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	<title>Learning Games &#187; conferences</title>
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	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
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		<title>Calls for Papers: VS-Games &amp; Virtual Worlds III</title>
		<link>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/</link>
		<comments>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:09:10 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Game Development Based Learning]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1075</guid>
		<description><![CDATA[Two recent calls, Virtual Worlds III (Paris in July, papers by 16th Feb.) &#38; IEEE VS Games 2012 (Genoa in October, papers by 18th May) Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI [...]]]></description>
			<content:encoded><![CDATA[<p>Two recent calls, <a title="Virtual Worlds III" href="http://www.virtual-worlds.net/vw2012/">Virtual Worlds III</a> (Paris in July, papers by 16th Feb.) &amp; <a title="VS Games 2012" href="http://www.vs-games2012.org/">IEEE VS Games 2012</a> (Genoa in October, papers by 18th May)</p>
<p>Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI in games, and Perlin&#8217;s impact in graphics has been immense).</p>
<p>No keynotes announced yet for VS Games, but is supported by the EU FP7 <a title="GALA" href="http://www.galanoe.eu/">GALA network of excellence</a>, so will be guaranteed to bring along many of Europe&#8217;s top games and learning researchers.</p>
]]></content:encoded>
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		<item>
		<title>Call for Papers: ICEC 2012</title>
		<link>http://lg.dlivingstone.com/2012/01/12/call-for-papers-icec-2012/</link>
		<comments>http://lg.dlivingstone.com/2012/01/12/call-for-papers-icec-2012/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 16:51:46 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ICEC]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1057</guid>
		<description><![CDATA[The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as [...]]]></description>
			<content:encoded><![CDATA[<p>The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. Papers will be published by Springer and archived in the SpringerLink digital library.</p>
<p>Download here the whole Call for Papers as <a href="http://icec2012.org/images/ICEC2012_CfP.pdf" target="_blank">PDF</a>.</p>
<p><span id="more-1057"></span></p>
<h2>Submission Types</h2>
<ul>
<li>Full Technical Papers (10-14 pages)</li>
<li>Short Technical Papers (4-8 pages)</li>
<li>Poster Papers (max. 4 pages)</li>
<li>Demonstrations / Interactive Installations (max. 4 pages)</li>
<li>Industry Full/Short Papers, Posters, Demonstrations (same page restrictions as above)</li>
<li>Tutorial / Workshop submissions (max. 4 pages)</li>
<li>Doctoral Consortium submissions (max. 4 pages)</li>
</ul>
<p>Submissions must be in <a href="http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0" target="_blank">Springer LNCS</a> format. All submissions will be reviewed by the conference&#8217;s international program committee. Accepted papers will be published as technical papers, poster papers, demo papers or extended abstracts. Authors might be asked by the program committee to resubmit their paper in a different category. Extended versions of selected papers will be invited for a special issue of the &#8220;Entertainment Computing&#8221; journal.</p>
<h2>Important Dates</h2>
<p>March 10<sup>th</sup>, 2012 Workshop proposal submission<br />
April 1<sup>st</sup>, 2012 Full/short paper submission<br />
May 20<sup>th</sup>, 2012 Notification for full/short papers<br />
May 30<sup>th</sup>, 2012 Poster/demo/installation/doctoral consortium submission<br />
June 15<sup>th</sup>, 2012 Notification for posters/demos/installations/doctoral consortium<br />
June 22<sup>nd</sup>, 2012 Camera ready submission (all submission types)<br />
Sep. 26<sup>th</sup> to 29<sup>th</sup>, 2012 Conference: University Bremen, Germany</p>
<h2>Topics</h2>
<p>We invite authors to submit original papers, posters or demos in all areas of Entertainment Computing including (but not limited to):</p>
<p><strong>Technologies for Entertainment Computing</strong></p>
<ul>
<li>Computer Graphics</li>
<li>Digital Audio</li>
<li>Human Machine Interfaces</li>
<li>Artificial Intelligence</li>
<li>Integrated Development</li>
<li>Computer, Video, Console and Internet Games</li>
</ul>
<p><strong>Design and Creative Environment</strong></p>
<ul>
<li>Game Design</li>
<li>Interactive Sound</li>
<li>Graphic Design</li>
<li>Art and Novel Media</li>
<li>New Genres of Entertainment Technology</li>
</ul>
<p><strong>Advanced Applications and Platforms</strong></p>
<ul>
<li>Augmented, Virtual or Mixed Reality</li>
<li>Ubiquitous / Pervasive Entertainment</li>
<li>Entertainment and Ambiant Intelligence</li>
<li>Robots and Cyberpets</li>
<li>Mobile Entertainment</li>
<li>Self-Reflecting Entertainment Computing</li>
</ul>
<p><strong>Application Domains of Entertainment Computing</strong></p>
<ul>
<li>Games / Serious Games</li>
<li>Interactive TV and Cinema</li>
<li>Edutainment</li>
<li>Authoring and Communication</li>
<li>Healthcare</li>
<li>Simulation</li>
<li>Digital Entertainment and Sports</li>
<li>Digital Entertainment and Pleasure</li>
<li>Games for Special Audiences / User Groups (elderly, childern, people with mental or physical disabilities)</li>
<li>Human Computation Games</li>
</ul>
<p><strong>Theory</strong></p>
<ul>
<li>Impact of Entertainment Technology on Users and Society</li>
<li>TransMedia, Art and Entertainment</li>
<li>Methodologies, Paradigms, Tools for Entertainment Applications</li>
<li>Narratives / Digital Storytelling</li>
<li>Social Impact, Social Networking, Sound and Music</li>
</ul>
<h2>Technical Papers</h2>
<p>Technical papers are the main medium for presenting new research results to the community at ICEC. Submissions should describe novel unpublished work relating to one or more of the topics listed above.</p>
<p>Papers must be submitted in the Springer LNCS format (see below). Papers must be written in English. As to account for the expected variety in submissions to this multidisciplinary conference, paper lengths may vary within a certain limit. Short paper submissions have to be between 4 and 8 pages in length. Full paper submissions have to be between 10 and 14 pages in length. In any case, reviewers will be instructed to judge the contribution of a paper relative to its length. Typical contributions presenting significant research advances/results should be around 12 pages in length (Full Technical Papers). Contributions presenting more focused approaches/results should be around 6 pages in length (Short Technical Papers). Papers with exceeding length relative to their contribution will be rejected. All papers will be reviewed by the ICEC 2012 program committee. Accepted papers will be divided into two categories, long presentations and short presentations. The committee may accept papers conditionally or for a different category. Authors may be asked to either shorten or lengthen their paper accordingly. Authors may also include a video (optional) in their submission. Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission.</p>
