CAL 2011 – Learning Futures

The CAL Conference 2011

Learning Futures: Education, Technology & Sustainability

April 13-15 2011, Manchester, UK

CAL (Computer Assisted Learning) is one of the leading international conferences in the field of education and technology. It brings together researchers across all education sectors, from primary years, to informal learning, to higher education, and across a range of disciplines from psychology to computer science, media and cultural studies.

In 2011, the conference will lead a challenging international debate about the future of research and practice in educational technology. CAL 11 aims to:

  • Explore the role of educational technology research in addressing questions of global and social justice, widening participation and digital democracy
  • Assess what role educational technology might play in the context of low carbon, energy constrained futures
  • Explore how emerging technologies from diverse fields (e.g. gaming, AI, biotech, ubiquitous computing) might offer new environments for learning
  • Examine the informal learning practices emerging in children, youth and adults’ digital cultures and their implications for education
  • Reflect on what lessons have been learned over the last thirty years of education technology research, and what these might mean for the future of research in the field.
Our four themes for the conference are:

Theme 1: Sustainability, globalisation and social justice
Theme 2: The future of learning technologies
Theme 3: Informal learning and digital cultures
Theme 4: Looking back to look forward

More…

Conference format

Within the main conference individual paper sessions, workshops and symposia are organised around the four themes. An informal fringe activity is run by the local organising committee to give a chance for participants to showcase and experiment with emerging technologies. If researchers wish to informally ‘demo’ innovative learning resources during the conference, please contact the conference chairs to discuss this possibility.

The CAL Conference 2011 is organised by Elsevier Ltd, publishers of the international journal Computers & Education.

More for Less: The Challenges of Games Education

I’ve finally uploaded the screencast of my keynote from Games:EDU, back in May. Actually, the majority of this relates to any undergraduate teaching in a typical university. Inappropriate strategic goals, growing mountains of paperwork, innovation prevention, the bare pass student and traditional lectures all pop up as challenges – encouraging students to form effective communities of practice and exploiting technology to extend the reach of the university pop up as part of the solution.

See it here, or on screencast.com:

Games:Edu 2010 roundup

I haven’t managed to make it to a Games:Edu event till now (the events previously had a tendency to clash with my vacations, and I sometimes get tired of travelling during the course of the year). I greatly enjoyed today’s (well yesterdays – posting this just after midnight) event however – and was happy to see that there was actually a lot of agreement between industry representatives and academics during the course of the day. In particular, a number of speakers (myself included) emphasised the need for group projects that help develop team work skills, and open-ended projects which give room for the best students to excel. How we do this while also supporting students who are not excelling was one issue that was discussed – without a definitive answer.

I’ll post my own presentation soon – my keynote was on the challenges facing games education in universities in the UK – most of which are actually challenges facing the whole sector in the UK. I even got to include my “University of Somewhere” org chart – featuring the Dept. of Innovation Prevention. This particular slide had a very good response, and discussion during tea breaks confirmed previous reports that such a department seems to exist in most universities.

University Org Chart: Dept of Innovation Prevention
The programme was nicely balanced, with some discussion on teaching game development in schools and FE (courtesy of David Brockbank), alongside a number of university and industry speakers.

A late addition to the programme, Mike Reddy discussed paizogogy – the pedagogy of making games. This builds on Papert’s constructionism, and in an engaging talk (sat next to Mike, I was impressed as he developed his game-art homage graphics immediately prior to his presentation) Mike challenged us to spend more time creating games ourselves – using cards, paper, boards or possibly even computers. Can’t say I’m not tempted.

Saint John-Walker from Skillset encouraged universities to apply for accreditation – and to initiate discussion with Skillset if they are interested. Don’t let fear of failure hold you back was his message. This talk was nicely balanced by a presentation from Michael Powell (De Montfort University) who gave an engaging talk on the challenges of applying for (and obtaining) Skillset accreditation. This brought back some memories and really emphasised one of the challenges I identified – the paper mountain facing lecturers and course leaders.

Carol Clark outlined the RealTimeWorlds approach to mentoring new graduate employees. The emphasis here was on learning by doing and becoming a member of the team. This idea of teaching game developers by placing them into effective communities of practice (to put an academic spin on it) seemed to be one of the main themes of the day – as these ideas recurred in several talks. Including Grant Clarke’s. Grant leads the Abertay Master of Professional Practice course – in which students work as members of their own game development teams in a studio setting.

