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	<title>Learning Games &#187; Gaming Addiction</title>
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	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
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		<title>The science of immersion</title>
		<link>http://lg.dlivingstone.com/2010/08/13/the-science-of-immersion/</link>
		<comments>http://lg.dlivingstone.com/2010/08/13/the-science-of-immersion/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 19:31:36 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Immersion]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=880</guid>
		<description><![CDATA[Nice piece on immersion in the Guardian &#8211; the Science of Immersion. We have to be very careful with terms, because a game that&#8217;s very immersive is Tetris, but there&#8217;s no sense that you&#8217;re IN the experience. Aside from illustrating how varied and elusive definitions of immersion can be, the article highlights the role of [...]]]></description>
			<content:encoded><![CDATA[<p>Nice piece on immersion in the Guardian &#8211; the <a href="http://www.guardian.co.uk/technology/gamesblog/2010/aug/10/games-science-of-immersion">Science of Immersion.</a></p>
<blockquote><p>We have to be very careful with terms, because a game that&#8217;s very immersive is Tetris, but there&#8217;s no sense that you&#8217;re IN the experience.</p></blockquote>
<p>Aside from illustrating how varied and elusive definitions of immersion can be, the article highlights the role of the personality of the user. This is a significant issue for education in virtual worlds. If we base benefits on some notion of how immersive the environment is, then what does this mean for students whose personalities limit their sense of immersion in digital 3D worlds?</p>
<p>(This post somewhat painfully prepared on a mobile phone)</p>
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		<item>
		<title>Video Game Play and Addiction</title>
		<link>http://lg.dlivingstone.com/2009/01/07/video-game-play-and-addiction/</link>
		<comments>http://lg.dlivingstone.com/2009/01/07/video-game-play-and-addiction/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 22:47:48 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=521</guid>
		<description><![CDATA[(via TappedIn Playing to Learn discussion, posted by BJB)&#8230; In his spare time Dr. Kourosh Dini composes digital music and performs in Second Life via his avatar Kourosh Eusebio. In his day-job, he is a psychiatrist with a keen interest in computer games and computer gamers. His new book Video Game Play and Addiction reviews [...]]]></description>
			<content:encoded><![CDATA[<p>(via<a title="Playing to Learn" href="http://tappedin.org/tappedin/do/WelcomeAction?ROOM_ID=20963&amp;state=displayWelcomePage" target="_blank"> TappedIn Playing to Learn</a> discussion, posted by BJB)&#8230;</p>
<p>In his spare time <a title="Dr. Dini" href="http://videogameplayandaddiction.com/Kourosh_Dini.html" target="_blank">Dr. Kourosh Dini</a> composes digital music and performs in Second Life via his avatar Kourosh Eusebio. In his day-job, he is a psychiatrist with a keen interest in computer games and computer gamers. His new book <a title="Video Game Play and Addiction" href="http://www.iuniverse.com/bookstore/book_detail.asp?isbn=0-595-45470-4" target="_blank">Video Game Play and Addiction</a> reviews the effects of video game play. It has balanced coverage &#8211; with a lot of detail on the potential benefits of game play, and a correspondingly detailed review of problem gaming:</p>
<blockquote><p>&#8220;Games have lots of benefits, which unfortunately, parents aren&#8217;t always aware of when the only games they&#8217;re exposed to are the controversial violent ones targeted to more mature players,&#8221; says Dr. Dini. &#8220;Age appropriate multi-player video games can allow children to learn how other people think &#8211; a key aspect of empathy. Games can also help a child become more comfortable with new and ever progressing technology.&#8221;</p>
<p>&#8230;&#8230; Nonetheless, &#8216;problematic&#8217; game play is covered here in great detail as Dr. Dini provides a comprehensive review of the warning signs, causes and consequences of such behavior. &#8220;To be sure, there are those who play problematically. Learning how to tell the difference can be critical toward promoting healthy development.&#8221;</p></blockquote>
