Category Archives: Virtual Worlds

New Book: SLOODLE – Conexión de Entornos de Aprendizaje

Towards the end of last year, Dr Ruth Martinez published her book SLoodle. Conexión de Entornos de Aprendizaje. The book is in Spanish (obviously!), so I can’t really say too much about the contents, but I asked Ruth for some more information the book. With SLOODLE having been such a large part of my academic life for a few years, I’m always glad to hear of successes (or even failed attempts) at using it, and great to see this book appearing.

You can purchase the book from Editorial UOC, Ruth’s synopsis follows…

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SLOODLE Ongoing: Virtual worlds and learning management systems

Going back a few years, I helped Jeremy Kemp found a project called SLOODLE, a kind of e-learning mash-up between Second Life and Moodle (and later OpenSim as a Second Life alternative). This is still being maintained by Edmund Edgar at Edmund has been doing a great job, updating things to maintain compatibility with the latest versions of Moodle, and enhancing and adding to the tools and features available.

Unfortunately I’ve had very little time to work with SLOODLE over the last couple of years, so it’s pleasing to discover the range of work that others have been doing with it in the mean time. A quick search uncovered the following since 2012:

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Education in OpenSim – Reflections from the OSCC

It was the OpenSim Community Conference at the weekend – which included streams on Education and Research. Although I was only able to attend a couple of sessions in-world (including my own!), the conference was also live streamed, and a video archive of the talks and presentations is now available.

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OpenSimulator Community Conference

The first OpenSimulator Community Conference will be online on September 7th and 8th this year. This is a big step forward for the now quite widely used but still officially ‘alpha’ status virtual world. Having had a few student projects active in the OpenSim based Jokaydia Grid this year, I’ll hopefully be able to submit something of interest to the proceedings.

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From Coffee & Power to High Fidelity

Philip Rosedale, Second Life founder, has a new project to build a new virtual world – High Fidelity. He has a team that also includes, as community manager, Jeska Dzwigalski, another Linden Lab veteran.

The goal is vague but ambitious – something about cloud/peer-to-peer, low latency and high scalability virtual worlds. There is a picture of some glasses and a circuit board.

We’re building a new virtual world enabling rich avatar interactions driven by sensor-equipped hardware, simulated and served by devices (phones, tablets and laptops/desktops) contributed by end-users.

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Meanwhile, In Second Life…

So yesterday I ran my first class in Second Life for a while. For student project work I’ve even rented some land there for a while (having previously managed two islands for the University).

Overall it was a good experience, and for my class it worked very well. There was a lecture and a building exercise and some experimentation with co-editing web-pages from within Second Life (this last a little flaky – in part the result of too many dynamic web-pages for the SL client to manage, in part because of too many client connections for Google Docs to reliably manage).

But returning to Second Life certainly made me think again about it, and the place of virtual worlds in education today…

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CFP: Computer Animation and Social Agents

A little bit of a tangent for this blog, but the social agents aspect of this conference has a large crossover with educational agents in virtual worlds, so of some interest. Anyway, current call and recently extended deadline for CASA 2013:

CASA 2013 – Call For Papers

May 16-18, 2013, Istanbul, Turkey


All accepted full papers will be published in a special issue of Computer Animation and Virtual Worlds journal. We are seeking regular full papers, short papers, and posters with the following topics, but which are not limited to:

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