Complete free online course text books

I have OLDaily to thank for discovering this excellent resource…

Saylor.org are building a library of high-quality free online texts for a wide range of university courses. These all follow US based curricula outlines, but of course most will be equally useful anywhere in the world. The courses are arranged and grouped according to degree subject areas. So, for example, substantial progress has been made towards a complete set of texts for Computer Science degree level education.

There is also a current text-book writing competition, the Open Textbook Challenge, with prizes of $20,000 for accepted texts – and a number of job vacancies. I’d be very tempted to apply other than the requirement to attend monthly meetings in Washington D.C. (a big commute from Scotland!)

Posted in Education, Learning, OER. No Comments »

Bye Bye ICT… Hello CS

As covered on every news site (e.g. BBC) and every blog everywhere… schools in England will be dropping ICT (Information & Communication Technology, or ‘How to use office software and send email’ as it was generally taught) and introducing Computer Science – including programming and software development – in its place. It seems that even Michael Gove can get things right sometimes.

Of course, software development (including game development) is already part of the Scottish Curriculum for Excellence – but the greater challenge comes with developing teacher skills and knowledge and getting the technology in place to support the curriculum. According the Ian Livingstone interview on Today, only 3 of 28,000 qualifying teachers in England in 2010 had Computing Science degrees (seems a dubious statistic myself, not sure what the origin of the stat is), so there will be significant need to support and develop teacher expertise. If schools are merely given the option of including programming, then relatively few may benefit from what has been announced as a very major shake-up.

I’ll leave final words to Prof Steve Furber (who as one of the creators of the BBC Computer, was responsible for the introducing many British school children to programming in schools):

“We look forward to hearing more about how the government intends to support non-specialist teachers who make up the majority of the workforce in delivering an excellent ICT education without official guidance on lesson content,”

The cost of free (schools)

Public schools in the UK and elsewhere face many challenges including, but not limited to shortages of funding and problems with low attaining students – particularly those from disadvantaged backgrounds. Faced with deep problems in public schooling there are two basic approaches that can be followed by organisations (including governments) and/or parents:

  • try to improve public schools (state schools, in UK terms)
  • do something different

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CFP: Virtual Worlds III, July 2012, Paris (submissions: Jan 16th 2012)

Virtual Worlds III, 3-5 July, 2012, Paris, France

http://www.virtual-worlds.net/vw2012/

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Cypris Chat at the Global Education Conference

I’ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL):

**Please Twit, share, post, or 1+ the following to help me promote virtual world language learning. Thank you so much! On with the show!**

I will be presenting at a fairly major international online conference next week and thought I would pass on this information to you. Many of you are aware I have been researching ways to use virtual worlds like Second Life for language learning. In the past few years I have grown my community, Cypris Chat (http://cyprischat.org), to over 500 active members from more than 40 countries. The conference I will be presenting at is focused on global awareness and education. I think it will be very exciting to show how a community like Cypris Chat has brought the world together with one main goal in mind, to learn or teach English. I hope this presentation will help promote this fantastic medium for educating students.

WHEN: Tuesday, November 15th from 10:00pm to 11:00pm JST – 1:00pm – 2:00pm GMT

WHERE: Blackboard Collaborate link will be provided here on the 15th: http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1 Please find my presentation in your time zone (Cypris Chat) I will be on Facebook during the presentation. Cypris Chat members can help you on our Facebook group page and chat channel here: http://www.facebook.com/groups/58820483559/

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European Immersive Education Summit – Madrid 28-29 Nov

Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!)

The important dates are:

  • Paper submission: 30th September 2011
  • Notification of acceptance: 14th October 2011
  • Final paper submission: 28th October 2011
  • Summit: 28th-29th November 2011

Topics of Interest include, but are not limited to, the following:

  • Blended/Hybrid learning
  • Personalised learning
  • Intelligent agents in learning
  • Edutainment & Game-Based Learning
  • Location-based and contextual learning
  • Immersive Educational technology markets & challenges
  • Virtual and mixed-reality for education
  • Educational software/hardware
  • Intelligent classroom
  • Virtual laboratories and tools
  • Pedagogy for the Internet Age
  • Innovations in the teaching laboratory
  • Student assessment in high-tech teaching environments
  • Cultural dimensions of educational technology
  • Educational technology innovations
  • Social/Collaborative learning
  • Smart educational environment
  • Teaching strategies to maximise benefits of emerging technology
  • Future research issues for Immersive Education

More details on the call for papers page.

Tranforming Assessment

The new season of online presentations on Transforming Assessment continues on the 7th of September with a presentation on “Stealth assessment: embedded evidence-based assessment in games” from Valerie Shute

During gameplay, students naturally produce rich sequences of actions while performing complex tasks, drawing on a variety of competencies. Evidence needed to assess the competencies is thus provided by the players’ interactions with the game itself (i.e., the processes of play), which can be contrasted with the end product(s) of an activity—the norm in educational environments.

This presentation will describe the design and development of evidence-based assessments (embedded in a game) to measure 21st Century competencies. When embedded assessments are so seamlessly woven into the fabric of the learning environment that they’re invisible, called ‘stealth assessment’ (Shute, 2011; Shute, Ventura, Bauer, & Zapata-Rivera, 2009). Stealth assessments within games provide a way to monitor a player’s current level on valued competencies. That information can then be used as the basis for support, such as adjusting the difficulty level of challenges or providing timely feedback. One to two examples of the approach will be provided, time permitting.