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		<item>
		<title>You play World of Warcraft? You&#039;re NOT hired!</title>
		<link>http://lg.dlivingstone.com/2008/12/17/you-play-world-of-warcraft-youre-not-hired/</link>
		<comments>http://lg.dlivingstone.com/2008/12/17/you-play-world-of-warcraft-youre-not-hired/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 00:11:43 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=503</guid>
		<description><![CDATA[You play World of Warcraft? You&#8217;re hired! is a pretty famous piece explaining how having WoW on the CV helped one applicant land the job of his dreams. I&#8217;ve quoted this in some of my own presentations in the past &#8211; but always with a pinch of salt, noting that the article does point out [...]]]></description>
			<content:encoded><![CDATA[<p><a title="http://www.wired.com/wired/archive/14.04/learn.html" href="http://www.wired.com/wired/archive/14.04/learn.html" target="_blank">You play World of Warcraft? You&#8217;re hired! </a>is a pretty famous piece explaining how having WoW on the CV helped one applicant land the job of his dreams. I&#8217;ve quoted this in some of my own presentations in the past &#8211; but always with a pinch of salt, noting that the article does point out that the applicant had other reasons for landing the plum role.</p>
<p>Now reports just in (from <a title="f13.net" href="http://forums.f13.net/index.php?topic=15577.0" target="_blank">f13.net forums</a>, via <a title="MMOG play as a barrier to getting a job" href="http://www.raphkoster.com/2008/12/15/mmog-play-as-a-barrier-to-getting-a-job/" target="_blank">Raph Koster&#8217;s blog</a>) of recruiters being told to AVOID applicants that mention WoW on their CV&#8217;s:</p>
<blockquote><p>&#8230;employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc. &#8230;  He has been specifically asked to avoid WoW players.</p></blockquote>
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		<item>
		<title>Mini-Addicts</title>
		<link>http://lg.dlivingstone.com/2008/07/07/mini-addicts/</link>
		<comments>http://lg.dlivingstone.com/2008/07/07/mini-addicts/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 23:31:46 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=312</guid>
		<description><![CDATA[Over on the Huffington Post, Rachel Mosteller is wondering if some parents are now raising mini-addicts &#8211; a worry raised by seeing a computer (and collection of games) being given on a fourth birthday. This leads to some reflection on an evident lack of moderation and parental guidance in the use of technology. For her [...]]]></description>
			<content:encoded><![CDATA[<p>Over on the Huffington Post, Rachel Mosteller is wondering if some parents are now <a title="Raising Mini-Addicts" href="http://www.huffingtonpost.com/rachel-mosteller/raising-mini-addicts_b_110763.html" target="_blank">raising mini-addicts</a> &#8211; a worry raised by seeing a computer (and collection of games) being given on a fourth birthday. This leads to some reflection on an evident lack of moderation and parental guidance in the use of technology. For her own children, Rachel wants them to &#8220;learn to use these items in moderation while still enjoying the  non-technical side of life.&#8221;</p>
<p>Sensible enough, and hardly controversial.</p>
<p>What got me though was the story related in one of the story&#8217;s comments:</p>
<blockquote><p>I&#8217;m having that problem with my nephew. He&#8217;s 6 years old and tops the charts in  Call Of Duty 4. His little hand is stretching across the keyboard to precisely  pull off moves. The problem is that&#8217;s all the thinks about now. He hasn&#8217;t been  going to sleep lately.</p></blockquote>
<p>I don&#8217;t know where to begin.</p>
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		<item>
		<title>Game Playing and Asperger&#039;s</title>
		<link>http://lg.dlivingstone.com/2008/04/08/game-playing-and-aspergers/</link>
		<comments>http://lg.dlivingstone.com/2008/04/08/game-playing-and-aspergers/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 12:30:59 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=274</guid>
		<description><![CDATA[Should have blogged this last week&#8230; Skewed coverage of academic report in the Dire Mail (sorry, Daily Mail) : Computer game addicts warned they could start behaving like autism sufferers. Of course the report warns no such thing, as discussed here at Spong: Daily Mail muddles cause and effect . According to Spong, the original [...]]]></description>
