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	<title>Learning Games &#187; Second Life</title>
	<atom:link href="http://lg.dlivingstone.com/category/second-life/feed/" rel="self" type="application/rss+xml" />
	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
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		<title>Are Virtual Worlds (still) Relevant in Education?</title>
		<link>http://lg.dlivingstone.com/2011/12/23/are-virtual-worlds-still-relevant-in-education/</link>
		<comments>http://lg.dlivingstone.com/2011/12/23/are-virtual-worlds-still-relevant-in-education/#comments</comments>
		<pubDate>Fri, 23 Dec 2011 14:14:09 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1046</guid>
		<description><![CDATA[Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of eLearn. Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name [...]]]></description>
			<content:encoded><![CDATA[<p>Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of <a title="eLearn Magazine" href="http://elearnmag.acm.org/archive.cfm?aid=2078479">eLearn</a>.</p>
<p>Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name two of the more recent hype cycles. As the dust settles, there will still be people using VW in education &#8211; though unlikely as widely as the hype was leading us to believe.</p>
<p>Sarah&#8217;s article does a very good job of explaining some of the key reasons why the recent Second Life centric wave of hype burst &#8211; as virtual worlds re-emerge it will presumably be with less wild enthusiasm and a more pragmatic and realistic basis.</p>
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		<item>
		<title>ARVEL SuperNews</title>
		<link>http://lg.dlivingstone.com/2011/12/22/arvel-supernews/</link>
		<comments>http://lg.dlivingstone.com/2011/12/22/arvel-supernews/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 15:13:05 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Play]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1043</guid>
		<description><![CDATA[A mixture of magazine, journal and blog, with a blend of irreverant, useful, bizarre and thought-provoking pieces, ARVEL SuperNews has arrived. Includes lists of upcoming games and virtual world conferences, lists of some current projects, book and film reviews and contributed articles by Jon Richter and Jeremy Kemp and others. By far the weirdest bit [...]]]></description>
			<content:encoded><![CDATA[<p>A mixture of magazine, journal and blog, with a blend of irreverant, useful, bizarre and thought-provoking pieces, ARVEL SuperNews has arrived. Includes lists of upcoming games and virtual world conferences, lists of some current projects, book and film reviews and contributed articles by Jon Richter and Jeremy Kemp and others. By far the weirdest bit was the Dear Chris page&#8230; did Chris Dede <em>really</em> write that? Mind blowing. Worth a read for anyone interested in Game Based Learning and Virtual Worlds &#8211; you are sure to find something of value inside.</p>
<p>Get your SuperNews here:</p>
<p><a href="http://dl.dropbox.com/u/2080114/ARVEL%20SuperNews%20Fall%202011.pdf" target="_blank">http://dl.dropbox.com/u/2080114/ARVEL%20SuperNews%20Fall%202011.pdf</a></p>
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		<title>Cypris Chat at the Global Education Conference</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:00:30 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1031</guid>
		<description><![CDATA[I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL): **Please Twit, share, post, or 1+ the following to help me promote virtual world language [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL):</p>
<p>**Please  Twit, share, post, or 1+ the following to help me promote virtual world  language learning. Thank you so much! On with the show!**</p>
<p>I will be presenting at a fairly major international <strong>online </strong>conference  next week and thought I would pass on this information to you. Many of  you are aware I have been researching ways to use virtual worlds like  Second Life for language learning. In the past few years I have grown my  community, Cypris Chat (<a href="http://cyprischat.org/" target="_blank">http://cyprischat.org</a>),  to over 500 active members from more than 40 countries. The conference I  will be presenting at is focused on global awareness and education. I  think it will be very exciting to show how a community like <strong>Cypris Chat</strong> has brought the world together with one main goal in mind, to learn or  teach English. I hope this presentation will help promote this fantastic  medium for educating students.</p>
