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<channel>
	<title>Learning Games &#187; Education</title>
	<atom:link href="http://lg.dlivingstone.com/category/education/feed/" rel="self" type="application/rss+xml" />
	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
	<lastBuildDate>Thu, 02 Feb 2012 12:35:49 +0000</lastBuildDate>
	<language>en</language>
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		<title>Complete free online course text books</title>
		<link>http://lg.dlivingstone.com/2012/02/02/complete-free-online-course-text-books/</link>
		<comments>http://lg.dlivingstone.com/2012/02/02/complete-free-online-course-text-books/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:35:49 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[OER]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1077</guid>
		<description><![CDATA[I have OLDaily to thank for discovering this excellent resource&#8230; Saylor.org are building a library of high-quality free online texts for a wide range of university courses. These all follow US based curricula outlines, but of course most will be equally useful anywhere in the world. The courses are arranged and grouped according to degree [...]]]></description>
			<content:encoded><![CDATA[<p>I have <a title="OLDaily" href="http://www.downes.ca/archive/12/01_31_news_OLDaily.htm">OLDaily </a>to thank for discovering this excellent resource&#8230;</p>
<p><a title="Saylor.org" href="http://www.saylor.org/">Saylor.org</a> are building a library of high-quality free online texts for a wide range of university courses. These all follow US based curricula outlines, but of course most will be equally useful anywhere in the world. The courses are arranged and grouped according to degree subject areas. So, for example, substantial progress has been made towards a complete set of texts for <a title="Saylor.org: Computer Science" href="http://www.saylor.org/majors/computer-science/">Computer Science</a> degree level education.</p>
<p>There is also a current text-book writing competition, the <a title="Open Textbook Challenge" href="http://www.saylor.org/otc/">Open Textbook Challenge</a>, with prizes of $20,000 for accepted texts &#8211; and a number of <a title="Saylor.org vacancies" href="http://www.saylor.org/employment/">job vacancies</a>. I&#8217;d be very tempted to apply other than the requirement to attend monthly meetings in Washington D.C. (a big commute from Scotland!)</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bye Bye ICT&#8230; Hello CS</title>
		<link>http://lg.dlivingstone.com/2012/01/11/bye-bye-ict-hello-cs/</link>
		<comments>http://lg.dlivingstone.com/2012/01/11/bye-bye-ict-hello-cs/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 21:32:40 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ICT]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1066</guid>
		<description><![CDATA[As covered on every news site (e.g. BBC) and every blog everywhere&#8230; schools in England will be dropping ICT (Information &#38; Communication Technology, or &#8216;How to use office software and send email&#8217; as it was generally taught) and introducing Computer Science &#8211; including programming and software development &#8211; in its place. It seems that even [...]]]></description>
			<content:encoded><![CDATA[<p>As covered on every news site (e.g. <a title="School ICT to be replaced by computer science programme" href="http://www.bbc.co.uk/news/education-16493929">BBC</a>) and every blog everywhere&#8230; schools in England will be dropping ICT (Information &amp; Communication Technology, or &#8216;How to use office software and send email&#8217; as it was generally taught) and introducing Computer Science &#8211; including programming and software development &#8211; in its place. It seems that even Michael Gove can get things right sometimes.</p>
<p>Of course, software development (including game development) is already part of the Scottish Curriculum for Excellence &#8211; but the greater challenge comes with developing teacher skills and knowledge and getting the technology in place to support the curriculum. According the <a title="Ian Livingstone on ICT in schools" href="http://news.bbc.co.uk/today/hi/today/newsid_9675000/9675420.stm">Ian Livingstone interview on Today</a>, only 3 of 28,000 qualifying teachers in England in 2010 had Computing Science degrees (seems a dubious statistic myself, not sure what the origin of the stat is), so there will be significant need to support and develop teacher expertise. If schools are merely given the <em>option</em> of including programming, then relatively few may benefit from what has been announced as a very major shake-up.</p>
<p>I&#8217;ll leave final words to Prof Steve Furber (who as one of the creators of the BBC Computer, was responsible for the introducing many British school children to programming in schools):</p>
<blockquote><p>&#8220;We look forward to hearing more about how the government intends to support non-specialist teachers who make up the majority of the workforce in delivering an excellent ICT education without official guidance on lesson content,&#8221;</p></blockquote>
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		<item>
		<title>The cost of free (schools)</title>
		<link>http://lg.dlivingstone.com/2012/01/07/the-cost-of-free-schools/</link>
		<comments>http://lg.dlivingstone.com/2012/01/07/the-cost-of-free-schools/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 22:34:53 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Charter Schools]]></category>