<h2>Posters</h2>
<p>Posters provide an interactive forum in which authors can present work to conference attendees during special poster sessions. Posters provide an opportunity to describe new work or work that is still in progress and will be more lightly reviewed than papers. A poster submission should be in the form of a four-page paper in Springer LNCS format, describing the research problem, contribution, and value to ICEC attendees, submitted as a PDF file. Authors may also include a video (optional). Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission. Posters will be displayed on cork boards during specific sessions. We expect to be able to accommodate posters of up to 3 feet by 4 feet (portrait format), so we suggest using that size or smaller. Additional details concerning the poster format will be made available following author notification.</p>
<h2>Demonstrations and Interactive Installations</h2>
<p>Peer-reviewed demonstrations show early implementations of novel, interesting, and important entertainment computing concepts or systems, or can serve to showcase commercial products not previously described in the research literature. At the ICEC, demonstrations also encompass interactive works of art or installations of interest to the entertainment computing community. Demonstrations should be brief, so that they can be shown repeatedly. We particularly encourage demonstrations with which attendees can interact. A demonstration or installation submission consists of: 1) an extended abstract that should be no more than four Springer-format pages in length, 2) an accompanying video which should be at most 50MB in size, and 3) a supplement document with a list of a) technical requirements including electrical and connectivity needs and b) space requirements including display and footprint needs. By default, demos will have a table, chairs and internet connection available. By their nature, interactive installations are intended for larger, potentially public spaces. We will try to accommodate for the needs of these types of installations, but please include a minimal set-up so that we know the range of requirements that we will need to meet. Successful demonstration/installation submissions will be contacted by the chair to confirm the availability of the requested resources. The abstract, digital video and requirements supplement must be submitted electronically.</p>
<h2>Industry Papers / Posters / Demonstrations</h2>
<p>Industry papers, posters, and demonstrations are intended to increase the knowledge transfer between academia and industry in entertainment computing. While regular contributions are mainly reviewed for their scientific novelty and contribution, industry papers should focus more on practical solutions and results that are of immediate interest to the industry or especially facilitate communication between industry and academia. Possible examples are (but are not limited to):</p>
<ul>
<li>Novel and interesting applications (both commercial and non-profit)</li>
<li>New frameworks, tools, or libraries</li>
<li>Business models (especially for serious games)</li>
<li>Development best practices</li>
<li>Novel input devices</li>
</ul>
<p>Industry contributions should follow the same guidelines as regular contributions in terms of layout, pages, additional material etc. (see above). We specifically invite industry members to consider submitting a poster or demo to present live working systems.<br />
If you work in the industry and would like to make a submission, but you are not used to working with scientific paper templates and publication procedures, please do not hesitate to contact us for assistance.</p>
<h2>Tutorials / Workshops</h2>
<p>We invite proposals for workshops that will be held in conjunction with ICEC 2012. We invite proposals in all areas of entertainment computing (see conference topics listed above) and particularly welcome proposals that will focus on and promote discussion on new and emerging trends. Workshop proposals are restricted to four pages in length (in the Springer LNCS format) and must include the following information:</p>
<ul>
<ul>
<li>Contact information (name, affiliation, address, phone number/fax, and email) of the workshop organizer(s)</li>
<li>Relevant CV information of the workshop leader(s)</li>
<li>Workshop title</li>
<li>Workshop objective</li>
<li>Background/relevance of workshop topic</li>
<li>Expected workshop outcomes (publications, activates, &#8220;take-home&#8221; skills development, etc.)</li>
<li>Names of potential workshop participants and expected number of participants</li>
<li>Workshop due dates (schedule of submission and review of submitted material for your workshop)</li>
</ul>
</ul>
<p>Workshops can be scheduled for either half a day or a full day (please indicate your choice). Please submit your workshop proposal via the electronic conference system.</p>
<h2>Doctoral Consortium</h2>
<p>The ICEC 2012 Doctoral Consortium provides an opportunity for doctoral students to explore and develop their research interests in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. We invite students who feel they would benefit from this kind of feedback on their dissertation work to apply for this unique opportunity to share their work with students in a similar situation as well as senior researchers in the field. The strongest candidates will be those who have a clear idea and an area, and have made some progress, but who are not so far along that they can no longer make changes. Also, as well as stating how you will gain from acceptance, both you and your advisor should be clear on what you can contribute to the Doctoral Consortium.<br />
The Consortium has the following objectives:</p>
<ul>
<li>Provide a supportive setting for feedback on students&#8217; current research and guidance on future research directions</li>
<li>Offer each student comments and fresh perspectives on their work from researchers and students outside their own institution</li>
<li>Promote the development of a supportive community of scholars and a spirit of collaborative research</li>
<li>Contribute to the conference goals through interaction with other researchers and conference events</li>
</ul>