<p><strong>WHEN:</strong> Tuesday, November 15<sup>th</sup> from 10:00pm to 11:00pm JST – 1:00pm &#8211; 2:00pm GMT</p>
<p><strong>WHERE:</strong> Blackboard Collaborate link will be provided here on the 15<sup>th</sup>: <a href="http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1" target="_blank">http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1</a> Please find my presentation in your time zone (Cypris Chat) I will be  on Facebook during the presentation. Cypris Chat members can help you on  our Facebook group page and chat channel here: <a href="http://www.facebook.com/groups/58820483559/" target="_blank">http://www.facebook.com/groups/58820483559/</a></p>
<p><span id="more-1031"></span></p>
<p><strong>CONFERENCE INFORMATION</strong></p>
<p><strong>The 2011 Global Education Conference will be held November 14 &#8211; 18</strong>,  online and free. Sessions will take place in multiple time zones and  multiple languages over the five days. The 2010 Global Education  Conference had 15,028 unique logins and presentations from 62 countries.</p>
<p>To be kept informed of the latest conference news and updates, please <a href="http://globaleducation.ning.com/main/authorization/signUp?" target="_blank"><strong>join this network</strong></a>. The sessions schedule is now live and available in multiple time zones <a href="http://globaleducation.ning.com/page/2011-sessions-and-schedule" target="_blank"><strong>HERE</strong></a>.</p>
<p><a href="http://globaleducation.ning.com/" target="_blank">http://globaleducation.ning.com</a> (Notice the featured discussions. Mine is featured…wow)</p>
<p>Over 5,000 registered attendees. Hundreds of presenters over five days. 19 keynote speakers.</p>
<p>The  conference sessions are being held in Blackboard Collaborate (formerly  Elluminate), and can be accessed live from any personal computer. (All  sessions will also be recorded and posted quickly after the conference.)  All sessions are free to attend, and the links to the sessions will go  live in the schedule when the conference starts.</p>
<p>To check that your computer is ready for Blackboard Collaborate, please click <a href="http://support.blackboardcollaborate.com/ics/support/default.asp?deptID=8336&amp;task=knowledge&amp;questionID=1473" target="_blank"><strong>here</strong></a>.  &#8220;Step 1&#8243; will indicate if you have a version of Java that is  compatible, and then &#8220;Step 2&#8243; lets you actually go into a test session.  We encourage you to do this in advance of the conference. If you have  any difficulties, you can ask for help in the <a href="http://www.wecollaborate.com/" target="_blank"><strong>WeCollaborate.com</strong></a> user community.</p>
<p>&nbsp;</p>
<p><strong>MY (rough) PRESENTATION PROPOSAL</strong></p>
<p>Session Title: Cypris Chat &#8211; Virtual World English Learning Community in Second Life</p>
<p>Session Strand (use the &#8220;tag&#8221;): 2011Teachers</p>
<p>Language in Which You Will Present: English</p>
<p>Your Name and Title: Mike McKay / Professor Merryman &#8211; Adjunct English Professor</p>
<p>Your Library, School, or Organization Name: Mukogawa Women&#8217;s University</p>
<p>Name(s) of Co-Presenter(s):</p>
<p>Session Description: Cypris Chat is a not-for-profit English learning community based in the virtual world of Second Life (<a href="http://secondlife.com/" target="_blank">http://secondlife.com</a>). Visit my YouTube channel (<a href="http://www.youtube.com/user/SLmerryman" target="_blank">http://www.youtube.com/user/SLmerryman</a>)  to see videos which describe the community in detail. We have over 500  active members from more than 40 countries. The purpose of our community  is to show how virtual worlds can make language learning immersive and  real. We provide an environment which is friendly, safe, anonymous and  interactive making it the perfect environment for experimenting with the  language. Friendships and relationships have developed that will last a  lifetime which shows that such a concept changes lives. This community  certainly proves that global communication can be helped through the use  of technology. Come learn more about what we do and why we do it.</p>
<p>Area of the World from Which You Will Present: Japan</p>