			<content:encoded><![CDATA[<p>Should have blogged this last week&#8230;</p>
<p>Skewed coverage of academic report in the Dire Mail (sorry, Daily Mail) : <a title="Computer game addicts warned they could start behaving like autism sufferers" href="http://www.dailymail.co.uk/pages/live/articles/health/healthmain.html?in_article_id=554848&amp;in_page_id=1774" target="_blank">Computer game addicts warned they could start behaving like autism sufferers</a>. Of course the report warns no such thing, as discussed here at <a title="Daily Mail muddles cause and effect" href="http://spong.com/article/15141" target="_blank">Spong: Daily Mail muddles cause and effect </a>.</p>
<p>According to Spong, the original paper basically imagines a line ranging from &#8216;autistic&#8217; to &#8216;not autistic&#8217;, and notes that game players (along with the likes of engineers!) are found closer to the autistic end of the line than non-gamers.</p>
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		<item>
		<title>Byron Review on Internet and Gaming Risks</title>
		<link>http://lg.dlivingstone.com/2008/03/29/byron_review/</link>
		<comments>http://lg.dlivingstone.com/2008/03/29/byron_review/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 00:54:45 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Net Generation]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Byron Review]]></category>
		<category><![CDATA[Game Ratings]]></category>
		<category><![CDATA[Internet Safety]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=267</guid>
		<description><![CDATA[The Byron Review was published a couple of days ago. I would have blogged it at the time, but I&#8217;m busy&#8230; You can get the report here: Safer Children in a Digital World: the report of the Byron Review The report has been fairly well received by the media and the industry overall &#8211; if [...]]]></description>
			<content:encoded><![CDATA[<p>The Byron Review was published a couple of days ago. I would have blogged it at the time, but I&#8217;m busy&#8230;</p>
<p>You can get the report here:  <a href="http://www.dfes.gov.uk/byronreview/" title="Byron Review" target="_blank">Safer Children in a Digital World: the report of the Byron Review</a></p>
<p>The report has been fairly well received by the <a href="http://news.bbc.co.uk/1/hi/technology/7314751.stm" title="Video games ratings face overhaul" target="_blank">media</a> and the <a href="http://news.bbc.co.uk/1/hi/technology/7317015.stm" title="Plaudits and concern over Byron" target="_blank">industry</a> overall &#8211; if not welcomed in its entirety. What I found most interesting though was that the review comes not just in two the usual summary and full report versions, but a third version for children to read themselves is also available.</p>
<p><a href="http://www.dfes.gov.uk/byronreview/pdfs/A%20Summary%20for%20Children%20and%20Young%20People%20FINAL.pdf" title="Safer Children in a Digital World"></p>
<div style="text-align:center"><img src="http://lg.dlivingstone.com/wp-content/uploads/2008/03/saferchildren.jpg" alt="Safer Children in a Digital World" /></div>
<p></a></p>
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		<item>
		<title>Online gaming and addiction</title>
		<link>http://lg.dlivingstone.com/2008/01/07/online-gaming-and-addiction/</link>
		<comments>http://lg.dlivingstone.com/2008/01/07/online-gaming-and-addiction/#comments</comments>
		<pubDate>Mon, 07 Jan 2008 13:06:40 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Gaming Addiction]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/2008/01/07/online-gaming-and-addiction/</guid>
		<description><![CDATA[Some recent posts from Lisa Galarneau and discussion in Terranova, here and in this one which considers childrens&#8217; MMOs. I&#8217;ve been thinking about this a little since my daughter got her Tamagotchi &#8211; and started visiting the (non-multiplayer) online &#8216;Tamagotchi Town&#8217;. She&#8217;s had the thing for a month and already seems to have forgotten what [...]]]></description>
			<content:encoded><![CDATA[<p>Some recent posts from Lisa Galarneau and discussion in Terranova, <a href="http://terranova.blogs.com/terra_nova/2007/12/washpo-dealing.html#more" title="Dealing with your Online Gaming Child">here </a>and in <a href="http://http://terranova.blogs.com/terra_nova/2007/12/let-the-total-i.html#comments" title="Let the Total Inundation Begin...">this one</a> which considers childrens&#8217; MMOs. I&#8217;ve been thinking about this a little since my daughter got her Tamagotchi &#8211; and started visiting the (non-multiplayer) online &#8216;Tamagotchi Town&#8217;. She&#8217;s had the thing for a month and already seems to have forgotten what life was like before then.</p>