<p>Current graduate students pursuing a PhD project who would benefit from detailed workshop discussions of their doctoral research should submit a single PDF file consisting of:</p>
<p>1. A 4-page extended abstract of your thesis work in <a href="http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0" target="_blank">Springer LNCS</a>format. Clearly specifying:</p>
<ul>
<li>Originality of the work with respect to current concepts and techniques</li>
<li>Importance of the work with respect to fundamental issues and themes in entertainment computing</li>
<li>Results to date and their validity</li>
<li>Contribution of the work (expected and/or achieved) to entertainment computing</li>
</ul>
<p>2. Your CV<br />
3. A one-paragraph statement of expected benefits of participation for both yourself and the other consortium participants (i.e., what will you contribute as well as gain).</p>
<h2>Submission Guidelines</h2>
<p>Papers and abstracts should be submitted through the submission web site in PDF format. All materials will be reviewed and processed electronically. The information about the work and a contact author&#8217;s email address, mailing address, and phone number must be submitted through the submission website by the deadline (see above). Submissions should not be anonymized for review. Movies or other materials can also be submitted through the submission web site. The movies must not exceed 50 megabytes in size. Any additional materials must also be received by the deadline. All submissions will be reviewed by the ICEC 2012 program committee.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>CFP: Virtual Worlds III, July 2012, Paris (submissions: Jan 16th 2012)</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:08:19 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1035</guid>
		<description><![CDATA[Virtual Worlds III, 3-5 July, 2012, Paris, France http://www.virtual-worlds.net/vw2012/ Dear colleagues, We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense). Background A Virtual World can be defined as a computer-simulated environment with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Virtual Worlds III, 3-5 July, 2012, Paris, France</strong></p>
<p><a href="http://www.virtual-worlds.net/vw2012/" target="_blank">http://www.virtual-worlds.net/vw2012/</a></p>
<p><span id="more-1035"></span></p>
<p>Dear colleagues,</p>
<p>We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense).</p>
<p><strong>Background</strong></p>
<p><strong> </strong></p>
<p>A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both dimensions by synthesizing an entire digital universe. Their design and realization requires competency in various fields from Virtual Reality and Physics to Artificial Life and Ecology, Computer Graphics, High Performance Computing, and more.</p>
<p>Virtual Worlds have many applications in 3D simulation, computer games and online business. However, the approach is still broader and more fundamental. It also addresses the crucial problem of elucidating the constitutive principles by which large numbers of interacting elements can self-organize and produce emergent phenomena as they are observed in the natural world. Therefore the study of Virtual Worlds is particularly concerned with the formal basis of synthetic universes and offers a promising new way to contribute to the understanding of Nature and of complex systems in general.</p>
<p><strong>Subjects</strong></p>
<p><strong> </strong></p>
<p>Topics of interest for the conference include, but are not limited to:</p>
<p>&nbsp;</p>
<p><strong>Virtual World applications</strong></p>
<p>-           Video games and entertainment</p>
<p>-           Educational, medical and business solutions</p>
<p>-           Virtual economies</p>
<p>-           Social and philosophical implications</p>
<p>-           Virtual Worlds and Ecology</p>
<p><strong>Virtual World technologies</strong></p>
<p>-           High performance and low latency solutions</p>
<p><strong>Virtual and Augmented Reality</strong></p>
<p>-           “Avatarization”</p>
<p>-           Human-machine interfaces</p>
<p><strong>Virtual World fundamentals</strong></p>
<p>-           Artificial physics and chemistries</p>
<p>-           Complex systems, emergence, self-organization</p>
<p><strong>Artificial Life</strong></p>
<p>-           Artificial life and ecosystems</p>
<p>-           Evolution, co-evolution and adaptation</p>
<p>-           Collective intelligence, cooperation, communication</p>
<p><strong>Artificial creatures</strong></p>
<p>-           Avatars</p>
<p>-           Virtual creatures</p>
<p>-           Intelligent agents</p>
<p>-           Conversational agents</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Submissions</strong></p>
<p><strong> </strong></p>
<p>The Program Committee of VW’2012 is looking forward to high quality papers on substantial, original, and unpublished research.</p>
<p>Full papers may be submitted electronically from 16 October 2011 to 16 January 2012 via the conference website.</p>
<p>All submitted work will be assigned for double blind peer review. Authors of accepted papers will be asked to register to the conference and present their work.</p>
<p>&nbsp;</p>
<p>Papers must be submitted in LNCS format and be up to 10 pages in length including abstract, figures and references. Formatting instructions are available at :  <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">http</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">://</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">www</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">springer</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">com</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">/</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">lncs</a></p>
<p>Short papers (4 pages including abstract, figures and references) can also be submitted and selected ones will be presented as posters during demos session.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Artistic and technical demos are also welcome and can be submitted by contacting <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a> before 12 December 2011.</p>
<p>Final demos has to be set up before 05 May 2012.</p>
<p>&nbsp;</p>
<p><strong>Important Dates</strong></p>
<p><strong> </strong></p>
<p>Paper submission deadline:                16 January 2012</p>
<p>Notification of acceptance :                 05 March 2012</p>
<p>Early registration before :                    15 March 2012</p>
<p>Final paper deadline:                          05 April 2012</p>
<p>Conference days :                               03 July to 05 July 2012</p>
<p>&nbsp;</p>
<p><strong>Demos and Posters </strong></p>
<p><strong> </strong></p>
<p>Short Paper submission deadline:     16 January 2012</p>