<p>Your  Bio: Mike McKay (aka Professor Merryman) is an adjunct professor of  English at Mukogawa Women&#8217;s university in Nishinomiya, Japan. He is an  American expat and holds a Master of Education with an emphasis in  Technology. His research is focused on providing his students with more  realistic opportunities for learning and practicing English. Technology  has proven to be the best medium for him based on the fact that living  in another English speaking country is simply not feasible. He hopes to  bring the world to Japan and provide learners of all ages, young and  old, with a place to learn, explore, live and enjoy in English. The  results of his research could be applied to all languages. His  presentation is meant to share his experiences and what one could do to  begin learning about this wonderful teaching medium.</p>
<p>Link to GlobalEdCon11 Session Proposal (full URL with http://): <a href="http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second" target="_blank">http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second</a></p>
<p>Target Audience: Educators, Educational Technologists, Teachers, Parents, Secondary+ Students, Language Learners</p>
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		<title>Virtual World Watch #10</title>
		<link>http://lg.dlivingstone.com/2011/10/03/virtual-world-watch-10/</link>
		<comments>http://lg.dlivingstone.com/2011/10/03/virtual-world-watch-10/#comments</comments>
		<pubDate>Mon, 03 Oct 2011 11:26:52 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Second Life Blogs]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1028</guid>
		<description><![CDATA[John Kirriemuir is starting work (after a break) on Virtual World Watch snapshot #10. This time round the snapshot will cover Ireland as well as the UK. The main body of the snapshot will be based on self-reported activity, so get working on your submissions and send them to John before the November 14th deadline. [...]]]></description>
			<content:encoded><![CDATA[<p>John Kirriemuir is starting work (after a break) on Virtual World Watch snapshot #10.</p>
<p>This time round the snapshot will cover Ireland as well as the UK. The main body of the snapshot will be based on self-reported activity, so get working on your submissions and send them to John before the November 14th deadline.</p>
<p>More info <a title="Autumn 2011 Snapshot" href="http://virtualworldwatch.net/snapshot-10-autumn-2011/">here</a>. Prize for the wittiest contribution, apparently.</p>
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		<title>ReLIVE11 &#8211; Submission extension, reduced price!</title>
		<link>http://lg.dlivingstone.com/2011/06/17/relive11-submission-extension-reduced-price/</link>
		<comments>http://lg.dlivingstone.com/2011/06/17/relive11-submission-extension-reduced-price/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 21:23:57 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1000</guid>
		<description><![CDATA[Good news all round then&#8230; no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) Creative Solutions for New Futures, 21st – 22nd September 2011, The Open University, Milton Keynes, UK Reduced Fee! New Deadline! In response to feedback from the enthusiastic but [...]]]></description>
			<content:encoded><![CDATA[<p>Good news all round then&#8230; no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon:</p>
<p><strong><span style="font-family: Calibri;font-size: x-large">Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: large">Creative Solutions for New Futures, 21</span></strong><strong><sup><span style="font-family: Calibri;font-size: medium">st</span></sup></strong><strong><span style="font-family: Calibri;font-size: large"> –  22</span></strong><strong><sup><span style="font-family: Calibri;font-size: medium">nd</span></sup></strong><strong><span style="font-family: Calibri;font-size: large"> September  2011, The Open University, Milton Keynes, UK</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: x-large">Reduced Fee! New Deadline!</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: x-large"><br />
</span></strong></p>
