-based and contextual learning</li>
<li>Immersive Educational technology markets &amp; challenges</li>
<li>Virtual and mixed-reality for education</li>
<li>Educational software/hardware</li>
<li>Intelligent classroom</li>
<li>Virtual laboratories and tools</li>
<li>Pedagogy for the Internet Age</li>
<li>Innovations in the teaching laboratory</li>
<li>Student assessment in high-tech teaching environments</li>
<li>Cultural dimensions of educational technology</li>
<li>Educational technology innovations</li>
<li>Social/Collaborative learning</li>
<li>Smart educational environment</li>
<li>Teaching strategies to maximise benefits of emerging technology</li>
<li>Future research issues for Immersive Education</li>
</ul>
<p>More details on the <a title="iED call for papers" href="http://europe.immersiveeducation.org/events/ied-europe-summit">call for papers page</a>.</p>
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		<title>ReLIVE11 &#8211; Submission extension, reduced price!</title>
		<link>http://lg.dlivingstone.com/2011/06/17/relive11-submission-extension-reduced-price/</link>
		<comments>http://lg.dlivingstone.com/2011/06/17/relive11-submission-extension-reduced-price/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 21:23:57 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1000</guid>
		<description><![CDATA[Good news all round then&#8230; no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) Creative Solutions for New Futures, 21st – 22nd September 2011, The Open University, Milton Keynes, UK Reduced Fee! New Deadline! In response to feedback from the enthusiastic but [...]]]></description>
			<content:encoded><![CDATA[<p>Good news all round then&#8230; no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon:</p>
<p><strong><span style="font-family: Calibri;font-size: x-large">Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: large">Creative Solutions for New Futures, 21</span></strong><strong><sup><span style="font-family: Calibri;font-size: medium">st</span></sup></strong><strong><span style="font-family: Calibri;font-size: large"> –  22</span></strong><strong><sup><span style="font-family: Calibri;font-size: medium">nd</span></sup></strong><strong><span style="font-family: Calibri;font-size: large"> September  2011, The Open University, Milton Keynes, UK</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: x-large">Reduced Fee! New Deadline!</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: x-large"><br />
</span></strong></p>
<p><span style="font-family: Arial;font-size: small">In  response to feedback from the enthusiastic but underfunded community,  we have worked to reduce the  conference fee, enabling more opportunities for attendance in a period  when budgets for conferences are constrained. Although we are no longer  providing a formal conference dinner and entertainment, we anticipate  that this will provide more focus for academic  collaboration and networking. This has enabled us to reduce the fee to <strong>£285</strong> for early birds and <strong>£340</strong> for later  registrations. Consequently we are offering a new deadline for abstract  submissions, and will be accepting these up to and including the <strong>3rd of July</strong>.</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">We  are pleased to remind you that there will be Best Paper awards at the  conference, to the value of £300  in Springer books, sponsored by Springer. Publication opportunities  include an ISBN registered conference proceedings (note that the  ReLIVE08 Conference Proceedings are still regularly downloaded from the  archive conference site), and an edited book of chapters  developed from the top paper submissions, published in the new Springer  Immersive Environments series (to be launched at the conference).</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">As  a delegate to ReLIVE11 you will meet with other leading edge  researchers from around the world to exchange ideas and scholarship.  With  an opening keynote from Robin Wight, founder of The Ideas Foundation  and a creative legend in advertising, we challenge the community to  think creatively and to look for opportunities to collaborate and  innovate. The invited panel speakers from within and  without academia bring a range of interesting perspectives and  expertise to our discussions and we anticipate a showcase of papers and  workshops that reflect the best of current academic research, making  ReLIVE11 your one stop conference this year for disseminating,  sharing and stimulating your practice in virtual worlds.