Audience members are encouraged to participate and contribute.

More details, including link to local times for your time zone from the Transforming Assessment site: http://www.transformingassessment.com/

Open Education: My Year

Over the past couple of years I have become increasingly interested in Open Education Resources (OER). Though I have to admit that I often find the task of finding OER resources for use in my own classes more challenging than it should be – having to plough through pages of results from an Jorum search, for example, looking for resources that actually match what I need for my class.

As far as releasing my own resources, over the past few years I’ve increasingly been posting Creative Commons licensed images and documents to Flickr, Scribd and Slideshare – though these are often related more to my research & development work than my teaching. This year I finally took some steps towards sharing my teaching resources with the wider public.

My 3D graphics classes rely heavily on copyright material from books written by others – which makes it a challenge to share what I’ve been doing. This last year, however, I started a blog  on 3d game development where I could post some of my own additional lab and lecture materials. The very first post on Getting Started with GLTools details how to install the required software. I included notes on getting the libraries to work with the latest version of Visual Studio in an embedded Scribd document – which has now been viewed over 6,000 times, while the linked zip files have been downloaded over 1,000 times. I had around 50 students in my graphics classes, so I’ve been able to reach 20 to 100 times as many people as I actually taught – simply by placing some of my materials online. I didn’t post the notes to a repository, in the vague hope that another tutor might find the materials and think them useful. Instead, I simply posted the materials online in the form most convenient to me and let other students, tutors, professionals, or whoever, find them however they might.

In the second semester I took over a first year Computing Systems class – this was a bit of a challenge as it required a substantial rewrite as the class had to be applicable to a much wider audience than previously. I wanted to provide much greater context and to make the material much more approachable and up to date. I looked to Jorum and existing text-books, but generally the available materials were aimed squarely at Computer Science and Engineering students – too much depth, not enough context – and it would have been a major task to revise the material to suit. Instead I opted to pick a very general book that had broad coverage of material and provide additional depth myself through tutorials, lab exercises and additional notes. This would still have been impossible without Wikipedia and Wikimedia Commons, which respectively provided a great deal of information for use in lectures and images for the presentations. I could also refer students to Wikipedia for further reading, rather than trying to fit everything into the lectures. The PowerPoints I created are currently available online here, while Screencasts are available here. To be honest, I think there is a mass of room for improvement, but I was working to a very tight deadline – and I’m happy how well these materials and other changes to the class (including online formative and summative tests and SMS polling in class) were received by the students. In the module review feedback at the end of semester I received probably the highest praise and most positive response from any class I’ve taught… ever.

I may not have deposited any OER into any recognised repository, and I may have only made minimal use of the same, but in using open resources and in sharing what I’ve produced openly online, I made my life easier, improved the classes for my own students, and reached out to an audience well beyond my university campus. Not a bad result, all told.

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Computer Games and Instruction

Nothing for ages, then it all happens at once…

My short piece for EDUCAUSE Review “Second Life is Dead. Long Live Second Life?” is now online. I’ve had a few emails from different folk, generally in agreement. No hate mail yet :-)

In the same week, I learned that Computer Games and Instruction, edited by Sigmund Tobias and JD Fletcher, is now available. I co-wrote a chapter in this book with Jon Richter on Multi-User Games and Learning – trying to encapsulate this broad, broad area in a single chapter, quite a challenge. The book also contains chapters by James Paul Gee, Chris Dede and Kurt Squire amongst others – so we are in very good company. I’m looking forward to receiving my own copy, but for now I have to settle for scanning the pages available via the Google-books preview (available from the book page, here)

Table of contents below.

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Policy Schizophrenia

Am I alone in thinking that the ConDem education policies are fundamentally schizophrenic?

This week we have the release of the new school league tables for England. These include the results and league rankings for the new English Baccalaureate which was only announced weeks ago. So schools are already being rated on a new system which they have not been given any opportunity to prepare for. And what is this English Baccalaureate anyway? Well, its a set of different subjects – English, Math, one science, one modern language and either history or geography. If a student passes these five subjects, they have achieved the English Baccalaureate.

Many head teachers are unhappy that the results of this arbitrary new qualification are already in the league table:

ASCL’s Brian Lightman said: “We are in favour of a broad curriculum and for as many pupils as possible to get into the best universities – but education is not just about university entrance.

“This will devalue vocational education and marginalise it.”

The selection of courses that count as a humanity for the Baccalaureate is very arbitrary – Religious Education, Music or Art don’t count. A very academic (non-vocational, non-creative) model is now being pushed for schools while at the same time David Willetts, Gove’s Conservative cabinet colleague, is promoting vocational education as an alternative to academic education for school leavers and considers that too many children may be going to university (e.g. here and here).

That there is no need for, and that government should not support, lots of (unneeded) humanities graduates is a recurring theme of commentators in the Telegraph – so why is history being given more importance as a school subject than art, at a time when creative arts (including animation) are a cornerstone of modern commerce and industry?

I watched this Ken Robinson video again on YouTube. I wish Michael Gove would watch it and pay attention. But given Gove’s brush off of similar complaints that his Baccalaureate undervalues creativity and art, I doubt it would have any effect.

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