<p>I also finally got round to logging in to WoW &#8211; which I&#8217;ve avoided before as I know I don&#8217;t have the time to play it and because I know that I sometimes have difficulty controlling my own use of games once I get started &#8211; RPGs in particular, let alone MMO ones. One weekend later, and I&#8217;ve successfully proven to myself that I daren&#8217;t subscribe. I don&#8217;t want to turn into Cartman in <i>that</i> episode of Southpark.</p>
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		<item>
		<title>Gaming and Addiction</title>
		<link>http://lg.dlivingstone.com/2007/06/19/gaming-addiction/</link>
		<comments>http://lg.dlivingstone.com/2007/06/19/gaming-addiction/#comments</comments>
		<pubDate>Tue, 19 Jun 2007 21:02:42 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Gaming Addiction]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://learninggames.wordpress.com/2007/06/19/gaming-addiction/</guid>
		<description><![CDATA[&#8216;Gaming Addiction&#8217; has been raised a few times recently in some Second Life discussions I&#8217;ve participated in. When he visited the Teen Grid, James Paul Gee was asked about gaming addiction, and primarily focussed on the potential benefits of gaming in his answer. Then there was a question on the SLED mailing list asking whether [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;Gaming Addiction&#8217; has been raised a few times recently in some Second Life discussions I&#8217;ve participated in. When he visited the Teen Grid, James Paul Gee was asked about gaming addiction, and primarily focussed on the potential benefits of gaming in his answer. Then there was a question on the SLED mailing list asking whether getting students to work in Second Life was putting them at risk. This last raised some debate about gaming addiction, my contribution was this (some editing):</p>
<p><span id="more-153"></span><br />
I haven&#8217;t seen addiction to Second Life as a <span class="st">problem</span> with my own small number of students. owever, I have known of cases where students developed problems because of the mount of hours spent playing MMO games. I&#8217;ve also chatted to people who claim to spend around 12 hours a day in Second Life (and not for real-life work either).</p>
<p>In respect of MMOs, I&#8217;ve had at least one student who failed his course and lost contact with all his real-life friends through an inability to self-regulate the hours spent in Eve Online. He neither came to classes nor socialised with any of his friends or room-mates. Instead he spent all day, every day, playing Eve Online.</p>
<p>At the same time, Eve is an incredible social space&#8230; there is no doubt he was engaged with other people and socialising. You might even be able to argue that he was learning stuff too &#8211; although clearly not what he had enrolled in university to learn. However he was also isolating himself in the real world and putting his future well-being and health at risk. Am I wrong to think that he had a <span class="st">problem</span> <span class="st">gaming</span> habit?</p>
<p>Do people think that similar problems are not possible with SL? Re the phone analogy <em>(someone had posted a question on whether we would consider someone to be </em>addicted <em>to the phone if they spent a long time using it)</em>. If someone spent so long on the phone that they were unable to hold a job or maintain a significant in-person relationship then I <em>would</em> think they have a <span class="st">problem</span>.</p>
<p>June 2007 PC Gamer (UK edition, Issue 175) has an extended feature on <span class="st">problem</span> <span class="st">gaming</span>, well worth a read. Given that one of the leading games magazines can conclude that &#8220;Denying the existence of, or ignoring the consequences of <span class="st">gaming</span> addiction can only harm those who suffer&#8221;, I don&#8217;t think we should deny the possibility of similar problems with SL. It doesn&#8217;t mean that problems are common, likely or typical&#8230; but for some they do exist.</p>
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