Games:Edu 2010 roundup

I haven’t managed to make it to a Games:Edu event till now (the events previously had a tendency to clash with my vacations, and I sometimes get tired of travelling during the course of the year). I greatly enjoyed today’s (well yesterdays – posting this just after midnight) event however – and was happy to see that there was actually a lot of agreement between industry representatives and academics during the course of the day. In particular, a number of speakers (myself included) emphasised the need for group projects that help develop team work skills, and open-ended projects which give room for the best students to excel. How we do this while also supporting students who are not excelling was one issue that was discussed – without a definitive answer.

I’ll post my own presentation soon – my keynote was on the challenges facing games education in universities in the UK – most of which are actually challenges facing the whole sector in the UK. I even got to include my “University of Somewhere” org chart – featuring the Dept. of Innovation Prevention. This particular slide had a very good response, and discussion during tea breaks confirmed previous reports that such a department seems to exist in most universities.

University Org Chart: Dept of Innovation Prevention
The programme was nicely balanced, with some discussion on teaching game development in schools and FE (courtesy of David Brockbank), alongside a number of university and industry speakers.

A late addition to the programme, Mike Reddy discussed paizogogy – the pedagogy of making games. This builds on Papert’s constructionism, and in an engaging talk (sat next to Mike, I was impressed as he developed his game-art homage graphics immediately prior to his presentation) Mike challenged us to spend more time creating games ourselves – using cards, paper, boards or possibly even computers. Can’t say I’m not tempted.

Saint John-Walker from Skillset encouraged universities to apply for accreditation – and to initiate discussion with Skillset if they are interested. Don’t let fear of failure hold you back was his message. This talk was nicely balanced by a presentation from Michael Powell (De Montfort University) who gave an engaging talk on the challenges of applying for (and obtaining) Skillset accreditation. This brought back some memories and really emphasised one of the challenges I identified – the paper mountain facing lecturers and course leaders.

Carol Clark outlined the RealTimeWorlds approach to mentoring new graduate employees. The emphasis here was on learning by doing and becoming a member of the team. This idea of teaching game developers by placing them into effective communities of practice (to put an academic spin on it) seemed to be one of the main themes of the day – as these ideas recurred in several talks. Including Grant Clarke’s. Grant leads the Abertay Master of Professional Practice course – in which students work as members of their own game development teams in a studio setting.

Finally, Maria Stukoff of Sony Computer Entertainment Europe outlined the current PlayStation Edu schemes and opportunities – most exciting of which is that universities can now apply for the same PS3 DevKits as used in industry – no longer any need to rely on PS3 Linux (with its many limitations) for courses wanting to explore developing for the Cell processor and PS3 hardware. Included in this is the cross-platform Phyre engine and access to the PS Dev network. The costs are such that I wouldn’t expect many places to establish a full lab of 20 PS3 DevKits, but with shared access it should be possible to integrate into console development modules with just a few machines. Fingers crossed we can free up some money from our budgets to get a few of these soon…

Innovation In Application Development

Writing today at the Innovation in Application Development event in Stirling, put together by Scotland’s Colleges (formerly SFEU). Just now Nigel Kennington is demonstrating using Alice to teach programming, and discussing what aspects of computer programming can be taught with Alice. He’s had a very good experience in the lower levels – with much higher engagement from students.

Next up is a demonstration of using XNA, and this morning there were a pair of Apple talks on iPhone development. I’ll be closing the day talking about teaching programming with scripting in Second Life and OpenSim. As this talk is for colleges where many students will be under 18, I’ll be focussing on OpenSim. I was going to use Tony Hirst’s feedshow but it seems to be broken – but you can grab the ‘presentation’ part of my talk (I’ll try to spend more time actually *in* OpenSim, showing how it works, and what can be done) from delicious here:

http://delicious.com/djlivi/IIAD?setcount=15

10th HEA ICS programming workshop

(After a number of slow months with few posts, March looks a lot busier as I try to get back into the habit of keeping notes!)

The Higher Education Academy’s subject centre in Information and Computer Science is holding it’s 10th workshop on teaching programming at the end of March in Brighton. Details on the workshop here.

The afternoon of the workshop is heavily loaded with presentations related to the use of game based learning, and learning through game development – the final three presentations being:

Michaela Black – Successful Game Based Learning for Programming

Colin Price – Learning and Teaching Programming using the Unreal Tournament Game Engine

Kent McClymond – Teaching and Learning Programming Through Computer Games

Places are still available if you want to attend. I won’t be there, sadly, but I’ll be checking back after the 30th – the HEA ICS usually put presentation materials online.

Innovation in Application Development – Teaching Programming in FE

The Scottish Further Education Unit are organising the Innovation in Application Development event on the 1st of April in Stirling:

Scotland’s Colleges, in association with representatives from Apple and colleges in Scotland are hosting this awareness raising event.  The morning sessions will look at the use of Apple application development tools within current programmes and the potential for integrating development of iPhone apps into curriculum delivery.