<p><span style="font-family: Arial;font-size: small">In  response to feedback from the enthusiastic but underfunded community,  we have worked to reduce the  conference fee, enabling more opportunities for attendance in a period  when budgets for conferences are constrained. Although we are no longer  providing a formal conference dinner and entertainment, we anticipate  that this will provide more focus for academic  collaboration and networking. This has enabled us to reduce the fee to <strong>£285</strong> for early birds and <strong>£340</strong> for later  registrations. Consequently we are offering a new deadline for abstract  submissions, and will be accepting these up to and including the <strong>3rd of July</strong>.</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">We  are pleased to remind you that there will be Best Paper awards at the  conference, to the value of £300  in Springer books, sponsored by Springer. Publication opportunities  include an ISBN registered conference proceedings (note that the  ReLIVE08 Conference Proceedings are still regularly downloaded from the  archive conference site), and an edited book of chapters  developed from the top paper submissions, published in the new Springer  Immersive Environments series (to be launched at the conference).</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">As  a delegate to ReLIVE11 you will meet with other leading edge  researchers from around the world to exchange ideas and scholarship.  With  an opening keynote from Robin Wight, founder of The Ideas Foundation  and a creative legend in advertising, we challenge the community to  think creatively and to look for opportunities to collaborate and  innovate. The invited panel speakers from within and  without academia bring a range of interesting perspectives and  expertise to our discussions and we anticipate a showcase of papers and  workshops that reflect the best of current academic research, making  ReLIVE11 your one stop conference this year for disseminating,  sharing and stimulating your practice in virtual worlds.</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">We  are now seeking proposals for papers, workshops, symposia, posters and  inworld events that demonstrate innovation within the themes  of Concepts, Methods, and Implementations (In collaboration with JISC  CETIS).</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><strong><span style="font-family: Arial;font-size: small">ReLIVE Virtual Festival, 20</span></strong><strong><sup><span style="font-family: Arial;font-size: xx-small">th</span></sup></strong><strong><span style="font-family: Arial"> September  2011</span></strong><span style="font-family: Arial"> We  are also pleased to offer a ReLIVE Virtual Festival. This will take  place within Second Life and/or other immersive environments, and we  invite innovative proposals  for activities (see ‘Call for Papers’ section on the ReLIVE11 website  for more details), particularly from and for those who would otherwise  be unable to attend the conference. Registration for this one-day event  will be free, but places are limited.</span></p>
<p><span style="font-family: Arial"><br />
</span></p>
<p><strong><span style="font-family: Arial;font-size: small">The Virtual World Conference, 14</span></strong><strong><sup><span style="font-family: Arial;font-size: xx-small">th</span></sup></strong><strong><span style="font-family: Arial"> September  2011</span></strong><span style="font-family: Arial"> ReLIVE11  is linked to The Virtual World Conference, a 24 hour conference of  invited speakers taking place within Second Life on the 14th of  September. Please see </span><a href="http://www.thevirtualworldconference.org/" target="_blank"><span style="color: #0024f5;font-family: Arial">www.thevirtualworldconference.org</span></a><span style="font-family: Arial"> for  more details.</span></p>
<p><span style="font-family: Arial;font-size: small">Please visit our website for full details </span><a href="http://www.open.ac.uk/relive11" target="_blank"><span style="color: #0024f5;font-family: Arial">www.open.ac.uk/relive11</span></a></p>
<p><strong><span style="font-family: Arial;font-size: small">Best wishes</span></strong></p>
<p><strong><span style="font-family: Arial;font-size: small">ReLIVE11 Conference Team</span></strong></p>
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		<title>A Virtual Worlds Miscellany</title>
		<link>http://lg.dlivingstone.com/2011/05/22/a-virtual-worlds-miscellany/</link>
		<comments>http://lg.dlivingstone.com/2011/05/22/a-virtual-worlds-miscellany/#comments</comments>
		<pubDate>Sun, 22 May 2011 20:18:42 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=971</guid>
		<description><![CDATA[Clearing out my unread mail and inbox, found lots of posts saved for later. Below a selection of tit-bits and links relating to education in virtual worlds. MOSES is the US military OpenSim virtual world. Apparently this was started after Linden Lab removed support for the Second Life Enterprise software for behind the firewall solutions. [...]]]></description>
			<content:encoded><![CDATA[<p>Clearing out my unread mail and inbox, found lots of posts saved for later. Below a selection of tit-bits and links relating to education in virtual worlds.</p>
