The science of immersion

Nice piece on immersion in the Guardian – the Science of Immersion.

We have to be very careful with terms, because a game that’s very immersive is Tetris, but there’s no sense that you’re IN the experience.

Aside from illustrating how varied and elusive definitions of immersion can be, the article highlights the role of the personality of the user. This is a significant issue for education in virtual worlds. If we base benefits on some notion of how immersive the environment is, then what does this mean for students whose personalities limit their sense of immersion in digital 3D worlds?

(This post somewhat painfully prepared on a mobile phone)

UWS mention on VirtualWorldWatch

The latest report from VirtualWorldWatch will be out soon. In the mean time, the brief response I sent in has been featured on the VWW website, here.

I’m just back from vacation, trying hard to catch up on emails, but hopefully manage before too long.

CfP: Contemporary Concepts of Identity in Virtual Worlds

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Provisionally to be published in 2011 in Springer’s Human-Computer Interaction Series

Editors: Anna Peachey (Eygus Ltd / The Open University) and Mark Childs (Coventry University)

Invitation to Submit:
We invite abstracts of between 500 and 650 words describing the proposed chapter. Abstracts should be supported further by up to 500 words explaining the theoretical underpinning to the chapter, and a brief summary describing how this chapter will contribute to the book. If the work has been previously published in any format, or is under consideration elsewhere, please indicate details of this with your submission.

Submissions should be sent as a Word or RTF document attachment by email to virtualworlds@open.ac.uk, by 31 July 2010.
Authors will be notified of acceptance by 31 August 2010.
Final chapters, of between 8,000 and 10,000 words, will be due by 30 October 2010, before a double-blind review and revision period.
Completed manuscripts to be submitted on 15 December 2010.

Objectives:
We anticipate that this book will:
Explore how living, working and learning in virtual worlds is changing notions of who we are and how we mediate our identities;
Develop understanding and awareness about the diversity of identity issues in virtual worlds;
Contribute to the theory and development of good practice in identity management and research in virtual worlds;
Propose visions for future practice and research relating to identity management and research in virtual worlds;
Provide examples and case studies from key areas of professional practice.

Further details, including a more detailed guide to content, can be found at http://www.open.ac.uk/virtualworlds/p2_1.shtml

Call for Papers: Learning in 3D

Special Issue of the International Journal of Technology Enhanced Learning (IJTEL): Learning in 3D

Guest editors: Carlos Delgado Kloos and Daniel J. Livingstone

Download copy of call for special issue on 3D learning (pdf)

Journal Aims

IJTEL fosters multidisciplinary discussion and research on technology enhanced learning (TEL) approaches at the individual, organisational, national and global levels. Its key objective is to be the leading scholarly scientific journal for all those interested in, researching and contributing to the technology enhanced learning episteme. For this reason, IJTEL delivers research articles, position papers, surveys and case studies aiming:

  • To provide a holistic and multidisciplinary discussion on technology enhanced learning research issues
  • To promote the international collaboration and exchange of ideas and know how on technology enhanced learning
  • To investigate strategies on how technology enhanced learning can promote sustainable development

Subject Coverage of Special Issue

This special issue seeks to bring together research, from different perspectives, on a range of 3D technologies that may be used to enhance or support learning.
Suitable topics may relate to, but are not limited to, the use of a range of 3D technologies in enhancing learning:

  • Virtual Worlds
  • Game-based Learning
  • Immersive Simulation
  • Augmented Reality
  • Cross and mixed-reality
  • Assessment in 3D environments
  • Pedagogies for TEL in 3D environments
  • Communities of Learners in 3D environments
  • Standards and Interoperability

Submission

Prospective authors are invited to notify the intention to submit a paper by
sending a one-page abstract to the editors by 6th August 2010 and submit the full
paper by 6th September 2010.
Abstracts may be sent to the editors at cdk@it.uc3m.es or
daniel.livingstone@uws.ac.uk
Final papers should be submitted electronically via the InderScience online
submissions system at: http://bit.ly/ijtel

Important Dates

6th August 2010: Title and Abstract deadline (optional)
6th September 2010: Full paper submission deadline
15th October 2010: Decision notification
12th November 2010: Camera-ready version
Early 2011: Publication (tentative)