</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">We  are now seeking proposals for papers, workshops, symposia, posters and  inworld events that demonstrate innovation within the themes  of Concepts, Methods, and Implementations (In collaboration with JISC  CETIS).</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><strong><span style="font-family: Arial;font-size: small">ReLIVE Virtual Festival, 20</span></strong><strong><sup><span style="font-family: Arial;font-size: xx-small">th</span></sup></strong><strong><span style="font-family: Arial"> September  2011</span></strong><span style="font-family: Arial"> We  are also pleased to offer a ReLIVE Virtual Festival. This will take  place within Second Life and/or other immersive environments, and we  invite innovative proposals  for activities (see ‘Call for Papers’ section on the ReLIVE11 website  for more details), particularly from and for those who would otherwise  be unable to attend the conference. Registration for this one-day event  will be free, but places are limited.</span></p>
<p><span style="font-family: Arial"><br />
</span></p>
<p><strong><span style="font-family: Arial;font-size: small">The Virtual World Conference, 14</span></strong><strong><sup><span style="font-family: Arial;font-size: xx-small">th</span></sup></strong><strong><span style="font-family: Arial"> September  2011</span></strong><span style="font-family: Arial"> ReLIVE11  is linked to The Virtual World Conference, a 24 hour conference of  invited speakers taking place within Second Life on the 14th of  September. Please see </span><a href="http://www.thevirtualworldconference.org/" target="_blank"><span style="color: #0024f5;font-family: Arial">www.thevirtualworldconference.org</span></a><span style="font-family: Arial"> for  more details.</span></p>
<p><span style="font-family: Arial;font-size: small">Please visit our website for full details </span><a href="http://www.open.ac.uk/relive11" target="_blank"><span style="color: #0024f5;font-family: Arial">www.open.ac.uk/relive11</span></a></p>
<p><strong><span style="font-family: Arial;font-size: small">Best wishes</span></strong></p>
<p><strong><span style="font-family: Arial;font-size: small">ReLIVE11 Conference Team</span></strong></p>
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		<title>A Virtual Worlds Miscellany</title>
		<link>http://lg.dlivingstone.com/2011/05/22/a-virtual-worlds-miscellany/</link>
		<comments>http://lg.dlivingstone.com/2011/05/22/a-virtual-worlds-miscellany/#comments</comments>
		<pubDate>Sun, 22 May 2011 20:18:42 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=971</guid>
		<description><![CDATA[Clearing out my unread mail and inbox, found lots of posts saved for later. Below a selection of tit-bits and links relating to education in virtual worlds. MOSES is the US military OpenSim virtual world. Apparently this was started after Linden Lab removed support for the Second Life Enterprise software for behind the firewall solutions. [...]]]></description>
			<content:encoded><![CDATA[<p>Clearing out my unread mail and inbox, found lots of posts saved for later. Below a selection of tit-bits and links relating to education in virtual worlds.</p>
<p><a title="MOSES" href="http://fvwc.army.mil/moses/">MOSES</a> is the US military OpenSim virtual world. Apparently this was started after Linden Lab removed support for the Second Life Enterprise software for behind the firewall solutions. There seems to be a sizeable grid there already.</p>
<p><a title="Aurora Sim" href="http://aurora-sim.org/">Aurora Sim</a> is a recent fork of OpenSim, from the people behind the Imprudence line of Second Life/Open Sim viewers. Aurora claims better LSL support and better physics than regular OpenSim, amongst a wide range of other modifications large and small. More details <a title="Aurora Sim - Features" href="http://aurora-sim.org/index.php?page=features">here</a>. Add-ons such as the <a title="Aurora Web-UI" href="http://www.youtube.com/watch?v=UDLsG4KfMzU">Web-UI front-end</a> are also available.</p>
