Calls for Papers: VS-Games & Virtual Worlds III

Two recent calls, Virtual Worlds III (Paris in July, papers by 16th Feb.) & IEEE VS Games 2012 (Genoa in October, papers by 18th May)

Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on ‘boids has had a huge influence on agent based AI in games, and Perlin’s impact in graphics has been immense).

No keynotes announced yet for VS Games, but is supported by the EU FP7 GALA network of excellence, so will be guaranteed to bring along many of Europe’s top games and learning researchers.

Are Virtual Worlds (still) Relevant in Education?

Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of eLearn.

Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name two of the more recent hype cycles. As the dust settles, there will still be people using VW in education – though unlikely as widely as the hype was leading us to believe.

Sarah’s article does a very good job of explaining some of the key reasons why the recent Second Life centric wave of hype burst – as virtual worlds re-emerge it will presumably be with less wild enthusiasm and a more pragmatic and realistic basis.

ARVEL SuperNews

A mixture of magazine, journal and blog, with a blend of irreverant, useful, bizarre and thought-provoking pieces, ARVEL SuperNews has arrived. Includes lists of upcoming games and virtual world conferences, lists of some current projects, book and film reviews and contributed articles by Jon Richter and Jeremy Kemp and others. By far the weirdest bit was the Dear Chris page… did Chris Dede really write that? Mind blowing. Worth a read for anyone interested in Game Based Learning and Virtual Worlds – you are sure to find something of value inside.

Get your SuperNews here:

http://dl.dropbox.com/u/2080114/ARVEL%20SuperNews%20Fall%202011.pdf

CFP: Virtual Worlds III, July 2012, Paris (submissions: Jan 16th 2012)

Virtual Worlds III, 3-5 July, 2012, Paris, France

http://www.virtual-worlds.net/vw2012/

(more…)

Cypris Chat at the Global Education Conference

I’ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL):

**Please Twit, share, post, or 1+ the following to help me promote virtual world language learning. Thank you so much! On with the show!**

I will be presenting at a fairly major international online conference next week and thought I would pass on this information to you. Many of you are aware I have been researching ways to use virtual worlds like Second Life for language learning. In the past few years I have grown my community, Cypris Chat (http://cyprischat.org), to over 500 active members from more than 40 countries. The conference I will be presenting at is focused on global awareness and education. I think it will be very exciting to show how a community like Cypris Chat has brought the world together with one main goal in mind, to learn or teach English. I hope this presentation will help promote this fantastic medium for educating students.

WHEN: Tuesday, November 15th from 10:00pm to 11:00pm JST – 1:00pm – 2:00pm GMT

WHERE: Blackboard Collaborate link will be provided here on the 15th: http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1 Please find my presentation in your time zone (Cypris Chat) I will be on Facebook during the presentation. Cypris Chat members can help you on our Facebook group page and chat channel here: http://www.facebook.com/groups/58820483559/

(more…)

Virtual World Watch #10

John Kirriemuir is starting work (after a break) on Virtual World Watch snapshot #10.

This time round the snapshot will cover Ireland as well as the UK. The main body of the snapshot will be based on self-reported activity, so get working on your submissions and send them to John before the November 14th deadline.

More info here. Prize for the wittiest contribution, apparently.

European Immersive Education Summit – Madrid 28-29 Nov

Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!)

The important dates are:

  • Paper submission: 30th September 2011
  • Notification of acceptance: 14th October 2011
  • Final paper submission: 28th October 2011
  • Summit: 28th-29th November 2011

Topics of Interest include, but are not limited to, the following:

  • Blended/Hybrid learning
  • Personalised learning
  • Intelligent agents in learning
  • Edutainment & Game-Based Learning
  • Location-based and contextual learning
  • Immersive Educational technology markets & challenges
  • Virtual and mixed-reality for education
  • Educational software/hardware
  • Intelligent classroom
  • Virtual laboratories and tools
  • Pedagogy for the Internet Age
  • Innovations in the teaching laboratory
  • Student assessment in high-tech teaching environments
  • Cultural dimensions of educational technology
  • Educational technology innovations
  • Social/Collaborative learning
  • Smart educational environment
  • Teaching strategies to maximise benefits of emerging technology
  • Future research issues for Immersive Education

More details on the call for papers page.