		<category><![CDATA[Free schools]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1048</guid>
		<description><![CDATA[Public schools in the UK and elsewhere face many challenges including, but not limited to shortages of funding and problems with low attaining students &#8211; particularly those from disadvantaged backgrounds. Faced with deep problems in public schooling there are two basic approaches that can be followed by organisations (including governments) and/or parents: try to improve [...]]]></description>
			<content:encoded><![CDATA[<p>Public schools in the UK and elsewhere face many challenges including, but not limited to shortages of funding and problems with low attaining students &#8211; particularly those from disadvantaged backgrounds. Faced with deep problems in public schooling there are two basic approaches that can be followed by organisations (including governments) and/or parents:</p>
<ul>
<li>try to improve public schools (state schools, in UK terms)</li>
<li>do something different</li>
</ul>
<p><span id="more-1048"></span></p>
<p>&#8216;Do something different&#8217; includes the likes of charter schools in the US or &#8216;free schools&#8217; in the UK, voucher schemes and home-schooling. Fundamentally, what these all have in common is reducing support for public schooling and taking away from efforts to improve publicly funded schooling for all. I have no objection to someone withdrawing their children from public schooling and sending them through a suitably accredited/inspected/approved school as an alternative &#8211; as long as they pay for it themselves. The funds raised by government shouldn&#8217;t be diverted from public schools. Any shift of funding is effectively government support for disintegrating and dismembering the public school system.</p>
<p>By these terms, the current UK government&#8217;s policy (does not apply in Scotland, thank goodness!) is clearly going to be harmful to the public school system (<a title="Free schools 'will not boost access to good schools'" href="http://www.bbc.co.uk/news/education-16441187">via BBC</a>):</p>
<blockquote><p>&#8220;&#8230;parents very dissatisfied with their state school can opt out and set up their own school.&#8221;</p>
<p>&#8220;But there are two reasons why free schools are unlikely to  be the best answer to this. First, there are very significant set-up  costs, both in time and energy from the founders, but also in the  straightforward sense of acquiring premises.</p>
<p>&#8220;While currently these are being generously funded by the government, this cannot continue if the policy matures and spreads.&#8221;</p></blockquote>
<p>Money and time are spent on creating new schools where there are schools already. A public school with poor-to-middling performance sees a number of its students disappear, perhaps the better performing students with the pushier parents. With fewer students there will be less funding &#8211; and probably an even higher proportion of problem/disadvantaged students than before. Things are not looking good for the public school. The free school presumably benefits (at least initially) from much higher levels of parental involvement and the additional government funds. Involvement and funding that could have been used to improve the existing school instead.</p>
<p>Frankly, this is ideologically driven nonsense.</p>
<p>In all of this, the push from the government to shift schools from public schools funded through their local authority to directly funded academies is even more ridiculous. Michael Gove recently used extremely inflammatory language, claiming that critics of the academies program are &#8220;<a title="Gove attacks critics as being 'Happy with failure'" href="http://www.bbc.co.uk/news/education-16409940">happy with failure</a>&#8220;. This is clearly offensive when some of those critics are parents who don&#8217;t want very disruptive changes imposed on the schools their children go to without very good reason.</p>
<p>Indeed, like charter schools in the US, the evidence on whether academies improve schooling in the UK is very far from clear cut &#8211; as this helpful <a title="Academies fact check" href="http://blogs.channel4.com/factcheck/factcheck/8994">fact check summary</a> from Channel 4 shows. (See the <a title="Do Charter Schools Improve Student Achievement?" href="http://www.mathematica-mpr.com/publications/redirect_PubsDB.asp?strSite=PDFs/education/charterschools_WP.pdf">recent report from Mathematica Policy Research</a> for more on the impact of charter schools in the US).</p>
<p>In reality, the really significant difference between &#8216;normal&#8217; schools and academies are that</p>
<ul>
<li>academies have a little more power over selecting students (regular schools have to take everyone)</li>
<li>academies will be able to buy services on the open market, rather than through shared use of services provided (or procured) by local councils</li>
</ul>
<p>It seems to me that it is the second of these differences that is really driving the government here: while schools will remain publicly funded, they will increasingly be managed, maintained and supported by private companies making profit whether or not individual schools flourish or falter.</p>
<p>Charter schools, free schools and academies all play on parents&#8217; natural desire to get the best possible education for their own children, while ensuring that many more children are deprived of the best possible.</p>