Guest Editors

Carlos Delgado Kloos, Universidad Carlos III de Madrid, 28911 Leganés (Madrid, Spain), cdk@it.uc3m.es
Daniel J. Livingstone, University of the West of Scotland, Paisley PA1 2BE (Scotland, UK), Daniel.Livingstone@uws.ac.uk

Editorial Committee

Ignacio Aedo, UC3M, Spain
John Belcher, MIT, USA
Josep Blat, Universidad Pompeu Fabra, Spain
Darryl Charles, University of Ulster, UK
Thomas Connolly, University of the West of Scotland, UK
Abdulmotaleb El Saddik, University of Ottawa, Canada
Lesley Gourlay, Coventry University, UK
Miguel Lizondo, Deimos-Space, Spain
Judith Molka-Danielsen, Molde University College, Norway
Mariano Rico, Universidad Autónoma de Madrid, Spain
Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain
Kath Trinder, Glasgow Caledonian University, UK

Big Trouble in Linden Lab?

I’ve had my hands full the past few weeks – so when the earthquake happened (Linden Lab laid of 30% of their staff!) I didn’t get round to blogging it at all. It did give me a chance to see a number of other reactions on the blogosphere though. I think the most interesting analysis came from ex-Linden Rob Knop:

If Linden Lab had focused on helping make virtual worlds take off– make them more useful by providing functionality people wanted and needed, working on interoperability so that people could take their Second Life accounts to and from software that was developed not only by Linden engineers, but by everybody– I predict they would have done a whole lot better. Their already existing audience would have given them a leg up, and would have kept them a leader or at least a major player. Yes, they would have been helping “competitors”, but by raising the profile, utility, and popularity of virtual worlds in general, they would have helped themselves.

And now the other big news… Mark Kingdon, Linden Lab CEO, will himself be leaving the company – with co-founder Philip Rosedale returning to the fold to take over in his stead. Philip announced his return on the SL blog, here. The general perception is that Mark’s strategies for the Lab generally failed (for example, the cancelled SL Enterprise solution), and also managed to alienate many members of the community. Can Philip turn the ship around and regain some love for the lab? Time will tell… but his initial post is heavy on the technology and relatively weak on the community side:

Our thinking as a team is that my returning to the CEO job now can bring a product and technology focus that will help rapidly improve Second Life.  We need to simplify and focus our product priorities — concentrating all our capabilities on making Second Life easier to use and better for the core experiences that it is delivering today.  I think that I can be a great help and a strong leader in that process.

Virtual World Watch – Responses wanted for Snapshot #9

From John Kirriemuir:

Hi folks,

Virtual World Watch is now collecting information for snapshot #9 of virtual world use in UK Higher and Further Education. Go to www.virtualworldwatch.net to see the previous 8 snapshots from the last three years.

Do you work in the sector? Use virtual worlds? Have used them? Then it would be appreciated if you’d have a go at answering one or more of the following questions. It’s up to you what you answer, and how formally or informally you answer. Or just ignore the questions if they aren’t helpful and write your own thing. We’re flexible :-)

This is an opportunity to tell the world, and the academic virtual world community, what you are doing, have done, will do, and/or how it went. As happens regularly, people with a similar interest may then discover what you’re doing, so you may pick up a few useful contacts through your contribution.

Some points:

- The answers are stuck into a report which will go live on Monday, July 12th.
- Data collection is for all of June i.e. June 1st to June 30th only.
- Sorry, but no extensions after June 30th as VWW is keen to get the report out much closer to data collection than previously. Contributions that miss the deadline can, if you wish, go up as blog entries on this website instead.
- Unless you request anonymity, your name and job title (please supply preferred) will be included as a reference.
- Submissions can come from academics and students in UK HE or FE, as well as developers who develop directly for UK academia.
- Yes, you can be negative (honesty and frankness much better than spin) – but nothing personal and no swearing.
- Examples are awesome.

Send your submissions to john@virtualworldwatch.net – thanks.

Oh – and, as per the previous snapshot, 5 respondents who get their answers in by June 30th will be drawn out of a pickle jar and win £10 each (n.b. there’s a few winners of £10 from snapshot #8 who still haven’t claimed their loot).