<p><a title="MOSES" href="http://fvwc.army.mil/moses/">MOSES</a> is the US military OpenSim virtual world. Apparently this was started after Linden Lab removed support for the Second Life Enterprise software for behind the firewall solutions. There seems to be a sizeable grid there already.</p>
<p><a title="Aurora Sim" href="http://aurora-sim.org/">Aurora Sim</a> is a recent fork of OpenSim, from the people behind the Imprudence line of Second Life/Open Sim viewers. Aurora claims better LSL support and better physics than regular OpenSim, amongst a wide range of other modifications large and small. More details <a title="Aurora Sim - Features" href="http://aurora-sim.org/index.php?page=features">here</a>. Add-ons such as the <a title="Aurora Web-UI" href="http://www.youtube.com/watch?v=UDLsG4KfMzU">Web-UI front-end</a> are also available.</p>
<p>Going back a fair while (showing just how much my inbox was in need of a good clear out!), I found a link to a paper on <a title="Experiential Learning in MUVES" href="http://www.innovateonline.info/index.php?view=article&amp;id=702">Experiential Learning in Multi-User Virtual Environments by Baba Weusijana</a> and colleagues, published in the now-defunct Innovate Online:</p>
<blockquote><p>Multiuser virtual environments (MUVEs) like Second Life present unparalleled opportunities to help students connect knowledge by description to knowledge by experience; in a MUVE, students can experience phenomena rather than only reading about them. Baba Kofi Weusijana, Vanessa Svihla, Drue Gawel, and John Bransford describe their use of a maze constructed in Second Life to help students experience firsthand the phenomena described in their educational psychology course. Their use of Second Life is particularly notable in its use of MUVE-based movies and other strategies to leverage Second<br />
Life&#8217;s interactive powers for exploration despite restricted access to technology. The examples they present can hopefully lead to new designs and uses of virtual environments that allow students to experience relevant phenomena and enable researchers to conduct additional experiments of virtual, experience-rich additions to traditional ways to teach and learn.</p></blockquote>
<p>Stephanie Cobb and colleagues report on &#8220;<a title="Learning Gains, Student Perceptions of SL" href="http://www.bioscience.heacademy.ac.uk/journal/vol13/beej-13-5.aspx">The Learning Gains and Student Perceptions of a Second Life Virtual Lab</a>&#8221; in Bioscience Education, published by the Higher Education Academy (UK):</p>
<blockquote><p>The SL practical was well received               by students, with 92% of participants reporting that they would               like to use the system again and many requesting other experiments               to be made available in this manner in the future.</p></blockquote>
<p>More miscellany to follow, as I continue the great email clear-out (down from 800+ un-read emails in my inbox, plus hundreds of read mail, to under 100 emails in my inbox, total. Of course, this is just one of my email accounts I&#8217;m dealing with&#8230;)</p>
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		<title>Webinar recording: Using SLOODLE for Assessment</title>
		<link>http://lg.dlivingstone.com/2010/12/01/webinar-recording-using-sloodle-for-assessment/</link>
		<comments>http://lg.dlivingstone.com/2010/12/01/webinar-recording-using-sloodle-for-assessment/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 09:31:48 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Assessment]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Sloodle]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=910</guid>
		<description><![CDATA[Yesterday, I had the pleasure of giving a short online talk as part of the Transforming Assessment series of talks supported by the Australian Learning and Teaching Council and led by Geoffrey Crisp at the University of Adelaide. The recording of &#8220;Assessment in Virtual Worlds with SLOODLE&#8221; held on 30 November is now online. Download [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I had the pleasure of giving a short online talk as part of the Transforming Assessment series of talks supported by the Australian Learning and Teaching Council and led by Geoffrey Crisp at the University of Adelaide.</p>
<p>The recording of &#8220;Assessment in Virtual Worlds with SLOODLE&#8221; held on<br />
30 November is now online.</p>