Finally, Maria Stukoff of Sony Computer Entertainment Europe outlined the current PlayStation Edu schemes and opportunities – most exciting of which is that universities can now apply for the same PS3 DevKits as used in industry – no longer any need to rely on PS3 Linux (with its many limitations) for courses wanting to explore developing for the Cell processor and PS3 hardware. Included in this is the cross-platform Phyre engine and access to the PS Dev network. The costs are such that I wouldn’t expect many places to establish a full lab of 20 PS3 DevKits, but with shared access it should be possible to integrate into console development modules with just a few machines. Fingers crossed we can free up some money from our budgets to get a few of these soon…

SLOODLE Moot 2010

From http://www.sloodle.org/blog/

SLOODLE Moot 2010 is approaching!

This weekend SLOODLE Moot – a free, online conference will be taking place in Second Life. A range of presentations, discussions and demonstrations will take place over the weekend including:

  • Devil Island Mystery. Learn how freshman students in S. Korea were stranded on a virtual island – and had to develop their English skills to survive – and solve the Devil Island Mystery!
  • Hacking SLOODLE tools. SLOODLE is open-source – in this sessions learn why you might want to change SLOODLE to suit your own ends – and how you can do so.
  • SLOODLE at the Open University. With around 250,000 online students, and individual courses with student numbers in the thousands, the OU faces some significant challenges in using virtual worlds to support its courses. Learn how the OU has been using SLOODLE to meet this challenge.
  • Cypris Chat demonstration. After a very successful set of demonstrations earlier this year, Mike McKay gives another demo of SLOODLE and the Awards system.
  • Saturday night social. Lights, music, dancing!

Get more details at the SLOODLE home page – http://www.sloodle.org/

( hashtag: #smoot )

10th HEA ICS programming workshop

(After a number of slow months with few posts, March looks a lot busier as I try to get back into the habit of keeping notes!)

The Higher Education Academy’s subject centre in Information and Computer Science is holding it’s 10th workshop on teaching programming at the end of March in Brighton. Details on the workshop here.

The afternoon of the workshop is heavily loaded with presentations related to the use of game based learning, and learning through game development – the final three presentations being:

Michaela Black – Successful Game Based Learning for Programming

Colin Price – Learning and Teaching Programming using the Unreal Tournament Game Engine

Kent McClymond – Teaching and Learning Programming Through Computer Games

Places are still available if you want to attend. I won’t be there, sadly, but I’ll be checking back after the 30th – the HEA ICS usually put presentation materials online.

Where next for virtual worlds?

On Monday I had the pleasure of presenting at the Eduserv ‘where next for virtual worlds’ workshop. Being asked to talk about the future gave me a nice opportunity to widely name-check a whole bunch of stuff and try and imagine how it might all tie into virtual worlds and learning environments a few years down the line. Since then it’s been full on marking and grading, just enough time to post this…

All of the presentations from the day are online at the Eduserv website. Most of these are in the form of embedded SlideShare presentations – though there is also a (slightly noisy) video of Ralph Schroeder’s presentation there. Hopefully other videos will follow. A wee note tho – if you are looking at John Kirriemuir’s presentation or my own, you’ll find a lot of extra supporting text and notes is only visible when viewing via the SlideShare website itself.

This is a bit of a problem with SlideShare embeds – it isn’t at all obvious when there is a lot of hidden extra content that you can only get via the SlideShare site itself.

(It also took me three attempts to get my slides to load up correctly without blank slides. And I’m not too sure why…)

As to the talks themselves… I enjoyed Ralph’s presentation – some good examples of the differences between high-end video conferencing, immersive virtual reality and virtual worlds and their strengths and weaknesses. His argument that there are two end states got a bit of a picking over on twitter afterwards.

Over on her blog, JISC’s Heather Williamson provides a summary of the day.

Handheld Learning 2009

I *still* haven’t found time to watch all the videos from ALT-C, or review all the virtual world related papers that I picked out from the proceedings. Now the video and audio proceedings are available from Handheld Learning 2009, here: http://www.handheldlearning2009.com/proceedings.

I wonder if I download the proceedings to my phone and put it under my pillow if I’ll be able to absorb all the information by osmosis…

My day at ALT-C 2009

What I did at ALT-C 2009…

Short version: I hung around for a bit, chatted to some people, then went to the pub.

