Game 2 Learn: Take 2 – Free Game Based Learning Conference

Forwarded invite from Kenji Lamb… I’ll be talking on the Friday morning of this event, perhaps see you there?

Date:                     17th-19th March (come for one day – or all three!)

Location:             Dundee College (17th-18th), University of Abertay (19th)

Website:             www.gametolearn.org

Cost:                      FREE!

HI,

I’d like to take just 5 minutes of your time to invite you to Scotland’s largest Games-based Learning Conference: ‘Game to Learn: Take 2!’ This year’s event, which we’re organising in partnership with Learning & Teaching Scotland builds on last year’s success – growing almost 3 times in size, with a staggering 50 keynote, seminar and hands-on workshop sessions over the 3 days!

(more…)

Call for Papers: MoodleMoot UK 2011

Edit: Links fixed – apologies, Outlook email inserted redirects. Also note that early bird registration has closed already.

From email:

MOOTUK11 ticket prices announced

We finally managed to tie down the costs and work out the ticket prices for this year’s UK Moot. Full details about the updated price list and ticket options can be found in our latest blog post entitled ‘MOOTUK11: Ticket options and prices’.

Early Bird Tickets will be available from our online store from 11am on Monday, 17 January 2010. Please be advised that payment by credit or debit card is required to complete the booking and secure your place. If you have question about the booking process or experience problems on the day please email us at booking@ulcc.ac.uk to ensure your query is received and acted upon

Call for papers
Last but by no means least, we wanted to inform you that the call for papers for MOOTUK11 is now open and submissions are accepted. Full details on ‘how to submit your proposal’ can be found on our conference website. We encourage proposals from all backgrounds to showcase Moodle’s strength and diversity.

Best wishes
The MoodleMoot UK Team

Call for Papers: 5th ECGBL (October 2011)

This is a second call for papers for the 5th European Conference on Games Based Learning being held at The National and Kapodistrian University of Athens, Greece on the 20-21 October 2011.

Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.

The conference committee welcomes both academic and practitioner papers on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods.  Action research, case studies and work in progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.

You can find calls for papers for these tracks at:

http://academic-conferences.org/ecgbl/ecgbl2011/ecgbl11-call-papers.htm

Conference proceedings are submitted for accreditation on publication. Please note that depending on the accreditation body this process can take up to several months.

Papers accepted for the conference will be published in the conference proceedings, subject to author registration. Papers presented at the conference will also be considered for publication in a special issue of the Electronic Journal of e-Learning.

Papers presented at the conference will be published in the conference proceedings, subject to author registration and payment.

For the first time there will be a prize for the best PhD paper and the best Poster presented at the conference.

Please feel free to circulate this message to any colleagues or contacts you think may be interested.

CAL 2011 – Learning Futures

The CAL Conference 2011

Learning Futures: Education, Technology & Sustainability

April 13-15 2011, Manchester, UK

CAL (Computer Assisted Learning) is one of the leading international conferences in the field of education and technology. It brings together researchers across all education sectors, from primary years, to informal learning, to higher education, and across a range of disciplines from psychology to computer science, media and cultural studies.

In 2011, the conference will lead a challenging international debate about the future of research and practice in educational technology. CAL 11 aims to:

  • Explore the role of educational technology research in addressing questions of global and social justice, widening participation and digital democracy
  • Assess what role educational technology might play in the context of low carbon, energy constrained futures
  • Explore how emerging technologies from diverse fields (e.g. gaming, AI, biotech, ubiquitous computing) might offer new environments for learning
  • Examine the informal learning practices emerging in children, youth and adults’ digital cultures and their implications for education
  • Reflect on what lessons have been learned over the last thirty years of education technology research, and what these might mean for the future of research in the field.
Our four themes for the conference are:

Theme 1: Sustainability, globalisation and social justice
Theme 2: The future of learning technologies
Theme 3: Informal learning and digital cultures
Theme 4: Looking back to look forward

More…

Conference format

Within the main conference individual paper sessions, workshops and symposia are organised around the four themes. An informal fringe activity is run by the local organising committee to give a chance for participants to showcase and experiment with emerging technologies. If researchers wish to informally ‘demo’ innovative learning resources during the conference, please contact the conference chairs to discuss this possibility.

The CAL Conference 2011 is organised by Elsevier Ltd, publishers of the international journal Computers & Education.

More for Less: The Challenges of Games Education

I’ve finally uploaded the screencast of my keynote from Games:EDU, back in May. Actually, the majority of this relates to any undergraduate teaching in a typical university. Inappropriate strategic goals, growing mountains of paperwork, innovation prevention, the bare pass student and traditional lectures all pop up as challenges – encouraging students to form effective communities of practice and exploiting technology to extend the reach of the university pop up as part of the solution.

See it here, or on screencast.com:

Games:Edu 2010 roundup

I haven’t managed to make it to a Games:Edu event till now (the events previously had a tendency to clash with my vacations, and I sometimes get tired of travelling during the course of the year). I greatly enjoyed today’s (well yesterdays – posting this just after midnight) event however – and was happy to see that there was actually a lot of agreement between industry representatives and academics during the course of the day. In particular, a number of speakers (myself included) emphasised the need for group projects that help develop team work skills, and open-ended projects which give room for the best students to excel. How we do this while also supporting students who are not excelling was one issue that was discussed – without a definitive answer.

I’ll post my own presentation soon – my keynote was on the challenges facing games education in universities in the UK – most of which are actually challenges facing the whole sector in the UK. I even got to include my “University of Somewhere” org chart – featuring the Dept. of Innovation Prevention. This particular slide had a very good response, and discussion during tea breaks confirmed previous reports that such a department seems to exist in most universities.