<p>Notification of acceptance :                05 March 2012</p>
<p>Early registration before :                   15 March 2012</p>
<p>Final poster and demo deadline:        05 April 2012</p>
<p>&nbsp;</p>
<p>We look forward to welcoming you at the conference!</p>
<p>&nbsp;</p>
<h3>Steering Committee</h3>
<p>&nbsp;</p>
<p>- Alain Lioret,  Université Paris 8 (Chairman)</p>
<p>Contact : <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a></p>
<p>- Jean-Claude Heudin , Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">heudin</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">fr</a></p>
<p>- Stefan Bornhofen, EISTI (Co-chairman)</p>
<p>Contact : <a href="mailto:sb@eisti.fr" target="_blank">sb</a><a href="mailto:sb@eisti.fr" target="_blank">@</a><a href="mailto:sb@eisti.fr" target="_blank">eisti</a><a href="mailto:sb@eisti.fr" target="_blank">.</a><a href="mailto:sb@eisti.fr" target="_blank">fr</a></p>
<p>- Jean-Claude Torrel, Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">torrel</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">fr</a></p>
<p>&nbsp;</p>
<h3>Provisional Program Committee</h3>
<p>&nbsp;</p>
<p>Bruce Damer, DigitalSpace, USA</p>
<p>Jeffrey Ventrella, CDM, Vancouver, Canada</p>
<p>Sébastien Barot, Bioemco,  France</p>
<p>Evelyne Lutton, INRIA, France</p>
<p>Emmanuel Cayla, ESTP, France</p>
<p>Kevin Korb, Monash, Australia</p>
<p>Marc Métivier, Univ. Paris Descartes, France</p>
<p>Tom Barbalet, BIOTA, USA</p>
<p>Frederic Fol Leymarie , University of London, GB</p>
<p>Pierre Berger, Paris ACM Siggraph, France</p>
<p>Penousal Machado, University of Coimbra, Portugal</p>
<p>Jon Mc Cormack, Monash, Australia</p>
<p>Maciej Komosinski, Poznan University, Poland</p>
<p>Mathew Lewis, Ohio State University, USA</p>
<p>Robyn Taylor, Alberta, Canada</p>
<p>Simon Richir, Ensam Angers, France</p>
<p>Marc Ebner, Univ. Tübingen, Germany</p>
<p>Gerald de Jong, Darwin @Home, USA</p>
<p>Joseph Nechvatal,  BIOTA, France</p>
<p>Alan Dorin, Monash, Australia</p>
<p>Daniel Thalmann, EPFL, Suisse</p>
<p>Nadia Magnenat-Thalmann, Miralab, Suisse</p>
<p>Tatsuo Unemi, Tokyo, Japan</p>
<p>Leonel Moura, Portugal</p>
<p>Joseph Nechvatal, School of Visual Arts, USA</p>
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		<title>Cypris Chat at the Global Education Conference</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cypris-chat-at-the-global-education-conference/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:00:30 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Learning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1031</guid>
		<description><![CDATA[I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL): **Please Twit, share, post, or 1+ the following to help me promote virtual world language [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be in Edinburgh when his online session is on, but I know Mike will be great (he always is!)- so I just have to share the following post from Mike McKay (ProfessorMike Merryman if you know him from SL):</p>
<p>**Please  Twit, share, post, or 1+ the following to help me promote virtual world  language learning. Thank you so much! On with the show!**</p>
<p>I will be presenting at a fairly major international <strong>online </strong>conference  next week and thought I would pass on this information to you. Many of  you are aware I have been researching ways to use virtual worlds like  Second Life for language learning. In the past few years I have grown my  community, Cypris Chat (<a href="http://cyprischat.org/" target="_blank">http://cyprischat.org</a>),  to over 500 active members from more than 40 countries. The conference I  will be presenting at is focused on global awareness and education. I  think it will be very exciting to show how a community like <strong>Cypris Chat</strong> has brought the world together with one main goal in mind, to learn or  teach English. I hope this presentation will help promote this fantastic  medium for educating students.</p>
<p><strong>WHEN:</strong> Tuesday, November 15<sup>th</sup> from 10:00pm to 11:00pm JST – 1:00pm &#8211; 2:00pm GMT</p>
<p><strong>WHERE:</strong> Blackboard Collaborate link will be provided here on the 15<sup>th</sup>: <a href="http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1" target="_blank">http://globaleducation.ning.com/page/globaledcon11-schedule-gmt-9-1</a> Please find my presentation in your time zone (Cypris Chat) I will be  on Facebook during the presentation. Cypris Chat members can help you on  our Facebook group page and chat channel here: <a href="http://www.facebook.com/groups/58820483559/" target="_blank">http://www.facebook.com/groups/58820483559/</a></p>
<p><span id="more-1031"></span></p>
<p><strong>CONFERENCE INFORMATION</strong></p>
<p><strong>The 2011 Global Education Conference will be held November 14 &#8211; 18</strong>,  online and free. Sessions will take place in multiple time zones and  multiple languages over the five days. The 2010 Global Education  Conference had 15,028 unique logins and presentations from 62 countries.</p>
<p>To be kept informed of the latest conference news and updates, please <a href="http://globaleducation.ning.com/main/authorization/signUp?" target="_blank"><strong>join this network</strong></a>. The sessions schedule is now live and available in multiple time zones <a href="http://globaleducation.ning.com/page/2011-sessions-and-schedule" target="_blank"><strong>HERE</strong></a>.</p>
<p><a href="http://globaleducation.ning.com/" target="_blank">http://globaleducation.ning.com</a> (Notice the featured discussions. Mine is featured…wow)</p>
<p>Over 5,000 registered attendees. Hundreds of presenters over five days. 19 keynote speakers.</p>
<p>The  conference sessions are being held in Blackboard Collaborate (formerly  Elluminate), and can be accessed live from any personal computer. (All  sessions will also be recorded and posted quickly after the conference.)  All sessions are free to attend, and the links to the sessions will go  live in the schedule when the conference starts.</p>
<p>To check that your computer is ready for Blackboard Collaborate, please click <a href="http://support.blackboardcollaborate.com/ics/support/default.asp?deptID=8336&amp;task=knowledge&amp;questionID=1473" target="_blank"><strong>here</strong></a>.  &#8220;Step 1&#8243; will indicate if you have a version of Java that is  compatible, and then &#8220;Step 2&#8243; lets you actually go into a test session.  We encourage you to do this in advance of the conference. If you have  any difficulties, you can ask for help in the <a href="http://www.wecollaborate.com/" target="_blank"><strong>WeCollaborate.com</strong></a> user community.</p>
<p>&nbsp;</p>
<p><strong>MY (rough) PRESENTATION PROPOSAL</strong></p>