]]></content:encoded>
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		<item>
		<title>CFP: Virtual Worlds III, July 2012, Paris (submissions: Jan 16th 2012)</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:08:19 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1035</guid>
		<description><![CDATA[Virtual Worlds III, 3-5 July, 2012, Paris, France http://www.virtual-worlds.net/vw2012/ Dear colleagues, We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense). Background A Virtual World can be defined as a computer-simulated environment with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Virtual Worlds III, 3-5 July, 2012, Paris, France</strong></p>
<p><a href="http://www.virtual-worlds.net/vw2012/" target="_blank">http://www.virtual-worlds.net/vw2012/</a></p>
<p><span id="more-1035"></span></p>
<p>Dear colleagues,</p>
<p>We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense).</p>
<p><strong>Background</strong></p>
<p><strong> </strong></p>
<p>A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both dimensions by synthesizing an entire digital universe. Their design and realization requires competency in various fields from Virtual Reality and Physics to Artificial Life and Ecology, Computer Graphics, High Performance Computing, and more.</p>
<p>Virtual Worlds have many applications in 3D simulation, computer games and online business. However, the approach is still broader and more fundamental. It also addresses the crucial problem of elucidating the constitutive principles by which large numbers of interacting elements can self-organize and produce emergent phenomena as they are observed in the natural world. Therefore the study of Virtual Worlds is particularly concerned with the formal basis of synthetic universes and offers a promising new way to contribute to the understanding of Nature and of complex systems in general.</p>
<p><strong>Subjects</strong></p>
<p><strong> </strong></p>
<p>Topics of interest for the conference include, but are not limited to:</p>
<p>&nbsp;</p>
<p><strong>Virtual World applications</strong></p>
<p>-           Video games and entertainment</p>
<p>-           Educational, medical and business solutions</p>
<p>-           Virtual economies</p>
<p>-           Social and philosophical implications</p>
<p>-           Virtual Worlds and Ecology</p>
<p><strong>Virtual World technologies</strong></p>
<p>-           High performance and low latency solutions</p>
<p><strong>Virtual and Augmented Reality</strong></p>
<p>-           “Avatarization”</p>
<p>-           Human-machine interfaces</p>
<p><strong>Virtual World fundamentals</strong></p>
<p>-           Artificial physics and chemistries</p>
<p>-           Complex systems, emergence, self-organization</p>
<p><strong>Artificial Life</strong></p>
<p>-           Artificial life and ecosystems</p>
<p>-           Evolution, co-evolution and adaptation</p>
<p>-           Collective intelligence, cooperation, communication</p>
<p><strong>Artificial creatures</strong></p>
<p>-           Avatars</p>
<p>-           Virtual creatures</p>
<p>-           Intelligent agents</p>
<p>-           Conversational agents</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Submissions</strong></p>
<p><strong> </strong></p>
<p>The Program Committee of VW’2012 is looking forward to high quality papers on substantial, original, and unpublished research.</p>
<p>Full papers may be submitted electronically from 16 October 2011 to 16 January 2012 via the conference website.</p>
<p>All submitted work will be assigned for double blind peer review. Authors of accepted papers will be asked to register to the conference and present their work.</p>
<p>&nbsp;</p>
<p>Papers must be submitted in LNCS format and be up to 10 pages in length including abstract, figures and references. Formatting instructions are available at :  <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">http</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">://</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">www</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">springer</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">com</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">/</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">lncs</a></p>
<p>Short papers (4 pages including abstract, figures and references) can also be submitted and selected ones will be presented as posters during demos session.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Artistic and technical demos are also welcome and can be submitted by contacting <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a> before 12 December 2011.</p>
<p>Final demos has to be set up before 05 May 2012.</p>
<p>&nbsp;</p>
<p><strong>Important Dates</strong></p>
<p><strong> </strong></p>
<p>Paper submission deadline:                16 January 2012</p>
<p>Notification of acceptance :                 05 March 2012</p>
<p>Early registration before :                    15 March 2012</p>
<p>Final paper deadline:                          05 April 2012</p>
<p>Conference days :                               03 July to 05 July 2012</p>
<p>&nbsp;</p>
<p><strong>Demos and Posters </strong></p>
<p><strong> </strong></p>
<p>Short Paper submission deadline:     16 January 2012</p>
<p>Notification of acceptance :                05 March 2012</p>
<p>Early registration before :                   15 March 2012</p>
<p>Final poster and demo deadline:        05 April 2012</p>