ReLIVE11 – Submission extension, reduced price!

Good news all round then… no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon:

Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)

Creative Solutions for New Futures, 21st – 22nd September 2011, The Open University, Milton Keynes, UK

Reduced Fee! New Deadline!


In response to feedback from the enthusiastic but underfunded community, we have worked to reduce the conference fee, enabling more opportunities for attendance in a period when budgets for conferences are constrained. Although we are no longer providing a formal conference dinner and entertainment, we anticipate that this will provide more focus for academic collaboration and networking. This has enabled us to reduce the fee to £285 for early birds and £340 for later registrations. Consequently we are offering a new deadline for abstract submissions, and will be accepting these up to and including the 3rd of July.


We are pleased to remind you that there will be Best Paper awards at the conference, to the value of £300 in Springer books, sponsored by Springer. Publication opportunities include an ISBN registered conference proceedings (note that the ReLIVE08 Conference Proceedings are still regularly downloaded from the archive conference site), and an edited book of chapters developed from the top paper submissions, published in the new Springer Immersive Environments series (to be launched at the conference).


As a delegate to ReLIVE11 you will meet with other leading edge researchers from around the world to exchange ideas and scholarship. With an opening keynote from Robin Wight, founder of The Ideas Foundation and a creative legend in advertising, we challenge the community to think creatively and to look for opportunities to collaborate and innovate. The invited panel speakers from within and without academia bring a range of interesting perspectives and expertise to our discussions and we anticipate a showcase of papers and workshops that reflect the best of current academic research, making ReLIVE11 your one stop conference this year for disseminating, sharing and stimulating your practice in virtual worlds.


We are now seeking proposals for papers, workshops, symposia, posters and inworld events that demonstrate innovation within the themes of Concepts, Methods, and Implementations (In collaboration with JISC CETIS).


ReLIVE Virtual Festival, 20th September 2011 We are also pleased to offer a ReLIVE Virtual Festival. This will take place within Second Life and/or other immersive environments, and we invite innovative proposals for activities (see ‘Call for Papers’ section on the ReLIVE11 website for more details), particularly from and for those who would otherwise be unable to attend the conference. Registration for this one-day event will be free, but places are limited.


The Virtual World Conference, 14th September 2011 ReLIVE11 is linked to The Virtual World Conference, a 24 hour conference of invited speakers taking place within Second Life on the 14th of September. Please see www.thevirtualworldconference.org for more details.

Please visit our website for full details www.open.ac.uk/relive11

Best wishes

ReLIVE11 Conference Team

A Virtual Worlds Miscellany

Clearing out my unread mail and inbox, found lots of posts saved for later. Below a selection of tit-bits and links relating to education in virtual worlds.

MOSES is the US military OpenSim virtual world. Apparently this was started after Linden Lab removed support for the Second Life Enterprise software for behind the firewall solutions. There seems to be a sizeable grid there already.

Aurora Sim is a recent fork of OpenSim, from the people behind the Imprudence line of Second Life/Open Sim viewers. Aurora claims better LSL support and better physics than regular OpenSim, amongst a wide range of other modifications large and small. More details here. Add-ons such as the Web-UI front-end are also available.

Going back a fair while (showing just how much my inbox was in need of a good clear out!), I found a link to a paper on Experiential Learning in Multi-User Virtual Environments by Baba Weusijana and colleagues, published in the now-defunct Innovate Online:

Multiuser virtual environments (MUVEs) like Second Life present unparalleled opportunities to help students connect knowledge by description to knowledge by experience; in a MUVE, students can experience phenomena rather than only reading about them. Baba Kofi Weusijana, Vanessa Svihla, Drue Gawel, and John Bransford describe their use of a maze constructed in Second Life to help students experience firsthand the phenomena described in their educational psychology course. Their use of Second Life is particularly notable in its use of MUVE-based movies and other strategies to leverage Second
Life’s interactive powers for exploration despite restricted access to technology. The examples they present can hopefully lead to new designs and uses of virtual environments that allow students to experience relevant phenomena and enable researchers to conduct additional experiments of virtual, experience-rich additions to traditional ways to teach and learn.