<p>Session Title: Cypris Chat &#8211; Virtual World English Learning Community in Second Life</p>
<p>Session Strand (use the &#8220;tag&#8221;): 2011Teachers</p>
<p>Language in Which You Will Present: English</p>
<p>Your Name and Title: Mike McKay / Professor Merryman &#8211; Adjunct English Professor</p>
<p>Your Library, School, or Organization Name: Mukogawa Women&#8217;s University</p>
<p>Name(s) of Co-Presenter(s):</p>
<p>Session Description: Cypris Chat is a not-for-profit English learning community based in the virtual world of Second Life (<a href="http://secondlife.com/" target="_blank">http://secondlife.com</a>). Visit my YouTube channel (<a href="http://www.youtube.com/user/SLmerryman" target="_blank">http://www.youtube.com/user/SLmerryman</a>)  to see videos which describe the community in detail. We have over 500  active members from more than 40 countries. The purpose of our community  is to show how virtual worlds can make language learning immersive and  real. We provide an environment which is friendly, safe, anonymous and  interactive making it the perfect environment for experimenting with the  language. Friendships and relationships have developed that will last a  lifetime which shows that such a concept changes lives. This community  certainly proves that global communication can be helped through the use  of technology. Come learn more about what we do and why we do it.</p>
<p>Area of the World from Which You Will Present: Japan</p>
<p>Your  Bio: Mike McKay (aka Professor Merryman) is an adjunct professor of  English at Mukogawa Women&#8217;s university in Nishinomiya, Japan. He is an  American expat and holds a Master of Education with an emphasis in  Technology. His research is focused on providing his students with more  realistic opportunities for learning and practicing English. Technology  has proven to be the best medium for him based on the fact that living  in another English speaking country is simply not feasible. He hopes to  bring the world to Japan and provide learners of all ages, young and  old, with a place to learn, explore, live and enjoy in English. The  results of his research could be applied to all languages. His  presentation is meant to share his experiences and what one could do to  begin learning about this wonderful teaching medium.</p>
<p>Link to GlobalEdCon11 Session Proposal (full URL with http://): <a href="http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second" target="_blank">http://globaleducation.ning.com/forum/topics/cypris-chat-virtual-world-english-learning-community-in-second</a></p>
<p>Target Audience: Educators, Educational Technologists, Teachers, Parents, Secondary+ Students, Language Learners</p>
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		<title>JISC Assessment workshop: From Challenge to Change&#8230;</title>
		<link>http://lg.dlivingstone.com/2011/09/19/jisc-assessment-workshop-from-challenge-to-change/</link>
		<comments>http://lg.dlivingstone.com/2011/09/19/jisc-assessment-workshop-from-challenge-to-change/#comments</comments>
		<pubDate>Mon, 19 Sep 2011 10:27:10 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Assessment]]></category>
		<category><![CDATA[conferences]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1025</guid>
		<description><![CDATA[From Gráinne Hamilton: Effective Assessment in a Digital Age Workshops From challenge to change&#8230; Using principles of good practice, work with colleagues towards an effective model for the use of technology in assessment and feedback. The JISC Regional Support Centre Scotland is pleased to be partnering with JISC to deliver the final workshop in the [...]]]></description>
			<content:encoded><![CDATA[<div>From Gráinne Hamilton:</div>
<div><strong>Effective Assessment in a Digital Age  Workshops</strong></div>
<div><strong>From challenge to change&#8230;</strong></div>
<div><strong><br />
</strong></div>
<div>Using  principles of good practice, work with colleagues towards an effective  model for the use of technology in assessment and feedback.</div>
<div>The  JISC Regional Support Centre Scotland is pleased to be partnering with  JISC to deliver the final  workshop in the successful series based around the JISC Effective  Assessment in a Digital Age publication, <a href="http://www.jisc.ac.uk/digiassess" target="_blank">http://www.jisc.ac.uk/digiassess</a> and associated online resources, <a href="http://www.jisc.ac.uk/assessresource" target="_blank">http://www.jisc.ac.uk/assessresource</a>. The event will take place on 27th October in Glasgow at the Radisson Blu  hotel.</div>
<div>The workshop will be exploring how the use  of technology in HE and FE, linked to principles of good practice in  assessment and feedback, can help promote more effective learning. These  workshops, which draw on the work of recent JISC-funded projects as  well as related significant developments in the area of assessment, will  have a practical, hands-on flavour with a focus on how to move from  current challenges towards sustainable change.</div>
<div>The  workshops will be suitable for:</div>
<ul>
<li>Lecturers, tutors  and course leaders who design assessment and feedback for their  learners</li>
<li>Intermediaries with a role in supporting practitioners  with assessment, and technology-enhanced assessment (learning  technologists, e-learning/ILT champions, staff developers, educational  developers, academic registry)</li>
</ul>
<div>I am delighted that two  examples of the effective use of technology in assessment from Scotland  will feature as part of the event, with case studies from Cumbernauld  College and the University of Edinburgh.</div>
<div>Further information together with the  registration form is now available from <a href="http://www.jisc.ac.uk/whatwedo/programmes/elearning/assessment/assessworkshops/Glasgow.aspx" target="_blank">http://www.jisc.ac.uk/whatwedo/programmes/elearning/assessment/assessworkshops/Glasgow.aspx</a></div>
<p>&nbsp;</p>
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		<title>European Immersive Education Summit &#8211; Madrid 28-29 Nov</title>
		<link>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/</link>
		<comments>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 16:14:08 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[iED]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1020</guid>
		<description><![CDATA[Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!) The important dates are: Paper submission: 30th September 2011 Notification of acceptance: 14th October 2011 Final paper [...]]]></description>
			<content:encoded><![CDATA[<p>Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!)</p>
<p>The important dates are:</p>
<ul>
<li>Paper submission: 30th September 2011</li>