<p>&nbsp;</p>
<p>We look forward to welcoming you at the conference!</p>
<p>&nbsp;</p>
<h3>Steering Committee</h3>
<p>&nbsp;</p>
<p>- Alain Lioret,  Université Paris 8 (Chairman)</p>
<p>Contact : <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a></p>
<p>- Jean-Claude Heudin , Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">heudin</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">fr</a></p>
<p>- Stefan Bornhofen, EISTI (Co-chairman)</p>
<p>Contact : <a href="mailto:sb@eisti.fr" target="_blank">sb</a><a href="mailto:sb@eisti.fr" target="_blank">@</a><a href="mailto:sb@eisti.fr" target="_blank">eisti</a><a href="mailto:sb@eisti.fr" target="_blank">.</a><a href="mailto:sb@eisti.fr" target="_blank">fr</a></p>
<p>- Jean-Claude Torrel, Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">torrel</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">fr</a></p>
<p>&nbsp;</p>
<h3>Provisional Program Committee</h3>
<p>&nbsp;</p>
<p>Bruce Damer, DigitalSpace, USA</p>
<p>Jeffrey Ventrella, CDM, Vancouver, Canada</p>
<p>Sébastien Barot, Bioemco,  France</p>
<p>Evelyne Lutton, INRIA, France</p>
<p>Emmanuel Cayla, ESTP, France</p>
<p>Kevin Korb, Monash, Australia</p>
<p>Marc Métivier, Univ. Paris Descartes, France</p>
<p>Tom Barbalet, BIOTA, USA</p>
<p>Frederic Fol Leymarie , University of London, GB</p>
<p>Pierre Berger, Paris ACM Siggraph, France</p>
<p>Penousal Machado, University of Coimbra, Portugal</p>
<p>Jon Mc Cormack, Monash, Australia</p>
<p>Maciej Komosinski, Poznan University, Poland</p>
<p>Mathew Lewis, Ohio State University, USA</p>
<p>Robyn Taylor, Alberta, Canada</p>
<p>Simon Richir, Ensam Angers, France</p>
<p>Marc Ebner, Univ. Tübingen, Germany</p>
<p>Gerald de Jong, Darwin @Home, USA</p>
<p>Joseph Nechvatal,  BIOTA, France</p>
<p>Alan Dorin, Monash, Australia</p>
<p>Daniel Thalmann, EPFL, Suisse</p>
<p>Nadia Magnenat-Thalmann, Miralab, Suisse</p>
<p>Tatsuo Unemi, Tokyo, Japan</p>
<p>Leonel Moura, Portugal</p>
<p>Joseph Nechvatal, School of Visual Arts, USA</p>
]]></content:encoded>
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		<title>Cypris Chat at the Global Education Conference</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:00:30 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1031</guid>
		<description><![CDATA[I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL): **Please Twit, share, post, or 1+ the following to help me promote virtual world language [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL):</p>
<p>**Please  Twit, share, post, or 1+ the following to help me promote virtual world  language learning. Thank you so much! On with the show!**</p>
<p>I will be presenting at a fairly major international <strong>online </strong>conference  next week and thought I would pass on this information to you. Many of  you are aware I have been researching ways to use virtual worlds like  Second Life for language learning. In the past few years I have grown my  community, Cypris Chat (<a href="http://cyprischat.org/" target="_blank">http://cyprischat.org</a>),  to over 500 active members from more than 40 countries. The conference I  will be presenting at is focused on global awareness and education. I  think it will be very exciting to show how a community like <strong>Cypris Chat</strong> has brought the world together with one main goal in mind, to learn or  teach English. I hope this presentation will help promote this fantastic  medium for educating students.</p>
<p><strong>WHEN:</strong> Tuesday, November 15<sup>th</sup> from 10:00pm to 11:00pm JST – 1:00pm &#8211; 2:00pm GMT</p>
<p><strong>WHERE:</strong> Blackboard Collaborate link will be provided here on the 15<sup>th</sup>: <a href="http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1" target="_blank">http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1</a> Please find my presentation in your time zone (Cypris Chat) I will be  on Facebook during the presentation. Cypris Chat members can help you on  our Facebook group page and chat channel here: <a href="http://www.facebook.com/groups/58820483559/" target="_blank">http://www.facebook.com/groups/58820483559/</a></p>
<p><span id="more-1031"></span></p>
<p><strong>CONFERENCE INFORMATION</strong></p>
<p><strong>The 2011 Global Education Conference will be held November 14 &#8211; 18</strong>,  online and free. Sessions will take place in multiple time zones and  multiple languages over the five days. The 2010 Global Education  Conference had 15,028 unique logins and presentations from 62 countries.</p>
<p>To be kept informed of the latest conference news and updates, please <a href="http://globaleducation.ning.com/main/authorization/signUp?" target="_blank"><strong>join this network</strong></a>. The sessions schedule is now live and available in multiple time zones <a href="http://globaleducation.ning.com/page/2011-sessions-and-schedule" target="_blank"><strong>HERE</strong></a>.</p>
<p><a href="http://globaleducation.ning.com/" target="_blank">http://globaleducation.ning.com</a> (Notice the featured discussions. Mine is featured…wow)</p>
<p>Over 5,000 registered attendees. Hundreds of presenters over five days. 19 keynote speakers.</p>
<p>The  conference sessions are being held in Blackboard Collaborate (formerly  Elluminate), and can be accessed live from any personal computer. (All  sessions will also be recorded and posted quickly after the conference.)  All sessions are free to attend, and the links to the sessions will go  live in the schedule when the conference starts.</p>