<p>Going back a fair while (showing just how much my inbox was in need of a good clear out!), I found a link to a paper on <a title="Experiential Learning in MUVES" href="http://www.innovateonline.info/index.php?view=article&amp;id=702">Experiential Learning in Multi-User Virtual Environments by Baba Weusijana</a> and colleagues, published in the now-defunct Innovate Online:</p>
<blockquote><p>Multiuser virtual environments (MUVEs) like Second Life present unparalleled opportunities to help students connect knowledge by description to knowledge by experience; in a MUVE, students can experience phenomena rather than only reading about them. Baba Kofi Weusijana, Vanessa Svihla, Drue Gawel, and John Bransford describe their use of a maze constructed in Second Life to help students experience firsthand the phenomena described in their educational psychology course. Their use of Second Life is particularly notable in its use of MUVE-based movies and other strategies to leverage Second<br />
Life&#8217;s interactive powers for exploration despite restricted access to technology. The examples they present can hopefully lead to new designs and uses of virtual environments that allow students to experience relevant phenomena and enable researchers to conduct additional experiments of virtual, experience-rich additions to traditional ways to teach and learn.</p></blockquote>
<p>Stephanie Cobb and colleagues report on &#8220;<a title="Learning Gains, Student Perceptions of SL" href="http://www.bioscience.heacademy.ac.uk/journal/vol13/beej-13-5.aspx">The Learning Gains and Student Perceptions of a Second Life Virtual Lab</a>&#8221; in Bioscience Education, published by the Higher Education Academy (UK):</p>
<blockquote><p>The SL practical was well received               by students, with 92% of participants reporting that they would               like to use the system again and many requesting other experiments               to be made available in this manner in the future.</p></blockquote>
<p>More miscellany to follow, as I continue the great email clear-out (down from 800+ un-read emails in my inbox, plus hundreds of read mail, to under 100 emails in my inbox, total. Of course, this is just one of my email accounts I&#8217;m dealing with&#8230;)</p>
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		<title>Free stuff for virtual worlds and game based learning</title>
		<link>http://lg.dlivingstone.com/2011/04/24/free-stuff-for-vw-and-gbl/</link>
		<comments>http://lg.dlivingstone.com/2011/04/24/free-stuff-for-vw-and-gbl/#comments</comments>
		<pubDate>Sun, 24 Apr 2011 21:17:38 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=950</guid>
		<description><![CDATA[[Updated 7/6/2011 - More 2D &#38; sound resources] At the recent Game2Learn event in Dundee, I spoke about ways of reducing the costs of developing new learning games and/or virtual worlds. One of the key ways to reduce costs is to use free stuff &#8211; of which there is a lot out there. Many of [...]]]></description>
			<content:encoded><![CDATA[<p>[Updated 7/6/2011 - More 2D &amp; sound resources]</p>
<p>At the recent Game2Learn event in Dundee, I spoke about ways of reducing the costs of developing new learning games and/or virtual worlds. One of the key ways to reduce costs is to use free stuff &#8211; of which there is a lot out there. Many of these resources are also useful for students learning game development.</p>
<p>Before using any resource be sure to check the license and conditions for use &#8211; some resources allow reuse for any purpose, others are only for non-commercial use.</p>
<h3>3D Models</h3>
<p>If you are developing your own game or using Unity, then chances are that you can import models that are available in the popular Collada format (and with mesh import this should also come to Second Life/OpenSim before too long).</p>
<p>Google&#8217;s <a title="3D Warehouse" href="http://sketchup.google.com/3dwarehouse/">3D Warehouse</a> is home to thousands of static 3D models &#8211; particularly strong on models of notable buildings, due to the links between Google Sketchup, the 3D warehouse and Google Earth, but interiors, objects and vehicles can all be found.</p>
<p>An interesting new resource (especially if you want military type models, or models of things you might find in or around army bases) is the <a title="3D Repository" href="http://3dr.adlnet.gov/">ADL 3D Repository</a>. You&#8217;ll also find a lot of regular household items (chandeliers and bidets!) alongside the weaponry and vehicles, plus models of US soldiers and Afghan civilians.</p>