<li>Notification of acceptance: 14th October 2011</li>
<li>Final paper submission: 28th October 2011</li>
<li>Summit: 28th-29th November 2011</li>
</ul>
<p>Topics of Interest include, but are not limited to, the following:</p>
<ul>
<li>Blended/Hybrid learning</li>
<li>Personalised learning</li>
<li>Intelligent agents in learning</li>
<li>Edutainment &amp; Game-Based Learning</li>
<li>Location-based and contextual learning</li>
<li>Immersive Educational technology markets &amp; challenges</li>
<li>Virtual and mixed-reality for education</li>
<li>Educational software/hardware</li>
<li>Intelligent classroom</li>
<li>Virtual laboratories and tools</li>
<li>Pedagogy for the Internet Age</li>
<li>Innovations in the teaching laboratory</li>
<li>Student assessment in high-tech teaching environments</li>
<li>Cultural dimensions of educational technology</li>
<li>Educational technology innovations</li>
<li>Social/Collaborative learning</li>
<li>Smart educational environment</li>
<li>Teaching strategies to maximise benefits of emerging technology</li>
<li>Future research issues for Immersive Education</li>
</ul>
<p>More details on the <a title="iED call for papers" href="http://europe.immersiveeducation.org/events/ied-europe-summit">call for papers page</a>.</p>
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		<title>ALT-C Review Part 3: Fragments</title>
		<link>http://lg.dlivingstone.com/2011/09/09/alt-c-review-part-3-fragments/</link>
		<comments>http://lg.dlivingstone.com/2011/09/09/alt-c-review-part-3-fragments/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 16:24:40 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[ALTC2011]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1017</guid>
		<description><![CDATA[The rest of ALT-C 2011, a collection of fragmentary notes. 3 days of conference and 2 nights of insufficient sleep = hazy recollections. The ALT Games &#38; Learning Special Interest Group had cake, and are going to recommend a game of the month to go with a monthly reading group.The group is open to all [...]]]></description>
			<content:encoded><![CDATA[<p>The rest of ALT-C 2011, a collection of fragmentary notes.</p>
<p>3 days of conference and 2 nights of insufficient sleep = hazy recollections.</p>
<p>The ALT Games &amp; Learning Special Interest Group had cake, and are going to recommend a game of the month to go with a monthly reading group.The group is open to all alt members, and we welcomed a few new members who are very new to this research area &#8211; all aboard!</p>
<p>Flexible service delivery uses words like &#8216;enterprise&#8217; a lot. This stuff is really really important. Unfortunately I think few people in the audience were likely in any position to have any impact on their institution at the level presented here. Sorry Alex and other JISC folk &#8211; this was just too removed from my role.</p>
<p>Day 2 lunch had some really good food. I liked the lamb, but perhaps some more thought could have gone into provision of some kind of eating implement?</p>
<p>Karen Cator presented an optimistic and hopeful view of technology helping to drive change and improvement in American education. But with a fragmented system over 50 largely independant states, with public, charter and home schooling, with anti-union actions dominating the education debate in the US more say than anything that is actually to do with education, etc. the challenges are certainly substantial.</p>
<p>If John Cook wore glasses would he get mistaken for Vic Reeves?</p>
<p>Sponsor sessions are very worthwhile. They are to be greatly thanked for supporting the event, and provide a good opportunity to catch up with email.</p>
<p>In Yorkshire, they smoke salmon somewhere inland, miles from the coast.</p>
<p>If you think you have trouble getting staff and students to use technology effectively, try Bhutan.</p>
<p>Sometimes when giving a demo, you really just have to &#8216;present&#8217; the demo &#8211; hands-on is nice, but not always practical.</p>
<p>John Naughton showed that you *can* deliver an engaging keynote, even if you are just reading your speech from your iPad. I suspect that this relies on having the right speech style and especially on preparing a good speech. A good closing keynote is a good time for reflection on what has been happening &#8211; and to let the audience try to identify the patterns of change likely to emerge moving forward.</p>
<p style="text-align: center"><a title="Final view of alt-c 2011 by Daniel Livingstone, on Flickr" href="http://www.flickr.com/photos/dlivingstone/6126467927/"><img class="aligncenter" src="http://farm7.static.flickr.com/6185/6126467927_ca3af3b340.jpg" alt="Final view of alt-c 2011" width="297" height="500" />Sugata Mitra makes some closing remarks. Apologies to Chris Wilson (whoever he is).</a></p>
<p>Quiet carriage on the way back &#8211; at least as noisy as the non-quiet coaches. Other than no phones. Don&#8217;t really see the point.</p>
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		<title>ALT-C Review Part 2: Recommendations</title>
		<link>http://lg.dlivingstone.com/2011/09/09/alt-c-review-part-2-recommendations/</link>
		<comments>http://lg.dlivingstone.com/2011/09/09/alt-c-review-part-2-recommendations/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 16:14:22 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[ALTC2011]]></category>
		<category><![CDATA[irrelevant]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1015</guid>
		<description><![CDATA[Relevant recommendations I picked up or gave out during the conference: Exhibit from MIT. (wrap anything online into a learning object) Moodle. Moodle. Moodle. (Enough said) Peerwise (let students write the questions) PollEverywhere (forget those bespoke audience response systems) Irrelevant recommendations I picked up or gave out during the gala dinner: Petra Haden sings The [...]]]></description>
			<content:encoded><![CDATA[<p>Relevant recommendations I picked up or gave out during the conference:</p>
<ul>
<li><a title="Exhibit" href="http://www.simile-widgets.org/exhibit/">Exhibit</a> from MIT. (wrap anything online into a learning object)</li>
<li>Moodle. Moodle. Moodle. (Enough said)</li>
<li><a title="Peerwise" href="http://peerwise.cs.auckland.ac.nz/">Peerwise </a>(let students write the questions)</li>
<li><a title="Poll Everywhere" href="http://www.polleverywhere.com/">PollEverywhere </a>(forget those bespoke audience response systems)</li>
</ul>
<p>Irrelevant recommendations I picked up or gave out during the gala dinner:</p>
<p><a title="Petra Haden - The Who Sell Out" href="http://www.emusic.com/album/Petra-Haden-The-Who-Sell-Out-MP3-Download/10862068.html">Petra Haden sings The Who Sell Out</a> is the definitive version of the album. (Pete Townsend is a fan, btw)<br />
