Category Archives: Game Development

Vacancy: Lecturer in Intelligent Systems at UWS

There is a current vacancy in Intelligent Systems at the University of the West of Scotland – the application deadline is the coming Friday, 25th October 2013.

More details can be found here.

Some points to note: An interest in games is desirable. The university runs a Skillset and BCS accredited course ‘Computer Games Technology’ which focuses on the programming side of game development – with four years of C++, maths and physics all being key parts of the degree programme. While teaching onto the CGT course is not necessarily part of the post, the course does include a Game AI class, so getting an appointee with an interest in games would definitely be positive from the viewpoint of the CGT course. CGT is also a member of the PlayStation First scheme, which means that we have access to PlayStation hardware and developer networks.

While the job title is ‘lecturer’, as per most modern academic appointments research record will likely be an important deciding factor. For those used to the North American system, the title ‘Lecturer’ in the UK is roughly the equivalent of an Assistant Professor.


Learning to code – local, national, international, online

I learned about yet another coding/computing for kids thing today… the South East Scotland ComputerXPlorers, part of what seems to be an international franchise operation of local programming clubs & in-school learning for kids. Looking round the business side of the site, the franchise business aspect is very clear, but it looks like the school and after school activities they do are reasonably well designed and planned – covering the likes of Scratch programming and computer animation.

This gets added to a bunch of other computing/coding for kids things…

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Danger! Gamification!

Today I was speaking at the Learning through Gaming event at Dundee College, part of the Festival of Dangerous ideas organised by the College Development Network. Gerry Dougan asked me if I wanted to talk about Gamification, and as I have fairly strong dislike for the term I readily agreed!

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Programming – Women’s Work

Following on from a heated debate online yesterday I thought I would post about why promoting careers in computer science/programming/science to under-represented groups is necessary and worthwhile. As it happens, this also comes as Chi Onwurah, MP for Newcastly-Upon-Tyne, has called for greater gender equality in the games industry (as detailed here).

Expect a graph and lots of footnotes…

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PostDoc Research Fellow – Serious Games

My colleague Thomas Connolly has a vacancy for a post-doc research fellow in serious games… advert and application details below….

University of the West of Scotland

Faculty of Science & Technology – School of Computing

Post-Doctoral Research Fellow (Computer Games/Serious Games)

£32,901 to £39,257 (Fixed Term for 2 Years)                                    Paisley Campus

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Scratch 2 and Snap/BYOB 4

Scratch 2 is now in beta, here.

Great timing, as just after a whole load of teacher resources for Scratch get published (CAS RPi manual, and RSE packs), Scratch 2.0 gets announced with a range of very useful additions to the language. More on this – and another version of Scratch with procedures – below.

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CFP: IEEE International Games Innovation Conference, September 2013, Vancouver

September 23-25, 2013, Vancouver, Canada

Call for Papers

Conference Theme: Designing for Play, Education, Health, Training, Social Change, and Gamification

The IEEE Consumer Electronics Society is pleased to announce the Fifth International Games Innovation Conference. Continuing the tradition that began in London 2009, to Hong Kong in 2010, and extended to Orange, CA, USA in 2011 and Rochester in 2012, this conference is a platform for disseminating academic peer-reviewed papers and industry innovation papers that describe innovative research and development and implementation of game technologies. Participation from academia, industry and government are welcome. We are soliciting the following type of papers:

For Academic Style Peer Review:
Short papers (4 pages)
Long papers (5-8 pages)

For Industrial Strength Work:
Papers on practical aspects of game technology (2 pages or 10 slides)


Posters, panels, and workshops (2 pages).

Papers (abstract, main text, figures, and references) or slides (for work from industry) or short papers (for posters, panels, and workshops) should be submitted to

Paper submission deadline: May 1, 2013

Game Blocks – Scratch based game & narrative development tool

The introductory programming environment Scratch has rightly become quite popular globally as a fun way to introduce children to programming concepts and software development. BYOB is a UC Berkeley derivative that adds the ability to create reusable ‘blocks’ (functions), a feature missing in Scratch.
Now building on top of that, Sheldon Pacotti has released Game Blocks, a tool intended to support a class in writing and narrative design for games.

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