University Org Chart: Dept of Innovation Prevention
The programme was nicely balanced, with some discussion on teaching game development in schools and FE (courtesy of David Brockbank), alongside a number of university and industry speakers.

A late addition to the programme, Mike Reddy discussed paizogogy – the pedagogy of making games. This builds on Papert’s constructionism, and in an engaging talk (sat next to Mike, I was impressed as he developed his game-art homage graphics immediately prior to his presentation) Mike challenged us to spend more time creating games ourselves – using cards, paper, boards or possibly even computers. Can’t say I’m not tempted.

Saint John-Walker from Skillset encouraged universities to apply for accreditation – and to initiate discussion with Skillset if they are interested. Don’t let fear of failure hold you back was his message. This talk was nicely balanced by a presentation from Michael Powell (De Montfort University) who gave an engaging talk on the challenges of applying for (and obtaining) Skillset accreditation. This brought back some memories and really emphasised one of the challenges I identified – the paper mountain facing lecturers and course leaders.

Carol Clark outlined the RealTimeWorlds approach to mentoring new graduate employees. The emphasis here was on learning by doing and becoming a member of the team. This idea of teaching game developers by placing them into effective communities of practice (to put an academic spin on it) seemed to be one of the main themes of the day – as these ideas recurred in several talks. Including Grant Clarke’s. Grant leads the Abertay Master of Professional Practice course – in which students work as members of their own game development teams in a studio setting.

Finally, Maria Stukoff of Sony Computer Entertainment Europe outlined the current PlayStation Edu schemes and opportunities – most exciting of which is that universities can now apply for the same PS3 DevKits as used in industry – no longer any need to rely on PS3 Linux (with its many limitations) for courses wanting to explore developing for the Cell processor and PS3 hardware. Included in this is the cross-platform Phyre engine and access to the PS Dev network. The costs are such that I wouldn’t expect many places to establish a full lab of 20 PS3 DevKits, but with shared access it should be possible to integrate into console development modules with just a few machines. Fingers crossed we can free up some money from our budgets to get a few of these soon…

SLOODLE Moot 2010

From http://www.sloodle.org/blog/

SLOODLE Moot 2010 is approaching!

This weekend SLOODLE Moot – a free, online conference will be taking place in Second Life. A range of presentations, discussions and demonstrations will take place over the weekend including:

  • Devil Island Mystery. Learn how freshman students in S. Korea were stranded on a virtual island – and had to develop their English skills to survive – and solve the Devil Island Mystery!
  • Hacking SLOODLE tools. SLOODLE is open-source – in this sessions learn why you might want to change SLOODLE to suit your own ends – and how you can do so.
  • SLOODLE at the Open University. With around 250,000 online students, and individual courses with student numbers in the thousands, the OU faces some significant challenges in using virtual worlds to support its courses. Learn how the OU has been using SLOODLE to meet this challenge.
  • Cypris Chat demonstration. After a very successful set of demonstrations earlier this year, Mike McKay gives another demo of SLOODLE and the Awards system.
  • Saturday night social. Lights, music, dancing!

Get more details at the SLOODLE home page – http://www.sloodle.org/

( hashtag: #smoot )

10th HEA ICS programming workshop

(After a number of slow months with few posts, March looks a lot busier as I try to get back into the habit of keeping notes!)

The Higher Education Academy’s subject centre in Information and Computer Science is holding it’s 10th workshop on teaching programming at the end of March in Brighton. Details on the workshop here.

The afternoon of the workshop is heavily loaded with presentations related to the use of game based learning, and learning through game development – the final three presentations being:

Michaela Black – Successful Game Based Learning for Programming

Colin Price – Learning and Teaching Programming using the Unreal Tournament Game Engine

Kent McClymond – Teaching and Learning Programming Through Computer Games

Places are still available if you want to attend. I won’t be there, sadly, but I’ll be checking back after the 30th – the HEA ICS usually put presentation materials online.

Where next for virtual worlds?

On Monday I had the pleasure of presenting at the Eduserv ‘where next for virtual worlds’ workshop. Being asked to talk about the future gave me a nice opportunity to widely name-check a whole bunch of stuff and try and imagine how it might all tie into virtual worlds and learning environments a few years down the line. Since then it’s been full on marking and grading, just enough time to post this…

All of the presentations from the day are online at the Eduserv website. Most of these are in the form of embedded SlideShare presentations – though there is also a (slightly noisy) video of Ralph Schroeder’s presentation there. Hopefully other videos will follow. A wee note tho – if you are looking at John Kirriemuir’s presentation or my own, you’ll find a lot of extra supporting text and notes is only visible when viewing via the SlideShare website itself.

This is a bit of a problem with SlideShare embeds – it isn’t at all obvious when there is a lot of hidden extra content that you can only get via the SlideShare site itself.

(It also took me three attempts to get my slides to load up correctly without blank slides. And I’m not too sure why…)

As to the talks themselves… I enjoyed Ralph’s presentation – some good examples of the differences between high-end video conferencing, immersive virtual reality and virtual worlds and their strengths and weaknesses. His argument that there are two end states got a bit of a picking over on twitter afterwards.

Over on her blog, JISC’s Heather Williamson provides a summary of the day.

Handheld Learning 2009

I *still* haven’t found time to watch all the videos from ALT-C, or review all the virtual world related papers that I picked out from the proceedings. Now the video and audio proceedings are available from Handheld Learning 2009, here: http://www.handheldlearning2009.com/proceedings.

I wonder if I download the proceedings to my phone and put it under my pillow if I’ll be able to absorb all the information by osmosis…