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	<title>Learning Games &#187; Physics</title>
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	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
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		<title>Newtoon update</title>
		<link>http://lg.dlivingstone.com/2008/03/12/newtoon-update/</link>
		<comments>http://lg.dlivingstone.com/2008/03/12/newtoon-update/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 23:33:19 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Game Development Based Learning]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Futurelab]]></category>
		<category><![CDATA[Newtoon]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=258</guid>
		<description><![CDATA[Newtoon update&#8230; (last mentioned here) A video has been added to the page at Futurelab, so you can see Newtoon being used/played by students &#8211; and being discussed by the developers. I have to say that I&#8217;d still be more tempted to use Phun based on what can be seen here. Phun looks far more [...]]]></description>
			<content:encoded><![CDATA[<p>Newtoon update&#8230; (last mentioned <a href="/2008/02/12/newtoon/" title="Newtoon on Learning Games">here</a>)</p>
<p>A video has been added to the page at Futurelab, so you can <a href="http://www.futurelab.org.uk/projects/newtoon" title="Newtoon">see Newtoon being used/played by students</a> &#8211; and being discussed by the developers. I have to say that I&#8217;d still be more tempted to use <a href="/2008/02/22/physics-phun/" title="Physics Phun">Phun </a>based on what can be seen here. Phun looks far more powerful, and based on open-ended play. Newtoon somewhat simpler, but can run on (some) phones and based around using the physics to create &#8216;micro-games&#8217;.</p>
<p>But you can download both if you want to compare &#8211; Newtoon from <a href="http://sodaplay.com/creators/soda/items/newtoon_microgame" title="Download Newtoon">here</a>.</p>
<p>(I wonder why Futurelab don&#8217;t also post their videos on YouTube&#8230; would allow me to embed it here at least!)</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Physics Phun</title>
		<link>http://lg.dlivingstone.com/2008/02/22/physics-phun/</link>
		<comments>http://lg.dlivingstone.com/2008/02/22/physics-phun/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 16:15:24 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Phun]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=249</guid>
		<description><![CDATA[Phun looks amazing &#8211; a 2D physics sandbox game from the Umeå VR Lab. I can imagine just giving this to students to play around with or to integrate into a class &#8211; asking students to conduct (design as well?) experiments and share results. A bit reminiscent of Crayon Physics (which I was sure I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.acc.umu.se/~emilk/index.html" title="Phun">Phun </a>looks amazing &#8211; a 2D physics sandbox game from the <a href="http://www.vrlab.umu.se/research/phun/" title="Phun at Umea VR Lab">Umeå VR Lab</a>. I can imagine just giving this to students to play around with or to integrate into a class &#8211; asking students to conduct (design as well?) experiments and share results. A bit reminiscent of <a href="http://www.kloonigames.com/blog/games/crayon" title="Crayon Physics">Crayon Physics</a> (which I was sure I&#8217;d blogged, but it looks like I forgot to!), but with more control over the physics and without the game goals.</p>
<p>Check out the Phun and Crayon Physics Deluxe videos below&#8230; then go download &#8216;em and try &#8216;em out!<br />
<span id="more-249"></span></p>
<p>Phun:</p>
<span style="text-align:center; display: block;"><a href="http://lg.dlivingstone.com/2008/02/22/physics-phun/"><img src="http://img.youtube.com/vi/0H5g9VS0ENM/2.jpg" alt="" /></a></span>
<p>Crayon Physics Deluxe (A better, not yet available, version of Crayon Physics!):</p>
<span style="text-align:center; display: block;"><a href="http://lg.dlivingstone.com/2008/02/22/physics-phun/"><img src="http://img.youtube.com/vi/QsTqspnvAaI/2.jpg" alt="" /></a></span>
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		<item>
		<title>Newtoon: Learn Physics Making Games</title>