Long version – featuring open education resources, debating the value of VLEs, Michael Wesch’s keynote and more…

Despite leaving home incredibly early, I managed to miss the opening of Michael Wesch’s keynote (due to some faffing about at Machester Airport). Wesch’s talk necessarily covered many points that featured in his well known videos, but with more depth and context – and had some fun stuff, such as tracing the evolution of ‘whatever’. From discussion after and reading online comments, reception was mixed – this being (apparently) largely the same keynote he’s delivered elsewhere, and some differing reactions to the talk itself. For me the issue was principally that if you’ve seen Michael’s videos already, and if you’ve read a few articles or posts from him online, the keynote didn’t contain enough surprises. There was a lot of humour there, and enthusiastic presentation. Good but not life changing.

Content wise, Michael mentioned that his group is studying how people ‘flock’ on the internet – they’ve adopted this term in place of ‘group’ as they feel it better reflects how people may come together, travel some way together, and split off at any time. I think it does capture the very informal nature of a lot of web-based groups with loose membership that changes over time – but I don’t think it helps us think about how people may be members of multiple (possibly overlapping, possibly not) groups at any one time. Conceptually, I understand multiple group membership better than multiple flock membership – which brings to my mind images of deadly avian pile-ups. Can anyone suggest a better term? If not, lets just call them groups, and not complicate matters.

I was going to see Richard Noss’ talk on the grand challenges for technology-enhanced learning next – but decided to check in at the halls where I was staying. This turned out to be a waste of time, as check in didn’t open till 2pm… back to the conference, where I caught up with a few folks and chatted networked.

Next session I went to was ‘Technology Enhanced Feed-Forward‘ – this presented results of a study of student reactions to audio (podcast) and video feedback. Quick take home message was that in the trial *many* students disliked getting feedback via mp3, and it was identified that tutors giving feedback via podcast have to be much more careful how they give their feedback. The feedback has to be much more constructive and very supportive in tone otherwise it can be a very negative – harrowing even – experience for the students. There was also some good discussion after.

More chatting networking over lunch.

The VLE is Dead was a deliberately provocative symposium session with a range of speakers defending or attacking the use of VLEs. This was a packed out session, with Josie Taylor valiantly managing to keep control in the face of heated debate with some audience members chipping in their comments out of order (ahem). What started as a debate about institional VLEs vs Personal Learning Environments (PLEs) developed into much wider debate about the role of universities and open vs. closed models of learning. The session was recorded, and you can see the video on James Clay’s blog here – The VLE is Dead: The Movie. Worth watching the opening statements at least – some very astute and  some funny metaphors and allusions thrown in for good measure.

The feeling I got from this overall, and speaking to some of the panellists later, is that students use diverse and individual ranges of technology regardless – so they already have their PLE, with the institutional VLE being but one part of that. Like many others I believe that the VLE brings benefits of providing a known and common ‘base’ for students’ online learning. One which members of staff can easily make the launch pad for a whole load of external Web 2.0 activities if they so wish – and that many faculty already do this. What didn’t make it into the debate, but is a worthy note, is how VLEs are adapting to the social web. Moodle 2.0, for example, is introducing a repositories API for interacting with the external web – where a repository can be Flickr, a blog or somesuch, not just some ‘formal’ or closed institutional repository.

There was a gap on my schedule after that – I hadn’t spotted the ‘Virtual Midwifery’ session. Instead I wandered down for coffee. Where my new laptop bag was spotted and greatly admired. Is it particularly shameless at this point to link to my wife’s Folksy store? Oh well, done it now. She sometimes takes commisions, btw.

Next up I was meaning to catch the HEA presentation – but ended up chatting networking some more instead. I was also hoping to catch up with someone at the TLRP stall, having missed Richard Noss’ invited talk earlier. But when I wandered down there was no one about. From the JISC intute stall I learned that subject specific versions of their online tutorial on evaluating web sources/resources exist. We’ve used their more generic ‘Internet Detective’ web-quest several times in induction sessions for new students before, the ICT-specific web-research tutorial might be even better.

During the final session I managed to make it to 1 1/2 sessions relating to Open Education Resources. First up, the Talis Open Education Incubator – Chris Clark outlined the program whereby Talis will be proving seed funding to a number of (mainly small) OER projects. Its a very moderate amount of funding overall, but hopefully enough to help get some good work off the ground. Then I dashed upstairs for the OER Matters session. Having missed the start, I didn’t realise till afterward that the panellists were each playing a character with a different take on OER. Opinion was divided as to whether this device helped make the views on OER clearer or whether this just made things a little confusing.