<p>Download and view in a number of formats via<br />
<a href="http://www.transformingassessment.com/events_past.php">http://www.transformingassessment.com/events_past.php</a></p>
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		<title>UWS mention on VirtualWorldWatch</title>
		<link>http://lg.dlivingstone.com/2010/08/04/uws-mention-on-virtualworldwatch/</link>
		<comments>http://lg.dlivingstone.com/2010/08/04/uws-mention-on-virtualworldwatch/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 14:46:00 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Second Life Blogs]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Virtual World Watch]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=873</guid>
		<description><![CDATA[The latest report from VirtualWorldWatch will be out soon. In the mean time, the brief response I sent in has been featured on the VWW website, here. I&#8217;m just back from vacation, trying hard to catch up on emails, but hopefully manage before too long.]]></description>
			<content:encoded><![CDATA[<p>The latest report from VirtualWorldWatch will be out soon. In the mean time, the brief response I sent in has been featured on the VWW website, <a title="UWS at VWW" href="http://virtualworldwatch.net/2010/07/19/daniel-livingstone-university-of-the-west-of-scotland/">here</a>.</p>
<p>I&#8217;m just back from vacation, trying hard to catch up on emails, but hopefully manage before too long.</p>
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		<title>Call for Papers: Learning in 3D</title>
		<link>http://lg.dlivingstone.com/2010/07/01/call-for-papers-learning-in-3d/</link>
		<comments>http://lg.dlivingstone.com/2010/07/01/call-for-papers-learning-in-3d/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 15:01:30 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[IJTEL]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=855</guid>
		<description><![CDATA[Special Issue of the International Journal of Technology Enhanced Learning (IJTEL): Learning in 3D Guest editors: Carlos Delgado Kloos and Daniel J. Livingstone Download copy of call for special issue on 3D learning (pdf) Journal Aims IJTEL fosters multidisciplinary discussion and research on technology enhanced learning (TEL) approaches at the individual, organisational, national and global [...]]]></description>
			<content:encoded><![CDATA[<h3>Special Issue of the International Journal of Technology Enhanced Learning (IJTEL): Learning in 3D</h3>
<h4>Guest editors: Carlos Delgado Kloos and Daniel J. Livingstone</h4>
<p><a href="http://lg.dlivingstone.com/wp-content/uploads/2010/07/Special_Issue_of_IJTEL_on_3D_learning_cfp.pdf">Download copy of call for special issue on 3D learning</a> (pdf)</p>
<h4>Journal Aims</h4>
<p>IJTEL fosters multidisciplinary discussion and research on technology enhanced learning (TEL) approaches at the individual, organisational, national and global levels. Its key objective is to be the leading scholarly scientific journal for all those interested in, researching and contributing to the technology enhanced learning episteme. For this reason, IJTEL delivers research articles, position papers, surveys and case studies aiming:</p>
<ul>
<li>To provide a holistic and multidisciplinary discussion on technology enhanced learning research issues</li>
<li>To promote the international collaboration and exchange of ideas and know how on technology enhanced learning</li>
<li>To investigate strategies on how technology enhanced learning can promote sustainable development</li>
</ul>
<h4>Subject Coverage of Special Issue</h4>
<p>This special issue seeks to bring together research, from different perspectives, on a range of 3D technologies that may be used to enhance or support learning.<br />
Suitable topics may relate to, but are not limited to, the use of a range of 3D technologies in enhancing learning:</p>
<ul>
<li>Virtual Worlds</li>
<li>Game-based Learning</li>
<li>Immersive Simulation</li>
<li>Augmented Reality</li>
<li>Cross and mixed-reality</li>
<li>Assessment in 3D environments</li>
<li>Pedagogies for TEL in 3D environments</li>
<li>Communities of Learners in 3D environments</li>
<li>Standards and Interoperability</li>
</ul>
<h4>Submission</h4>
<p>Prospective authors are invited to notify the intention to submit a paper by<br />
sending a one-page abstract to the editors by 6th August 2010 and submit the full<br />
paper by 6th September 2010.<br />
Abstracts may be sent to the editors at cdk@it.uc3m.es or<br />
daniel.livingstone@uws.ac.uk<br />
Final papers should be submitted electronically via the InderScience online<br />