<p>To check that your computer is ready for Blackboard Collaborate, please click <a href="http://support.blackboardcollaborate.com/ics/support/default.asp?deptID=8336&amp;task=knowledge&amp;questionID=1473" target="_blank"><strong>here</strong></a>.  &#8220;Step 1&#8243; will indicate if you have a version of Java that is  compatible, and then &#8220;Step 2&#8243; lets you actually go into a test session.  We encourage you to do this in advance of the conference. If you have  any difficulties, you can ask for help in the <a href="http://www.wecollaborate.com/" target="_blank"><strong>WeCollaborate.com</strong></a> user community.</p>
<p>&nbsp;</p>
<p><strong>MY (rough) PRESENTATION PROPOSAL</strong></p>
<p>Session Title: Cypris Chat &#8211; Virtual World English Learning Community in Second Life</p>
<p>Session Strand (use the &#8220;tag&#8221;): 2011Teachers</p>
<p>Language in Which You Will Present: English</p>
<p>Your Name and Title: Mike McKay / Professor Merryman &#8211; Adjunct English Professor</p>
<p>Your Library, School, or Organization Name: Mukogawa Women&#8217;s University</p>
<p>Name(s) of Co-Presenter(s):</p>
<p>Session Description: Cypris Chat is a not-for-profit English learning community based in the virtual world of Second Life (<a href="http://secondlife.com/" target="_blank">http://secondlife.com</a>). Visit my YouTube channel (<a href="http://www.youtube.com/user/SLmerryman" target="_blank">http://www.youtube.com/user/SLmerryman</a>)  to see videos which describe the community in detail. We have over 500  active members from more than 40 countries. The purpose of our community  is to show how virtual worlds can make language learning immersive and  real. We provide an environment which is friendly, safe, anonymous and  interactive making it the perfect environment for experimenting with the  language. Friendships and relationships have developed that will last a  lifetime which shows that such a concept changes lives. This community  certainly proves that global communication can be helped through the use  of technology. Come learn more about what we do and why we do it.</p>
<p>Area of the World from Which You Will Present: Japan</p>
<p>Your  Bio: Mike McKay (aka Professor Merryman) is an adjunct professor of  English at Mukogawa Women&#8217;s university in Nishinomiya, Japan. He is an  American expat and holds a Master of Education with an emphasis in  Technology. His research is focused on providing his students with more  realistic opportunities for learning and practicing English. Technology  has proven to be the best medium for him based on the fact that living  in another English speaking country is simply not feasible. He hopes to  bring the world to Japan and provide learners of all ages, young and  old, with a place to learn, explore, live and enjoy in English. The  results of his research could be applied to all languages. His  presentation is meant to share his experiences and what one could do to  begin learning about this wonderful teaching medium.</p>
<p>Link to GlobalEdCon11 Session Proposal (full URL with http://): <a href="http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second" target="_blank">http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second</a></p>
<p>Target Audience: Educators, Educational Technologists, Teachers, Parents, Secondary+ Students, Language Learners</p>
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		<title>European Immersive Education Summit &#8211; Madrid 28-29 Nov</title>
		<link>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/</link>
		<comments>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 16:14:08 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[iED]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1020</guid>
		<description><![CDATA[Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!) The important dates are: Paper submission: 30th September 2011 Notification of acceptance: 14th October 2011 Final paper [...]]]></description>
			<content:encoded><![CDATA[<p>Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!)</p>
<p>The important dates are:</p>
<ul>
<li>Paper submission: 30th September 2011</li>
<li>Notification of acceptance: 14th October 2011</li>
<li>Final paper submission: 28th October 2011</li>
<li>Summit: 28th-29th November 2011</li>
</ul>
<p>Topics of Interest include, but are not limited to, the following:</p>
<ul>
<li>Blended/Hybrid learning</li>
<li>Personalised learning</li>
<li>Intelligent agents in learning</li>
<li>Edutainment &amp; Game-Based Learning</li>
<li>Location-based and contextual learning</li>
<li>Immersive Educational technology markets &amp; challenges</li>
<li>Virtual and mixed-reality for education</li>
<li>Educational software/hardware</li>
<li>Intelligent classroom</li>
<li>Virtual laboratories and tools</li>
<li>Pedagogy for the Internet Age</li>
<li>Innovations in the teaching laboratory</li>
<li>Student assessment in high-tech teaching environments</li>
<li>Cultural dimensions of educational technology</li>
<li>Educational technology innovations</li>
<li>Social/Collaborative learning</li>
<li>Smart educational environment</li>
<li>Teaching strategies to maximise benefits of emerging technology</li>
<li>Future research issues for Immersive Education</li>
</ul>
<p>More details on the <a title="iED call for papers" href="http://europe.immersiveeducation.org/events/ied-europe-summit">call for papers page</a>.</p>
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		<title>Tranforming Assessment</title>