Also listen to: <a title="Randolph's Leap" href="http://www.emusic.com/listen/#/artist/Randolph-s-Leap-MP3-Download/12945648.html">Randolph&#8217;s Leap</a>, <a title="Bear Bones" href="http://www.emusic.com/artist/Bear-Bones-MP3-Download/12686555.html">Bear Bones</a>, <a title="The Banana Sessions" href="http://www.emusic.com/album/The-Banana-Sessions-Green-EP-MP3-Download/12027964.html">The Banana Sessions</a>, <a title="Kitty the Lion" href="http://www.emusic.com/album/Kitty-the-Lion-Lion-In-The-Bed-MP3-Download/11664520.html">Kitty the Lion</a> and <a title="Burns Unit" href="http://www.emusic.com/album/Burns-Unit-Side-Show-MP3-Download/12037134.html">Burns Unit</a>. (To which I&#8217;ll now add <a title="Zoey Van Goey" href="http://www.emusic.com/artist/Zoey-Van-Goey-MP3-Download/11880671.html">Zoey Van Goey</a>).<br />
Watch:<br />
<a title="Mystery Men" href="http://www.imdb.com/title/tt0132347/">Mystery Men</a> (The best superhero film ever???)<br />
<a title="Star Wars Uncut" href="http://www.starwarsuncut.com/">Star Wars Uncut</a> &#8211; The awesome/awful and everything in between crowdsourced remake of the original Star Wars film. In 15 second segments.</p>
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		<title>ALT-C Review Part 1: Open Country</title>
		<link>http://lg.dlivingstone.com/2011/09/09/alt-c-review-part-1-open-country/</link>
		<comments>http://lg.dlivingstone.com/2011/09/09/alt-c-review-part-1-open-country/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 15:56:13 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[OER]]></category>
		<category><![CDATA[ALTC2011]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1013</guid>
		<description><![CDATA[Open and OER were very big topics this year &#8211; coming up across multiple sessions. From what I saw primarily stories around how course teams produced OER and/or shared OER &#8211; not so much on how OER was brought into individidual courses or brought into institutional practice. The Open Country session with Amber Thomas, David [...]]]></description>
			<content:encoded><![CDATA[<p>Open and OER were very big topics this year &#8211; coming up across multiple sessions. From what I saw primarily stories around how course teams produced OER and/or shared OER &#8211; not so much on how OER was brought into individidual courses or brought into institutional practice.<br />
The Open Country session with Amber Thomas, David White, Helen Beetham and David Kernohan brought together many of the themes and ideas being discussed around OER &#8211; while stretching the &#8216;Open Country&#8217; theme almost to breaking point &#8211; the first ALT-C cosplay? Perhaps not the last&#8230;</p>
<p><a title="ALTC 2011 Hoedown by Daniel Livingstone, on Flickr" href="http://www.flickr.com/photos/dlivingstone/6123072729/"><img class="aligncenter" src="http://farm7.static.flickr.com/6208/6123072729_437ef2c409.jpg" alt="ALTC 2011 Hoedown" width="500" height="297" /></a></p>
<p>Discussion generally focussed on OER as content &#8211; though Diana Laurillard&#8217;s question effectively reminded us that OER also includes instructional designs, teaching plans, and so on &#8211; she placed more emphasis on how content is used to provide &#8216;education&#8217;. I guess her motivation in asking this question is essentially that which has driven work in systems like LAMS which aim to make it easier to plan, manage and share sets of learning activities for specific lessons.<br />
But I think to dismiss content-focussed as effectively libraries rather than schools denies how useful libraries can be in helping develop educational programs. The libraries of images on Wikimedia Commons, videos on YouTube, detail on Wikipedia, etc. have helped me develop numerous sets of lectures and notes over the past while.</p>
<p>On passing the JORUM stand, I added another star to the feature request chart to the many already placed on &#8216;discoverability&#8217;. It seemed to be the clear winner by Tuesday lunch time &#8211; obviously I&#8217;m not the only tutor who has found searching for useful resources on JORUM to be a frustrating (I would say hostile) experience. And when I search JORUM I only get access to the relatively small amount of content on that particular repository &#8211; why isn&#8217;t this stuff indexed on the OERCommons? Because we want to force people to waste time wandering from repository to repository?</p>
<p>Building on this, my own (unasked &#8211; perhaps for next year) question is whether we could/should be thinking more about how learners, rather than educators, might find useful resources. We aren&#8217;t always doing a good job helping the latter group, perhaps if we focus on how the learners themselves would find the resources we might do a better job. If I post my content on a blog or other dedicated site, is that better or worse for promoting reuse? Basically, can we just throw stuff online and trust in Google to let people find it?</p>
<p>This might not sound effective, my own experience shows otherwise. During the last academic session I posted some of my own notes on 3D graphics programming to a dedicated blog I created for the purpose on wordpress.com. These are fairly fragmentary as much of the course is based on textbooks and materials that are in copyright. One set of notes to help students install the software libraries required was also posted to scribd, with a link included to download some related files. Less than a year later, there have been almost 7000 views of the Scribd document and well over 1000 downloads of the files. I don&#8217;t think my 50 students could have been responsible for too many of these downloads.</p>
<p>Are students finding these notes using Google? Are instructors pointing the students to the notes? Does it matter? If I had posted the material on JORUM Would I have achieved the same impact (I doubt it!)? If I had posted this material on JORUM as well as the blog would that have increased the impact?</p>
<p>I don&#8217;t know the answers to any of these questions, but I have my suspicions. None of this is to argue that we shouldn&#8217;t have repositories like JORUM are useless, but I it poses fundamental questions over how they should work.</p>
<p>To post stuff online we need somewhere to post it. Online cloud services are not always suitable &#8211; file size limits, registration requirements, subscription fees, etc. can pose problems that OER repositories can and do solve. But experience shows that the meta-data capture on systems like JORUM is either not up to job of supporting discoverability or that people are simply incapable of entering useful meta-data. Maybe we should forget that, and just expose the contents to the search engines, because I have little faith that we can do better than Google.</p>