+ + + + + The Questions + + + + +

Please do some or all of these – or ignore the lot and write something relevant instead.

1. What are you doing in virtual worlds? Teaching, learning, research, publicity, and/or anything else?

2. Going well? Not? Want to say why?

3. Money is tight. The ‘golden age’ of education money may be ending. How are you getting funded? How do you think your virtual world activities will be funded in the future?

4. Long distance travel is increasingly precarious. Ash, strikes and airlines going under ground flights. Travel is expensive (even in the UK with extortionate train fares) and takes up a lot of time. Virtual Worlds could, possibly, be used instead of many workshops, conferences, meetings et al. Your thoughts on this? And how do virtual worlds such as Second Life stack up against other event-replacing media such as Elluminate and Skype?

5. Second Life. Using just that, or considering other virtual worlds? If so, why?

6. Problems with universities blocking access to Second Life. Is anyone still having that, or are we over it now?

7. Handling large numbers of students in virtual worlds simultaneously i.e. more than 30. Do you have experience of this? How did it go?

8. What do you think of the new Second Life viewer, both the UI/usability changes and the new functionality it enables (e.g. media on a prim)?

9. Do you have a view on the new Second Life Terms of Service conditions and ownership rights which are creating a bit of a hoo-hah in some quarters? Do you think it will affect you? Does it matter in the grand scheme of things?

On The Horizon – Free access week!

On the Horizon is the strategic planning resource for education professionals in the international post secondary and life-long learning arena. An environmental scanning journal, On the Horizon covers corporate universities, e-learning, private for-profit degree granting institutions as well as the traditional university. Areas include the business of education delivery, content and certification, as well as rules and regulations in areas such as institutions and intellectual property.

And for this week, as the featured journal of Emerald Press, online access to the journal is free – including full text of all articles. See the list of issues here [EDIT: Link broken as of 10am 29th April - hopefully a temp problem at Emerald - the journal page is here, but no access to contents until link fixed]. The 2009 issues are well worth a view – including special issues on virtual worlds, gaming and simulation, distributed learning environments and (an intriguing title!) Future consciousness in learning.

Remember – this is for one week only!

SLOODLE Moot 2010

From http://www.sloodle.org/blog/

SLOODLE Moot 2010 is approaching!

This weekend SLOODLE Moot – a free, online conference will be taking place in Second Life. A range of presentations, discussions and demonstrations will take place over the weekend including:

  • Devil Island Mystery. Learn how freshman students in S. Korea were stranded on a virtual island – and had to develop their English skills to survive – and solve the Devil Island Mystery!
  • Hacking SLOODLE tools. SLOODLE is open-source – in this sessions learn why you might want to change SLOODLE to suit your own ends – and how you can do so.
  • SLOODLE at the Open University. With around 250,000 online students, and individual courses with student numbers in the thousands, the OU faces some significant challenges in using virtual worlds to support its courses. Learn how the OU has been using SLOODLE to meet this challenge.
  • Cypris Chat demonstration. After a very successful set of demonstrations earlier this year, Mike McKay gives another demo of SLOODLE and the Awards system.
  • Saturday night social. Lights, music, dancing!

Get more details at the SLOODLE home page – http://www.sloodle.org/

( hashtag: #smoot )

Innovation In Application Development

Writing today at the Innovation in Application Development event in Stirling, put together by Scotland’s Colleges (formerly SFEU). Just now Nigel Kennington is demonstrating using Alice to teach programming, and discussing what aspects of computer programming can be taught with Alice. He’s had a very good experience in the lower levels – with much higher engagement from students.

Next up is a demonstration of using XNA, and this morning there were a pair of Apple talks on iPhone development. I’ll be closing the day talking about teaching programming with scripting in Second Life and OpenSim. As this talk is for colleges where many students will be under 18, I’ll be focussing on OpenSim. I was going to use Tony Hirst’s feedshow but it seems to be broken – but you can grab the ‘presentation’ part of my talk (I’ll try to spend more time actually *in* OpenSim, showing how it works, and what can be done) from delicious here:

http://delicious.com/djlivi/IIAD?setcount=15

Virtual world and Game Based Learning studentships