		<link>http://lg.dlivingstone.com/2011/08/29/tranforming-assessment/</link>
		<comments>http://lg.dlivingstone.com/2011/08/29/tranforming-assessment/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 11:34:32 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Assessment]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1006</guid>
		<description><![CDATA[The new season of online presentations on Transforming Assessment continues on the 7th of September with a presentation on &#8220;Stealth assessment: embedded evidence-based assessment in games&#8221; from Valerie Shute During gameplay, students naturally produce rich sequences of actions while performing complex tasks, drawing on a variety of competencies. Evidence needed to assess the competencies is [...]]]></description>
			<content:encoded><![CDATA[<p>The new season of online presentations on Transforming Assessment continues on the 7th of September with a presentation on &#8220;Stealth assessment: embedded evidence-based assessment in games&#8221; from Valerie Shute</p>
<blockquote><p>During gameplay, students naturally produce rich sequences of actions while performing complex tasks, drawing on a variety of competencies. Evidence needed to assess the competencies is thus provided by the players&#8217; interactions with the game itself (i.e., the processes of play), which can be contrasted with the end product(s) of an activity—the norm in educational environments.</p>
<p>This presentation will describe the design and development of evidence-based assessments (embedded in a game) to measure 21st Century competencies. When embedded assessments are so seamlessly woven into the fabric of the learning environment that they&#8217;re invisible, called &#8216;stealth assessment&#8217; (Shute, 2011; Shute, Ventura, Bauer, &amp; Zapata-Rivera, 2009). Stealth assessments within games provide a way to monitor a player’s current level on valued competencies. That information can then be used as the basis for support, such as adjusting the difficulty level of challenges or providing timely feedback. One to two examples of the approach will be provided, time permitting.</p>
<p>Audience members are encouraged to participate and contribute.</p></blockquote>
<p>More details, including link to local times for your time zone from the Transforming Assessment site: <a title="Transforming Assessment" href="http://www.transformingassessment.com/">http://www.transformingassessment.com/</a></p>
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		<title>Open Education: My Year</title>
		<link>http://lg.dlivingstone.com/2011/08/01/open-education-my-year/</link>
		<comments>http://lg.dlivingstone.com/2011/08/01/open-education-my-year/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 22:23:39 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[OER]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1003</guid>
		<description><![CDATA[Over the past couple of years I have become increasingly interested in Open Education Resources (OER). Though I have to admit that I often find the task of finding OER resources for use in my own classes more challenging than it should be &#8211; having to plough through pages of results from an Jorum search, [...]]]></description>
			<content:encoded><![CDATA[<p>Over the past couple of years I have become increasingly interested in Open Education Resources (OER). Though I have to admit that I often find the task of finding OER resources for use in my own classes more challenging than it should be &#8211; having to plough through pages of results from an <a title="JORUM" href="http://www.jorum.ac.uk/">Jorum</a> search, for example, looking for resources that actually match what I need for my class.</p>
<p>As far as releasing my own resources, over the past few years I&#8217;ve increasingly been posting Creative Commons licensed images and documents to Flickr, Scribd and Slideshare &#8211; though these are often related more to my research &amp; development work than my teaching. This year I finally took some steps towards sharing my teaching resources with the wider public.</p>
<p>My 3D graphics classes rely heavily on copyright material from books written by others &#8211; which makes it a challenge to share what I&#8217;ve been doing. This last year, however, I started a blog  on <a title="3d Game Dev" href="http://3dgamedev.wordpress.com/">3d game development</a> where I could post some of my own additional lab and lecture materials. The very first post on <a title="Getting started with GLTools" href="http://3dgamedev.wordpress.com/2010/10/01/freeglut/">Getting Started with GLTools</a> details how to install the required software. I included notes on getting the libraries to work with the latest version of Visual Studio in an embedded Scribd document &#8211; which has now been viewed over 6,000 times, while the linked zip files have been downloaded over 1,000 times. I had around 50 students in my graphics classes, so I&#8217;ve been able to reach 20 to 100 times as many people as I actually taught &#8211; simply by placing some of my materials online. I didn&#8217;t post the notes to a repository, in the vague hope that another tutor might find the materials and think them useful. Instead, I simply posted the materials online in the form most convenient to me and let other students, tutors, professionals, or whoever, find them however they might.</p>