In the afternoon, there will be sessions on Alice programming, Xbox / XNA Games studio programming and Second Life programming.  As well as an opportunity to consider innovation in the delivery of programming within the curriculum, it is also an opportunity to network with colleagues from across the sector regarding the use of these applications.

Presentations will cover iPhone development, using Alice (the Java 3D storytelling and game making engine) and more. I’ll be there also, talking about using Second Life and/or OpenSim as a platform for teaching programming. The whole event is free – register online and get yourself to Stirling!

Computer Programming as Digital Literacy

If the so-called ‘Digital Natives’ don’t know how to program a computer, are they really digitally literate? In his blog, Tony Forster presents an “argument for the authoring of interactive or programmable multimedia as an important meta-literacy skill.”  It’s a good start to this particular discussion, I think.

Certainly, in traditional schooling literacy is not just about reading – it is also about authoring. With digital literacy, in writing blogs or posting videos to YouTube students are using digital technologies while authoring written or visual content. They are acting as consumers of digital technology while producing content. Full digital literacy requires the ability to create new interactive experiences – i.e. programming. This view is also presented by Mitch Resnick et. al. in their recent paper for CACM:

Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., et al. (2009). Scratch: programming for all. Commun. ACM, 52(11), 60-67. doi: 10.1145/1592761.1592779

Yamake – game maker for Nokia mobile phones

It was surely only a matter of time…

Yamake is a groundbreaking new game for the N-Gage platform. Players can make, play and share games that are customized using user-generated multimedia content, and we are proud to be pioneering this new way of playing,” said Dr Mark Ollila, Director of Technology and Strategy and Head of Games Publishing, Nokia. “This is exactly what the future of mobile gaming should be about – creating games that you love and want to play, then sharing them with other players.”

Images and details still a little thin on the ground, but Jon Jordan had a go over at Pocket Gamer. Didn’t get a chance to actually try out the game creation side of it though, which is the bit I’m most interested in. There is some suspicion that the game making activities will be quite tightly constrained and fairly limited. For example, puzzle games such as jig-saws and sliding puzzles simply ask you to add your own image. Other game types include ‘Top Trumps’ card games, crosswords and quizzes. So probably not very open in terms of creating novel gameplay, but there could still be a fair amount of  classroom potential in a tool like this…

Links for today

Who plays, how much and why?

Dmitri Williams, Nick Yee and colleagues have published the first results from a Sony Online supported study into Everquest 2 players. With a rare item gift in-game for participants, the survey had a very large response – and the team also have been looking at a huge range of in-game data.

North  Carolina High Schools to Pilot Game Development Based Learning for Science

“Ideally, our goal is that students will create educational games that appeal to their counterparts so that teachers can then integrate those games into their classrooms,”

Upgrade: Technology-Enhanced Learning

The new issue of UPGRADE is now online, a special issue on Technology-Enhanced Learning. Quite a few interesting papers, two on game-technology for learning which I mention here.

Pablo Moreno-Ger and co-authors consider “Game-Based Learning in e-Learning Environments”, and present <e-Adventure>, an authoring system for educational graphic adventure games. The games created using <e-Adventure> can ten be integrated into standard web-based Virtual Learning Environments (VLEs) using the IMS Learning Design standard.

Another paper considers a different approach to integrating VLEs and game-based technologies… its a paper on Sloodle, by Jeremy Kemp and myself. (And there is another paper discussing an implementation of Moodle to support 30,000 plus users, of interest to Moodler’s out there…)

All papers are also available in Spanish in the print edition of Novatica – and will hopefully be available online soon.

Scratch for Second Life

What it says… Eric Rosenbaum at MIT (where Scratch, the programming environment for children, is developed) has put together Scratch for Second Life – allowing the creation of LSL scripts via the Scratch system of drag-and-drop blocks.

Put this together with classes in Teen Second Life, and suddenly programming in Second Life becomes a whole lot more accessible!

Great work.

Education for Industry?

My colleague John Sutherland (who amongst other things founded the first games industry specific degrees while at a former employer) has started a new blog, Akademos Gamer. In his opening post he considers the relationship between universities and employers (specifically in relation to the games industry).

You can catch John’s biog here, on his home page.

I found his experience of Skillset accreditation (at a previous employer) different to my own at least. I recall some deliberation here on whether to apply – as it seemed like a lot of work with an uncertain outcome. In brief, teaching staff and line managers met and discussed what was required. I drafted one of the sections, and reviewed what paperwork we would need to put together. We met again, decided to proceed and shared out responsibilities for the final proposal. As a group we managed to put it all together, just in time.

When the accreditation panel did visit, they certainly gave the impression that they needed to be convinced – no sign of it being a mere formality. When we got notification that we had accreditation, we were very relieved!