<p>More commercially oriented sites like <a title="TurboSquid" href="http://www.turbosquid.com/">TurboSquid </a>are marketplaces for the buying and selling of 3D models &#8211; prices vary dramatically but there is a lot of low cost and free content to be found, and the quality is sometimes of a very professional standard.</p>
<h3>2D Textures and Images</h3>
<p>You can search Flickr for Creative Commons licensed photos, but the photos are not normally very good for use as textures. Wikimedia Commons is another good source of photos, but few are ideal for use as textures.</p>
<p>In comparison, <a title="CGTextures" href="http://www.cgtextures.com/">CGTextures </a>specialises in textures that can be used in game development &#8211; and has thousands on offer. Free for commercial or non-commercial use. The only use that is explicitly not allowed is in creating your own texture packs (e.g. you can use some of these textures to build something in Second Life that you will sell commercially, but you are not allowed to create an in-world texture pack to sell or give away)</p>
<p><a title="HasGraphics" href="http://hasgraphics.com/">HasGraphics</a> links to a small but quite high-quality range of sprites, tilesets and  other 2D graphics resources, while Moosader has posted a range of her  own creations under public-domain license at <a title="OpenArt" href="http://openart.moosader.com/">OpenArt</a>.</p>
<p>Keith Ditchburn has collected <a title="Toymaker - resources" href="http://www.toymaker.info/html/links.html">more links for 2D textures and 3D models over at Toymaker</a>. You can also always do a search for images licensed for reuse at Flick or on Google.</p>
<h3>Music and Sound Effects</h3>
<p><a title="Freesound" href="http://www.freesound.org/">Freesound</a> is home to a huge number of Creative Commons licensed sound effects, while <a title="ccMixter" href="http://www.ccmixter.org/">ccMixter </a>homes similarly licensed music samples, loops and mixes. Also check the <a title="Free Music Archive" href="http://freemusicarchive.org/">Free Music Archive</a> and the <a title="Creative Commons - Audio" href="http://creativecommons.org/audio/">Creative Commons audio blog</a>.</p>
<p>Back at <a title="OpenArt" href="http://openart.moosader.com/">OpenArt</a>, Moosader has collected (and produced some of) a small range of retro-styled music files suitable for games.</p>
<h3>OpenSim and Second Life Specific</h3>
<p>There are two OpenSim specific archive formats &#8211; <a title="OAR files" href="http://opensimulator.org/wiki/OAR_Format">OAR</a> and <a title="IAR files" href="http://opensimulator.org/wiki/Inventory_Archives">IAR</a>. OAR files archive complete regions &#8211; including terrain and all objects including textures, scripts, sounds and more. IAR files archive users&#8217; inventory &#8211; again including all data required to fully restore the items (scripts, sounds, etc.).</p>
<p>A third archive option (for which I&#8217;ve been unable to find a specific name) is the xml format used when backing up objects from Second Life or OpenSim using the <em>export</em> option in Imprudence and other 3rd party client software. (See discussion e.g. <a title="Transfering Content from Second Life to an OpenSim Grid" href="http://metaverseheroes.helpserve.com/index.php?_m=knowledgebase&amp;_a=viewarticle&amp;kbarticleid=33">here</a>). While most online discussion of this format is based on how to transfer your own objects, it also provides another way to share OpenSim/Second Life objects.</p>
<p>OAR files</p>
<p><a title="Four sources for pre-made virtual worlds" href="http://www.hypergridbusiness.com/2009/11/four-sources-for-pre-made-virtual-worlds/">Four sources for OpenSim Archives</a> (OAR files, Hypergrid Business)</p>
<p><a title="OpenSim Creations" href="http://opensim-creations.com/">OpenSim Creations</a> (OAR files, IAR files, XML objects, terrains files, textures. Includes many NSFW)</p>
<p><a title="OpenSim terrains" href="http://www.flickr.com/photos/mentolyptus/sets/72157624766785381/">OpenSim Terrains</a> &#8211; Flickr Set</p>
<p><a title="OSavatars" href="http://osavatars.com/">OSAvatars</a> &#8211; Avatar textures, parts and clothing</p>
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