Journal of Educational Technology & Society http://www.ifets.info/
Special Issue on “Game based learning for 21st century transferable skills: challenges and opportunities”
Submissions due: 30 November 2012
Paris in November… what are you waiting for?
The theme for the 2nd European Immersive Education (iED) Summit is:
Immersive Education: combining creativity, art and pedagogy
Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on ‘boids has had a huge influence on agent based AI in games, and Perlin’s impact in graphics has been immense).
No keynotes announced yet for VS Games, but is supported by the EU FP7 GALA network of excellence, so will be guaranteed to bring along many of Europe’s top games and learning researchers.
The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. Papers will be published by Springer and archived in the SpringerLink digital library.
Download here the whole Call for Papers as PDF.
Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!)
The important dates are:
Topics of Interest include, but are not limited to, the following:
More details on the call for papers page.
Good news all round then… no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon:
Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)
Creative Solutions for New Futures, 21st – 22nd September 2011, The Open University, Milton Keynes, UK
Reduced Fee! New Deadline!
In response to feedback from the enthusiastic but underfunded community, we have worked to reduce the conference fee, enabling more opportunities for attendance in a period when budgets for conferences are constrained. Although we are no longer providing a formal conference dinner and entertainment, we anticipate that this will provide more focus for academic collaboration and networking. This has enabled us to reduce the fee to £285 for early birds and £340 for later registrations. Consequently we are offering a new deadline for abstract submissions, and will be accepting these up to and including the 3rd of July.
We are pleased to remind you that there will be Best Paper awards at the conference, to the value of £300 in Springer books, sponsored by Springer. Publication opportunities include an ISBN registered conference proceedings (note that the ReLIVE08 Conference Proceedings are still regularly downloaded from the archive conference site), and an edited book of chapters developed from the top paper submissions, published in the new Springer Immersive Environments series (to be launched at the conference).
As a delegate to ReLIVE11 you will meet with other leading edge researchers from around the world to exchange ideas and scholarship. With an opening keynote from Robin Wight, founder of The Ideas Foundation and a creative legend in advertising, we challenge the community to think creatively and to look for opportunities to collaborate and innovate. The invited panel speakers from within and without academia bring a range of interesting perspectives and expertise to our discussions and we anticipate a showcase of papers and workshops that reflect the best of current academic research, making ReLIVE11 your one stop conference this year for disseminating, sharing and stimulating your practice in virtual worlds.
We are now seeking proposals for papers, workshops, symposia, posters and inworld events that demonstrate innovation within the themes of Concepts, Methods, and Implementations (In collaboration with JISC CETIS).
ReLIVE Virtual Festival, 20th September 2011 We are also pleased to offer a ReLIVE Virtual Festival. This will take place within Second Life and/or other immersive environments, and we invite innovative proposals for activities (see ‘Call for Papers’ section on the ReLIVE11 website for more details), particularly from and for those who would otherwise be unable to attend the conference. Registration for this one-day event will be free, but places are limited.
The Virtual World Conference, 14th September 2011 ReLIVE11 is linked to The Virtual World Conference, a 24 hour conference of invited speakers taking place within Second Life on the 14th of September. Please see www.thevirtualworldconference.org for more details.
Please visit our website for full details www.open.ac.uk/relive11
ReLIVE11 Conference Team
Edit: Links fixed – apologies, Outlook email inserted redirects. Also note that early bird registration has closed already.
MOOTUK11 ticket prices announced
We finally managed to tie down the costs and work out the ticket prices for this year’s UK Moot. Full details about the updated price list and ticket options can be found in our latest blog post entitled ‘MOOTUK11: Ticket options and prices’.
Early Bird Tickets will be available from our online store from 11am on Monday, 17 January 2010. Please be advised that payment by credit or debit card is required to complete the booking and secure your place. If you have question about the booking process or experience problems on the day please email us at firstname.lastname@example.org to ensure your query is received and acted upon
Call for papers
Last but by no means least, we wanted to inform you that the call for papers for MOOTUK11 is now open and submissions are accepted. Full details on ‘how to submit your proposal’ can be found on our conference website. We encourage proposals from all backgrounds to showcase Moodle’s strength and diversity.
The MoodleMoot UK Team
This is a second call for papers for the 5th European Conference on Games Based Learning being held at The National and Kapodistrian University of Athens, Greece on the 20-21 October 2011.
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
The conference committee welcomes both academic and practitioner papers on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work in progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.
You can find calls for papers for these tracks at:
Conference proceedings are submitted for accreditation on publication. Please note that depending on the accreditation body this process can take up to several months.
Papers accepted for the conference will be published in the conference proceedings, subject to author registration. Papers presented at the conference will also be considered for publication in a special issue of the Electronic Journal of e-Learning.
Papers presented at the conference will be published in the conference proceedings, subject to author registration and payment.
For the first time there will be a prize for the best PhD paper and the best Poster presented at the conference.
Please feel free to circulate this message to any colleagues or contacts you think may be interested.
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Provisionally to be published in 2011 in Springer’s Human-Computer Interaction Series
Editors: Anna Peachey (Eygus Ltd / The Open University) and Mark Childs (Coventry University)
Invitation to Submit:
We invite abstracts of between 500 and 650 words describing the proposed chapter. Abstracts should be supported further by up to 500 words explaining the theoretical underpinning to the chapter, and a brief summary describing how this chapter will contribute to the book. If the work has been previously published in any format, or is under consideration elsewhere, please indicate details of this with your submission.
Submissions should be sent as a Word or RTF document attachment by email to email@example.com, by 31 July 2010.
Authors will be notified of acceptance by 31 August 2010.
Final chapters, of between 8,000 and 10,000 words, will be due by 30 October 2010, before a double-blind review and revision period.
Completed manuscripts to be submitted on 15 December 2010.
We anticipate that this book will:
Explore how living, working and learning in virtual worlds is changing notions of who we are and how we mediate our identities;
Develop understanding and awareness about the diversity of identity issues in virtual worlds;
Contribute to the theory and development of good practice in identity management and research in virtual worlds;
Propose visions for future practice and research relating to identity management and research in virtual worlds;
Provide examples and case studies from key areas of professional practice.
Further details, including a more detailed guide to content, can be found at http://www.open.ac.uk/virtualworlds/p2_1.shtml