Still, as Im hoping to start publishing some of my own materials as OER soon, I took this opportunity to continue the chat about OER over dinner – sat between the OU’s Chris Pegler and Thursday keynoter Terry Anderson. When they weren’t both admiring the afore mentioned laptop bag, we did chat about OERs and some of the barriers to publishing. Chris commented that personal insecurity about the quality of notes was perhaps one of the biggest barriers to OER publication – that tutors are unwilling to publish notes before they are perfect prevents them from ever appearing. I have to agree that if I prepare materials for my own students it does not matter too much if there are mistakes – I am there with the students to discuss and work round any issues.

One solution is to publish materials within a conversational framework – knowing that the notes are not perfect but inviting comment and corrections – Tony Hirst has already provided an example of this, with his Digital Worlds game development ‘uncourse’. I’ll hopefully be able to get my finger out soon and get started on my own…

Finally, the pub with F-Alt and more chatting networking.

Virtual Worlds at ALT-C 2009

update: I missed at least one of the Second Life presentations. If I’ve missed any others let me know!

Currently travelling home from ALT-C – I only made it to the first day of the conference this year, so I’m missing a whole bunch of virtual world talks. Though in typical ALT-C style, a few of these are scheduled in different simultaneous parallel sessions, so I wouldn’t be able to catch *all* of them anyway…

However, the nice folks at ALT have published all the abstracts online, and many of the sessions have notes posted online via the conference ‘CrowdVine’. The complete calendar is here http://altc2009.alt.ac.uk/calendar . You need to register on the Crowdvine to post comments or discussion, but not to browse the talks or (afaik) to download any posted materials. I’m writing this on the train, but I’ll be having a look at all these sessions online later. The full set – I think – of virtual world sessions at Alt-C this year is:

Second Life Processes (3 short papers)

http://altc2009.alt.ac.uk/talks/show/6856

  • Bioscience and forensic science students get a Second Life® – Rose Heaney, Stephanie Henderson-Begg, Olivia Corcoran
  • A fusion of mobile technology and Second Life in a learning environment to support the transition from school to university – Jane Magill, E Magill, B Canavan, A Devlin, M Pomerantz, J Trinder
  • Dreams into [virtual] reality – Kate Boardman

Visual Redesign (3 short papers)

http://altc2009.alt.ac.uk/talks/show/6840

  • Designing Engaging Visualisations to Support History Learning – Nic Earle, Shelley Hales
  • A Case of High Engagement: Applying immersive online gaming to History research skills – Alex Moseley
  • Moving in 3D: The X, Y, Z of learning through doing in immersive, virtual environments – Helen Farley, Caroline Steel

Second Life Technologies (3 short papers)

http://altc2009.alt.ac.uk/talks/show/6855

  • Designing game-based learning activities in Second Life – Maria Toro-Troconis, Martyn Partridge
  • If we dream it, will they come? The self-efficacy of students new to Second Life Learning – David Moffat, Kathryn Trinder
  • Virtual Reality: designing learning environments in Second Life – Fay Cross

Innovative Technology (2 Demos – 1 SL related)

http://altc2009.alt.ac.uk/talks/show/6853

  • Mindstorms Communication in Second Life – Michael Vallance, Stewart Martin, Charles Wiz, Paul van Schaik

Simulation Demonstrations (2 Demos)

http://altc2009.alt.ac.uk/talks/show/6821

Learning to respond: a crisis management simulation – John Carroll, David Cameron
Dream or Nightmare Metaverse Now or Web 3.D v2 in a Decade? – Ferdinand Francino

Spreading Virtuality (2 short papers)

http://altc2009.alt.ac.uk/talks/show/6848

PREVIEW Immersive Virtual Training Environment (PIVOTE): bringing standards into virtual worlds – Terry Poulton, David Burden, Sheetal Kavia, Luke Woodham
Developing an interaction model for learning in virtual worlds – Trevor Barker, Steve Bennett

That makes 1q papers plus 3 demos relating to virtual worlds (plus some posters, not covered here – but I welcome any links to poster materials!). A big change since ALT-C back in 2007 when there were two presentations on virtual worlds – from myself and David White. Some ALT-C traditions don’t change however – our presentations where on at the same time in different sessions.

In my next post I’ll try and provide a summary of what I *did* see and discuss at ALT-C while I was there…

Games Based Learning 2009

Meanwhile… one event I wasn’t able to get to was Games Based Learning 2009, held in London last month. The proceedings are online here: http://www.gamebasedlearning2009.com/proceedings

These include reflections, photos and video as well as the slides themselves.

To-do: Find another day to take all of this in!