<p>In the second semester I took over a first year Computing Systems class &#8211; this was a bit of a challenge as it required a substantial rewrite as the class had to be applicable to a much wider audience than previously. I wanted to provide much greater context and to make the material much more approachable and up to date. I looked to Jorum and existing text-books, but generally the available materials were aimed squarely at Computer Science and Engineering students &#8211; too much depth, not enough context &#8211; and it would have been a major task to revise the material to suit. Instead I opted to pick a very general book that had broad coverage of material and provide additional depth myself through tutorials, lab exercises and additional notes. This would still have been impossible without <a title="Wikipedia" href="http://en.wikipedia.org/wiki/Main_Page">Wikipedia </a>and <a title="Wikimedia Commons" href="http://commons.wikimedia.org/wiki/Main_Page">Wikimedia Commons</a>, which respectively provided a great deal of information for use in lectures and images for the presentations. I could also refer students to Wikipedia for further reading, rather than trying to fit everything into the lectures. The PowerPoints I created are currently available online <a title="Computing Systems, 2011" href="http://www.box.net/computingsystems">here</a>, while Screencasts are available <a title="Computing Systems screencasts" href="http://www.screencast.com/users/dlivingstone/folders/Computing%20Systems">here</a>. To be honest, I think there is a mass of room for improvement, but I was working to a very tight deadline &#8211; and I&#8217;m happy how well these materials and other changes to the class (including online formative and summative tests and SMS polling in class) were received by the students. In the module review feedback at the end of semester I received probably the highest praise and most positive response from any class I&#8217;ve taught&#8230; ever.</p>
<p>I may not have deposited any OER into any recognised repository, and I may have only made minimal use of the same, but in using open resources and in sharing what I&#8217;ve produced openly online, I made my life easier, improved the classes for my own students, and reached out to an audience well beyond my university campus. Not a bad result, all told.</p>
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		<title>Computer Games and Instruction</title>
		<link>http://lg.dlivingstone.com/2011/04/13/computer-games-and-instruction/</link>
		<comments>http://lg.dlivingstone.com/2011/04/13/computer-games-and-instruction/#comments</comments>
		<pubDate>Wed, 13 Apr 2011 08:47:16 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Teaching]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=944</guid>
		<description><![CDATA[Nothing for ages, then it all happens at once&#8230; My short piece for EDUCAUSE Review &#8220;Second Life is Dead. Long Live Second Life?&#8221; is now online. I&#8217;ve had a few emails from different folk, generally in agreement. No hate mail yet In the same week, I learned that Computer Games and Instruction, edited by Sigmund [...]]]></description>
			<content:encoded><![CDATA[<p>Nothing for ages, then it all happens at once&#8230;</p>
<p>My short piece for EDUCAUSE Review &#8220;<a title="Second Life is Dead, Long Live Second Life?" href="http://www.educause.edu/library/ERM11211">Second Life is Dead. Long Live Second Life?</a>&#8221; is now online. I&#8217;ve had a few emails from different folk, generally in agreement. No hate mail yet <img src='http://lg.dlivingstone.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>In the same week, I learned that <a title="Computer Games and Instruction" href="http://www.infoagepub.com/products/Computer-Games-and-Instruction">Computer Games and Instruction</a>, edited by Sigmund Tobias and JD Fletcher, is now available. I co-wrote a chapter in this book with Jon Richter on Multi-User Games and Learning &#8211; trying to encapsulate this broad, broad area in a single chapter, quite a challenge. The book also contains chapters by James Paul Gee, Chris Dede and Kurt Squire amongst others &#8211; so we are in very good company. I&#8217;m looking forward to receiving my own copy, but for now I have to settle for scanning the pages available via the Google-books preview (available from the book page, <a title="Computer Games and Instruction" href="http://www.infoagepub.com/products/Computer-Games-and-Instruction">here</a>)</p>
<p>Table of contents below.</p>
<p><span id="more-944"></span><strong>SECTION I: INTRODUCTION TO COMPUTER GAMES</strong></p>
<p><strong></strong> Introduction, <em>Sigmund  Tobias and J. D. Fletcher</em></p>
<p>Searching For the Fun in Learning: A Historical  Perspective on the Evolution of Educational Video Games, <em>Alex Games and Kurt  D. Squire</em></p>
<p>Using Video Games as Educational Tools in Healthcare, <em>Janis  A. Cannon-Bowers</em>, <em>Clint Bowers</em>, and <em>Katelyn Procci</em></p>
<p>After the  Revolution: Game-Informed Training in the U.S. Military, <em>Ralph Ernest Chatham</em></p>
<p>Multi-User Games and Learning: A Review of the Research, <em>Jonathon Richter</em> and <em>Daniel Livingstone</em>. <strong></strong></p>
<p><strong>SECTION II: REVIEW OF THE LITERATURE AND REACTIONS</strong></p>
<p><strong></strong> Review of Research on Computer Games, <em>Sigmund Tobias, J. D. Fletcher, David  Yun Dai,</em> and <em>Alexander P. Wind</em></p>
<p>Reflections on Empirical Evidence on  Games and Learning, <em>James Paul Gee</em></p>