Stephanie Cobb and colleagues report on “The Learning Gains and Student Perceptions of a Second Life Virtual Lab” in Bioscience Education, published by the Higher Education Academy (UK):

The SL practical was well received by students, with 92% of participants reporting that they would like to use the system again and many requesting other experiments to be made available in this manner in the future.

More miscellany to follow, as I continue the great email clear-out (down from 800+ un-read emails in my inbox, plus hundreds of read mail, to under 100 emails in my inbox, total. Of course, this is just one of my email accounts I’m dealing with…)

Free stuff for virtual worlds and game based learning

[Updated 7/6/2011 - More 2D & sound resources]

At the recent Game2Learn event in Dundee, I spoke about ways of reducing the costs of developing new learning games and/or virtual worlds. One of the key ways to reduce costs is to use free stuff – of which there is a lot out there. Many of these resources are also useful for students learning game development.

Before using any resource be sure to check the license and conditions for use – some resources allow reuse for any purpose, others are only for non-commercial use.

3D Models

If you are developing your own game or using Unity, then chances are that you can import models that are available in the popular Collada format (and with mesh import this should also come to Second Life/OpenSim before too long).

Google’s 3D Warehouse is home to thousands of static 3D models – particularly strong on models of notable buildings, due to the links between Google Sketchup, the 3D warehouse and Google Earth, but interiors, objects and vehicles can all be found.

An interesting new resource (especially if you want military type models, or models of things you might find in or around army bases) is the ADL 3D Repository. You’ll also find a lot of regular household items (chandeliers and bidets!) alongside the weaponry and vehicles, plus models of US soldiers and Afghan civilians.

More commercially oriented sites like TurboSquid are marketplaces for the buying and selling of 3D models – prices vary dramatically but there is a lot of low cost and free content to be found, and the quality is sometimes of a very professional standard.

2D Textures and Images

You can search Flickr for Creative Commons licensed photos, but the photos are not normally very good for use as textures. Wikimedia Commons is another good source of photos, but few are ideal for use as textures.

In comparison, CGTextures specialises in textures that can be used in game development – and has thousands on offer. Free for commercial or non-commercial use. The only use that is explicitly not allowed is in creating your own texture packs (e.g. you can use some of these textures to build something in Second Life that you will sell commercially, but you are not allowed to create an in-world texture pack to sell or give away)

HasGraphics links to a small but quite high-quality range of sprites, tilesets and other 2D graphics resources, while Moosader has posted a range of her own creations under public-domain license at OpenArt.

Keith Ditchburn has collected more links for 2D textures and 3D models over at Toymaker. You can also always do a search for images licensed for reuse at Flick or on Google.

Music and Sound Effects

Freesound is home to a huge number of Creative Commons licensed sound effects, while ccMixter homes similarly licensed music samples, loops and mixes. Also check the Free Music Archive and the Creative Commons audio blog.

Back at OpenArt, Moosader has collected (and produced some of) a small range of retro-styled music files suitable for games.

OpenSim and Second Life Specific

There are two OpenSim specific archive formats – OAR and IAR. OAR files archive complete regions – including terrain and all objects including textures, scripts, sounds and more. IAR files archive users’ inventory – again including all data required to fully restore the items (scripts, sounds, etc.).

A third archive option (for which I’ve been unable to find a specific name) is the xml format used when backing up objects from Second Life or OpenSim using the export option in Imprudence and other 3rd party client software. (See discussion e.g. here). While most online discussion of this format is based on how to transfer your own objects, it also provides another way to share OpenSim/Second Life objects.

OAR files

Four sources for OpenSim Archives (OAR files, Hypergrid Business)

OpenSim Creations (OAR files, IAR files, XML objects, terrains files, textures. Includes many NSFW)

OpenSim Terrains – Flickr Set

OSAvatars – Avatar textures, parts and clothing