submissions system at: <a title="IJTEL submissions" href="http://bit.ly/ijtel">http://bit.ly/ijtel</a></p>
<h4>Important Dates</h4>
<p>6th August 2010: Title and Abstract deadline (optional)<br />
6th September 2010: Full paper submission deadline<br />
15th October 2010: Decision notification<br />
12th November 2010: Camera-ready version<br />
Early 2011: Publication (tentative)</p>
<h4>Guest Editors</h4>
<p>Carlos Delgado Kloos, Universidad Carlos III de Madrid, 28911 Leganés (Madrid, Spain), cdk@it.uc3m.es<br />
Daniel J. Livingstone, University of the West of Scotland, Paisley PA1 2BE (Scotland, UK), Daniel.Livingstone@uws.ac.uk</p>
<h4>Editorial Committee</h4>
<p>Ignacio Aedo, UC3M, Spain<br />
John Belcher, MIT, USA<br />
Josep Blat, Universidad Pompeu Fabra, Spain<br />
Darryl Charles, University of Ulster, UK<br />
Thomas Connolly, University of the West of Scotland, UK<br />
Abdulmotaleb El Saddik, University of Ottawa, Canada<br />
Lesley Gourlay, Coventry University, UK<br />
Miguel Lizondo, Deimos-Space, Spain<br />
Judith Molka-Danielsen, Molde University College, Norway<br />
Mariano Rico, Universidad Autónoma de Madrid, Spain<br />
Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain<br />
Kath Trinder, Glasgow Caledonian University, UK</p>
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		<title>Big Trouble in Linden Lab?</title>
		<link>http://lg.dlivingstone.com/2010/06/25/big-trouble-in-linden-lab/</link>
		<comments>http://lg.dlivingstone.com/2010/06/25/big-trouble-in-linden-lab/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 11:11:40 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Second Life Blogs]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Linden Lab]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=851</guid>
		<description><![CDATA[I&#8217;ve had my hands full the past few weeks &#8211; so when the earthquake happened (Linden Lab laid of 30% of their staff!) I didn&#8217;t get round to blogging it at all. It did give me a chance to see a number of other reactions on the blogosphere though. I think the most interesting analysis [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had my hands full the past few weeks &#8211; so when the earthquake happened (Linden Lab laid of 30% of their staff!) I didn&#8217;t get round to blogging it at all. It did give me a chance to see a number of other reactions on the blogosphere though. I think the most interesting analysis came from <a title="Second Life's greatest asset" href="http://www.sonic.net/~rknop/blog/?p=272">ex-Linden Rob Knop</a>:</p>
<blockquote><p>If Linden Lab had focused on helping make virtual worlds take off– make  them more useful by providing functionality people wanted and needed,  working on interoperability so that people could take their Second Life  accounts to and from software that was developed not only by Linden  engineers, but by everybody– I predict they would have done a whole lot  better.  Their already existing audience would have given them a leg up,  and would have kept them a leader or at least a major player.  Yes,  they would have been helping “competitors”, but by raising the profile,  utility, and popularity of virtual worlds in general, they would have  helped themselves.</p></blockquote>
<p>And now the other big news&#8230; Mark Kingdon, Linden Lab CEO, will himself be leaving the company &#8211; with co-founder Philip Rosedale returning to the fold to take over in his stead. <a title="Philip returns" href="http://blogs.secondlife.com/community/features/blog/2010/06/24/returning-to-the-lab">Philip announced his return on the SL blog, here</a>. The general perception is that Mark&#8217;s strategies for the Lab generally failed (for example, the cancelled SL Enterprise solution), and also managed to alienate many members of the community. Can Philip turn the ship around and regain some love for the lab? Time will tell&#8230; but his initial post is heavy on the technology and relatively weak on the community side:</p>
<blockquote><p>Our thinking as a team is that my returning to the CEO job now can bring  a product and technology focus that will help rapidly improve Second  Life.  We need to simplify and focus our product priorities &#8212;  concentrating all our capabilities on making Second Life easier to use  and better for the core experiences that it is delivering today.  I  think that I can be a great help and a strong leader in that process.</p></blockquote>
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