<p>Developing a Research Agenda for Educational  Games and Simulations, <em>Chris Dede</em></p>
<p>Comments on Research Comparing Games  to Other Instructional Methods, <em>Marc Prensky</em></p>
<p><strong>SECTION III: COMPUTER  GAME ISSUES</strong></p>
<p><strong></strong>Multimedia Learning and Games, <em>Richard E. Mayer</em></p>
<p>Action  Game Play as a Tool to Enhance Perception, Attention and Cognition, <em>Ashley  F. Anderson</em> and<em> Daphne Bavelier</em></p>
<p>Developing an Electronic Game for  Vocabulary Learning: A Case Study, <em>Michael L. Kamil</em> and <em>Cheryl Taitague</em>.</p>
<p>Instructional Support in Games, <em>Henny Leemkuil</em> and <em>Ton de Jong</em></p>
<p>Implications of Constructivism for the Design and Use of Serious Games, <em>Jamie  R. Kirkley</em>, <em>Thomas M. Duffy</em>, <em>Sonny E. Kirkley</em>, and <em>Deborah  L. H. Kremer</em></p>
<p>Implications of Game Use for Explicit Instruction, <em>Putai  Jin</em> and <em>Renae Low</em></p>
<p>Cost Analysis in Assessing Games for Learning, <em>J.  D. Fletcher</em></p>
<p><em></em>Using Computer Games to Teach Adult Learners Problem Solving,  <em>Joan (Yuan-Chung) Lang</em> and <em>Harold F. O’Neil</em></p>
<p><em></em>Gender and Gaming,  <em>Elisabeth R. Hayes</em></p>
<p><em></em>Computer Games and Opportunity to Learn: Implications  for Teaching Students from Low Socioeconomic Backgrounds, <em>David Yun Dai</em> and <em>Alexander P. Wind</em></p>
<p><strong>SECTION IV: EVALUATION AND SUMMING UP</strong></p>
<p>Stealth  Assessment in Computer-Based Games to Support Learning, <em>Valerie J. Shute</em>.</p>
<p>Computer Games, Present and Future, <em>Sigmund Tobias and J. D. Fletcher</em>.</p>
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		<title>Policy Schizophrenia</title>
		<link>http://lg.dlivingstone.com/2011/01/12/policy-schizophenia/</link>
		<comments>http://lg.dlivingstone.com/2011/01/12/policy-schizophenia/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 23:52:44 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[ConDem]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=936</guid>
		<description><![CDATA[Am I alone in thinking that the ConDem education policies are fundamentally schizophrenic? This week we have the release of the new school league tables for England. These include the results and league rankings for the new English Baccalaureate which was only announced weeks ago. So schools are already being rated on a new system [...]]]></description>
			<content:encoded><![CDATA[<p>Am I alone in thinking that the ConDem education policies are fundamentally schizophrenic?</p>
<p>This week we have the release of the new school league tables for England. These include the results and league rankings for the new English Baccalaureate which was only announced weeks ago. So schools are already being rated on a new system which they have not been given any opportunity to prepare for. And what is this English Baccalaureate anyway? Well, its a set of different subjects &#8211; English, Math, one science, one modern language and either history or geography. If a student passes these five subjects, they have achieved the English Baccalaureate.</p>
<p>Many<a title="Baccalaureate league table plan angers heads" href="http://www.bbc.co.uk/news/education-12139650"> head teachers are unhappy</a> that the results of this arbitrary new qualification are already in the league table:</p>
<blockquote><p>ASCL&#8217;s Brian Lightman said: &#8220;We are in favour of a broad curriculum  and for as many pupils as possible to get into the best universities &#8211;  but education is not just about university entrance.</p>
<p>&#8220;This will devalue vocational education and marginalise it.&#8221;</p></blockquote>
<p>The selection of courses that count as a humanity for the Baccalaureate is very arbitrary &#8211; Religious Education, Music or Art don&#8217;t count. A very academic (non-vocational, non-creative) model is now being pushed for schools while at the same time David Willetts, Gove&#8217;s Conservative cabinet colleague, is promoting vocational education as an alternative to academic education for school leavers and considers that too many children may be going to university (e.g. <a title="Willetts keynote" href="http://www.bis.gov.uk/news/speeches/david-willetts-keynote-speech">here</a> and <a title="Willetts - University Challenge" href="http://www.bis.gov.uk/news/speeches/david-willetts-oxford-brookes-university-challenge">here</a>).</p>
<p>That there is no need for, and that government should not support, lots of (unneeded) humanities graduates is a recurring theme of <a title="How much for a university education" href="http://www.telegraph.co.uk/finance/personalfinance/8194206/How-much-will-you-pay-for-a-university-education.html">commentators in the Telegraph</a> &#8211; so why is history being given more importance as a school subject than art, at a time when creative arts (including animation) are a cornerstone of modern commerce and industry?</p>
<p>I watched <a title="Changing Education Paradigms" href="http://www.youtube.com/watch?v=zDZFcDGpL4U">this Ken Robinson video</a> again on YouTube. I wish Michael Gove would watch it and pay attention. But given <a title="Gove rebuffs criticism" href="http://www.bbc.co.uk/news/education-12171281">Gove&#8217;s brush off of similar complaints that his Baccalaureate undervalues creativity and art</a>, I doubt it would have any effect.</p>
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