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		<title>Game 2 Learn: Take 2 &#8211; Free Game Based Learning Conference</title>
		<link>http://lg.dlivingstone.com/2011/02/14/game-2-learn-take-2-free-game-based-learning-conference/</link>
		<comments>http://lg.dlivingstone.com/2011/02/14/game-2-learn-take-2-free-game-based-learning-conference/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 22:29:29 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[Games Based Learning]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=939</guid>
		<description><![CDATA[Forwarded invite from Kenji Lamb&#8230; I&#8217;ll be talking on the Friday morning of this event, perhaps see you there? Date:                     17th-19th March (come for one day – or all three!) Location:             Dundee College (17th-18th), University of Abertay (19th) Website:             www.gametolearn.org Cost:                      FREE! HI, I’d like to take just 5 minutes of your time [...]]]></description>
			<content:encoded><![CDATA[<p>Forwarded invite from Kenji Lamb&#8230; I&#8217;ll be talking on the Friday morning of this event, perhaps see you there?</p>
<p><strong>Date</strong>:                     17<sup>th</sup>-19<sup>th</sup> March (come for one day – or all three!)</p>
<p><strong>Location</strong>:             Dundee College (17<sup>th</sup>-18<sup>th</sup>), University of Abertay (19<sup>th</sup>)</p>
<p><strong>Website</strong>:             <a href="http://www.gametolearn.org/" target="_blank">www.gametolearn.org</a></p>
<p><strong>Cost</strong>:                      <strong>FREE!</strong></p>
<p>HI,</p>
<p>I’d like to take just 5 minutes of your time to invite you to Scotland’s largest Games-based Learning Conference: ‘<strong>Game to Learn: Take 2!</strong>’  This year’s event, which we’re organising in partnership with Learning  &amp; Teaching Scotland builds on last year’s success – growing almost 3  times in size, with a staggering 50 keynote, seminar and hands-on  workshop sessions over the 3 days!</p>
<p><span id="more-939"></span></p>
<p>As with the majority of events the <a href="http://www.rsc-ne-scotland.ac.uk/" target="_blank">JISC Regional Support Centre Scotland North &amp; East</a> run – <strong>Game to Learn: Take 2!</strong> is <strong>FREE</strong> to attend! This is only possible through the generosity of the hosting  institutions, organising partners and those delivering presentations and  workshops.</p>
<p>Scotland  is a pioneer when it comes to games-based learning – largely through  the efforts of enthusiastic teaching staff, who are willing to explore  new ways of engaging students with activities designed for learning,  with a little fun and competition thrown in for good measure. This is  all helped by the fact that the country is a thriving home to some of  the world’s leading games developers (chances are your students have  played a game on developed in Scotland on their Wiis, Xboxes or PS3s.),  and organisations like the <a href="http://ltsblogs.org.uk/consolarium/" target="_blank">Consolarium</a>.</p>
<p><strong>Game to Learn: Take 2!</strong> brings together staff from schools, college and universities – and  believe me, we all have something to learn from each other. There’s  fantastic work going on in each sector that could easily be applied to  the other two (check out the sessions on ‘<a href="http://www.gametolearn.org/?page_id=7#storywriting" target="_blank">storywriting</a>’ and ‘<a href="http://www.gametolearn.org/?page_id=6#uq" target="_blank">universe quests</a>’).  We have a range of excellent speakers – from Nick Simon, head of BBC  Scotland’s Learning &amp; New Media, who’ll show you how the BBC take  games very seriously, to Paul Blumenfed – a 2<sup>nd</sup> Year student from the University of Strathclyde who’s leading a brilliant <a href="http://www.gametolearn.org/?page_id=6#trader" target="_blank">workshop on Virtual Trader</a> (I’d definitely recommend going to see Paul – if you’re lucky enough to snag a place at his session, they’re going fast!).</p>
<p>And  we know that finances are on everyone’s mind just now, which is why we  have Daniel Livingstone from the University of the West of Scotland  talking about how games-based approaches an be affordable as well as  fun, and a range of games (both commercial and <em>completely free</em>) being demonstrated!</p>
<p>Oh – and if you think that you have a good idea for a game, then why not apply for a place at our ‘<strong>Codebash</strong>’  on the Thursday? We have 10 games developers who will be teaming up  with one subject specialist to design an educational game in 24 hours  (which will then be presented on the Friday, with prizes for outstanding  examples). You don’t have to have <strong><span style="text-decoration: underline">any</span></strong> experience with games development – just a willingness to experiment and see what’s possible! Just send me an email at <a href="mailto:codebash@rsc-ne-scotland.ac.uk" target="_blank">codebash@rsc-ne-scotland.ac.uk</a> if you’re interested (telling me your name, subject area and  institution). We’ll announce the lucky 10 subject specialists on the 28<sup>th</sup> of February!</p>
<p>Okay, so a brief summary of the three days (remember, you can come along to one or all three!):</p>
<p><strong>Thursday, March 17<sup>th </sup></strong>(Dundee College)</p>
<p>Codebash – you know you want to&#8230;</p>
<p><strong>Friday, March 18<sup>th </sup></strong>(Dundee College)</p>
<p>The  first day of the conference proper – with a 120+ delegates and a range  of presentations, seminars and hands-on sessions examining how  games-based education can have a positive effect on learning. The target  audience for this is schools, colleges and universities.</p>
<p><strong>Saturday, March 19<sup>th</sup> </strong>(University of Abertay)</p>
<p>A  more schools-focused event (though all are welcome!) with 150+  delegates looking at how teachers can apply games-based resources in the  classroom. More hands-on sessions and time to discover how these  resources can be best implemented as part of normal curriculum delivery.</p>
<p>Interested? I can’t see how you <em>wouldn’t</em> want to come along&#8230; I know schedules are tight and finding the time  to come along might be difficult, but trust me – this is one conference  that you do want to come along to. I guarantee you’ll be thanking me at  the end of the day.</p>
<p>Look forward to seeing you there!</p>
<p><strong><a href="http://www.gametolearn.org/" target="_blank">REGISTER YOUR PLACE AT GAME TO LEARN: TAKE 2!</a></strong><br />
 <img src='http://lg.dlivingstone.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Kenji Lamb</p>
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