		<link>http://lg.dlivingstone.com/2008/02/12/newtoon/</link>
		<comments>http://lg.dlivingstone.com/2008/02/12/newtoon/#comments</comments>
		<pubDate>Tue, 12 Feb 2008 15:06:31 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development Based Learning]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Futurelab]]></category>
		<category><![CDATA[Newtoon]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=241</guid>
		<description><![CDATA[Yet another exciting looking project from Futurelab &#8211; Newtoon: Newtoon is a mobile phone and web activity which aims to embed physics learning in mobile game creation and play. It enables young people to create microgames via a web interface on a PC in a 2D world consisting of balls and springs. The games can [...]]]></description>
			<content:encoded><![CDATA[<p>Yet another exciting looking project from Futurelab &#8211; Newtoon:</p>
<blockquote><p>Newtoon is a mobile phone and web activity which aims to embed physics learning in mobile game creation and play. It enables young people to create microgames via a web interface on a PC in a 2D world consisting of balls and springs. The games can be trialled and edited on the PC, and various physics principles regulating the movement of objects can be manipulated via the interface.</p></blockquote>
<p>More <a href="http://www.futurelab.org.uk/projects/newtoon/research" title="Newtoon">here</a>. The full report looks like a worthwhile read &#8211; with some very strong apparent outcomes. A very limited discussion below.</p>
<p><span id="more-241"></span></p>
<p>As with many other GBL studies, this one also emphasizes the need for teacher intervention (although with a more &#8216;dialogic&#8217; pedagogy than the traditional):</p>
<blockquote><p>However, the trials indicate that interventions from the teacher are not only possible, but essential for all students to learn science from Newtoon. (Newtoon report, p26)</p></blockquote>
<p>And:</p>
<blockquote><p>Science Talk Starts with the Teacher</p>
<p>&#8230; emphasises the important role of the teacher in opening a dialogic space and presenting learners with scientific language and tools to continue their own conversations about science. (p33)</p></blockquote>
<p align="left">Some good quotes to back up the claim that it encouraged a more positive attitude to science in school (p24):</p>
<blockquote>
<p align="left">“Some parts of science can be fun. I always hated science in primary school but obviously secondary school science is a bit funner… if that’s a word.”</p>
</blockquote>
<p align="left">It is not a magic bullet. High-ability students gained some benefit, but already understoond most of what Newtoon attempted to teach. Middle-ability students gained the most, while:</p>
<blockquote>
<p align="left">Lower ability students had patchy understandings to begin with, but there was evidence to suggest that Newtoon had helped them to some degree. Some students answered questions with greater confidence and accuracy after the trials, but misunderstandings persisted. (p21)</p>
</blockquote>
<p align="left"> I haven&#8217;t read the report fully yet&#8230; so apologies if I&#8217;ve missed a vital key point!</p>
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		</item>
		<item>
		<title>Physics for games</title>
		<link>http://lg.dlivingstone.com/2007/09/14/physics-for-games/</link>
		<comments>http://lg.dlivingstone.com/2007/09/14/physics-for-games/#comments</comments>
		<pubDate>Fri, 14 Sep 2007 16:40:52 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development Based Learning]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/2007/09/14/physics-for-games/</guid>
		<description><![CDATA[I&#8217;m currently preparing for this year&#8217;s Interactive Physical Modelling class &#8211; a blend of maths (a bit of geometry, quite a bit with vectors), physics (some classical mechanics) and C++ programming. Luckily the physics is taught by a colleague who&#8217;s much more qualified and capable in that area than I am. I think I&#8217;ll try [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently preparing for this year&#8217;s Interactive Physical Modelling class &#8211; a blend of maths (a bit of geometry, quite a bit with vectors), physics (some classical mechanics) and C++ programming. Luckily the physics is taught by a colleague who&#8217;s much more qualified and capable in that area than I am.</p>
<p>I think I&#8217;ll try and take Peter Norvig&#8217;s comments at ALT-C (<a href="/2007/09/06/alt-c-2-keynotes/" title="Tale of Two Keynotes">see Tale of Two Keynotes, below</a>) to heart and see to what degree I can cut down on the lectures and use tutorials instead. After all, there is already a full set of notes, and students can read &#8211; can&#8217;t they? And as Peter pointed out, with some of the world&#8217;s best experts posting podcasts and videos of their lectures online, why should I subject my students to lectures from me? I&#8217;ll have to also monitor this carefully as whether or not students <em>will</em> read or download and listen/watch is another question.</p>
<p>But meantime, I need to drastically build up my resource bank. Some first finds:</p>
<p><span id="more-184"></span></p>
<ul>
<li>Introductory Physics podcasts at UCBerkely (<a href="http://webcast.berkeley.edu/course_details.php?seriesid=1906978458" title="Introductory Physics">current class</a>). Suspect that this covers quite a different curriculum, but should be useful.</li>
<li>Physics 10 at UC Berekely. Seems like a very good course, but relatively little of use for my own class. Good use of live demos in class&#8230;<br />
Can access this from <a href="http://webcast.berkeley.edu/course_details.php?seriesid=1906978459" title="Physics 10">here</a> and <a href="http://video.google.com/videosearch?q=owner%3Aucberkeley+physics+10&amp;page=1&amp;so=2" title="Physics 10">here</a>!</li>
<li>While you are there, why not see <a href="http://video.google.com/ucberkeley.html" title="UCBerkeley on Google Video">what other classes Berkeley have put online</a>.</li>
<li>There must be some good stuff on <a href="http://www.apple.com/education/itunesu//" title="itunesU">iTunesU</a>, but I&#8217;ll need to install iTunes first. (Yes, I don&#8217;t have iTunes, or an iPod. So sue me!)</li>
<li>FutureLab funded a games-based learning demo called <a href="http://www.futurelab.org.uk/projects/racing_academy/download" title="Racing Academy">&#8216;Racing Academy&#8217;</a>. Certainly relevant, but I&#8217;ll need to create some kind of complementary worksheet to use with it &#8211; it&#8217;s a little too easy to just <em>play</em> the game without really thinking very hard about what you are actually doing.</li>
<li>The Institute of Physics has a lot of <a href="http://www.iop.org/activity/education/Teaching_Resources/Teaching%20Advanced%20Physics/page_8325.html" title="IOP teaching resources">teaching resources for schools and colleges</a>.</li>
<li>Very focussed exercises and examples at <a href="http://www.bbc.co.uk/scotland/education/bitesize/" title="Bitesize revision">Bitesize </a>exam revision from BBC Education Scotland.</li>
<li><a href="http://channel9.msdn.com/Showpost.aspx?postid=314874" title="Physics in Games">Brian Beckman: The Physics in Games &#8211; Real-Time Simulation Explained</a>. A great video where Brian covers some of the history of physics in computer games and goes into a fair amount of detail into creating realistic tyre-models for current generation racing games. Great, and to my mind entertaining. Downside: quite likely to scare off my students with the fairly high-level maths and physics involved. Far more advanced material than my undergraduate class will cover.</li>
<li>I haven&#8217;t had much time to check it out yet, but there must be some good resources on <a href="http://ocw.mit.edu/OcwWeb/web/home/home/index.htm" title="MIT Opencourseware">MIT Opencourseware</a>. <a href="http://ocw.mit.edu/OcwWeb/Physics/8-01Physics-IFall1999/CourseHome/index.htm" title="Classical Mechanics">This one</a> looks good. As far as I know, classical mechanics hasn&#8217;t changed much since 1999!</li>
<li>Perhaps the UK&#8217;s Open University <a href="http://www.open.ac.uk/openlearn/home.php" title="OpenLearn">OpenLearn</a> has resources I can use, though it seems a bit light in Physics content.</li>
</ul>
<p>I welcome any suggestions for additions to this list.</p>
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