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	<title>Learning Games &#187; Call for Papers</title>
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	<link>http://lg.dlivingstone.com</link>
	<description>Learning about games, games about learning</description>
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		<title>Calls for Papers: VS-Games &amp; Virtual Worlds III</title>
		<link>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/</link>
		<comments>http://lg.dlivingstone.com/2012/02/02/calls-for-papers-vs-games-virtual-worlds-iii/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:09:10 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Game Development Based Learning]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1075</guid>
		<description><![CDATA[Two recent calls, Virtual Worlds III (Paris in July, papers by 16th Feb.) &#38; IEEE VS Games 2012 (Genoa in October, papers by 18th May) Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI [...]]]></description>
			<content:encoded><![CDATA[<p>Two recent calls, <a title="Virtual Worlds III" href="http://www.virtual-worlds.net/vw2012/">Virtual Worlds III</a> (Paris in July, papers by 16th Feb.) &amp; <a title="VS Games 2012" href="http://www.vs-games2012.org/">IEEE VS Games 2012</a> (Genoa in October, papers by 18th May)</p>
<p>Virtual Worlds III has Craig Reynolds and Ken Perlin lined up for keynotes (two incredibly influential academics, Reynolds work on &#8216;boids has had a huge influence on agent based AI in games, and Perlin&#8217;s impact in graphics has been immense).</p>
<p>No keynotes announced yet for VS Games, but is supported by the EU FP7 <a title="GALA" href="http://www.galanoe.eu/">GALA network of excellence</a>, so will be guaranteed to bring along many of Europe&#8217;s top games and learning researchers.</p>
]]></content:encoded>
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		<title>Call for Papers: ICEC 2012</title>
		<link>http://lg.dlivingstone.com/2012/01/12/call-for-papers-icec-2012/</link>
		<comments>http://lg.dlivingstone.com/2012/01/12/call-for-papers-icec-2012/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 16:51:46 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[ICEC]]></category>

		<guid isPermaLink="false">http://lgdotdlivingstonedotcom.virtualba.co.uk/?p=1057</guid>
		<description><![CDATA[The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as [...]]]></description>
			<content:encoded><![CDATA[<p>The IFIP International Conference on Entertainment Computing explores the application of computational technology to entertainment. The conference brings together practitioners and researchers interested in the art and design of entertainment computing applications. ICEC welcomes submissions on the design, engineering, application and theory of entertainment technology. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops. Papers will be published by Springer and archived in the SpringerLink digital library.</p>
<p>Download here the whole Call for Papers as <a href="http://icec2012.org/images/ICEC2012_CfP.pdf" target="_blank">PDF</a>.</p>
<p><span id="more-1057"></span></p>
<h2>Submission Types</h2>
<ul>
<li>Full Technical Papers (10-14 pages)</li>
<li>Short Technical Papers (4-8 pages)</li>
<li>Poster Papers (max. 4 pages)</li>
<li>Demonstrations / Interactive Installations (max. 4 pages)</li>
<li>Industry Full/Short Papers, Posters, Demonstrations (same page restrictions as above)</li>
<li>Tutorial / Workshop submissions (max. 4 pages)</li>
<li>Doctoral Consortium submissions (max. 4 pages)</li>
</ul>
<p>Submissions must be in <a href="http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0" target="_blank">Springer LNCS</a> format. All submissions will be reviewed by the conference&#8217;s international program committee. Accepted papers will be published as technical papers, poster papers, demo papers or extended abstracts. Authors might be asked by the program committee to resubmit their paper in a different category. Extended versions of selected papers will be invited for a special issue of the &#8220;Entertainment Computing&#8221; journal.</p>
<h2>Important Dates</h2>
<p>March 10<sup>th</sup>, 2012 Workshop proposal submission<br />
April 1<sup>st</sup>, 2012 Full/short paper submission<br />
May 20<sup>th</sup>, 2012 Notification for full/short papers<br />
May 30<sup>th</sup>, 2012 Poster/demo/installation/doctoral consortium submission<br />
June 15<sup>th</sup>, 2012 Notification for posters/demos/installations/doctoral consortium<br />
June 22<sup>nd</sup>, 2012 Camera ready submission (all submission types)<br />
Sep. 26<sup>th</sup> to 29<sup>th</sup>, 2012 Conference: University Bremen, Germany</p>
<h2>Topics</h2>
<p>We invite authors to submit original papers, posters or demos in all areas of Entertainment Computing including (but not limited to):</p>
<p><strong>Technologies for Entertainment Computing</strong></p>
<ul>
<li>Computer Graphics</li>
<li>Digital Audio</li>
<li>Human Machine Interfaces</li>
<li>Artificial Intelligence</li>
<li>Integrated Development</li>
<li>Computer, Video, Console and Internet Games</li>
</ul>
<p><strong>Design and Creative Environment</strong></p>
<ul>
<li>Game Design</li>
<li>Interactive Sound</li>
<li>Graphic Design</li>
<li>Art and Novel Media</li>
<li>New Genres of Entertainment Technology</li>
</ul>
<p><strong>Advanced Applications and Platforms</strong></p>
<ul>
<li>Augmented, Virtual or Mixed Reality</li>
<li>Ubiquitous / Pervasive Entertainment</li>
<li>Entertainment and Ambiant Intelligence</li>
<li>Robots and Cyberpets</li>
<li>Mobile Entertainment</li>
<li>Self-Reflecting Entertainment Computing</li>
</ul>
<p><strong>Application Domains of Entertainment Computing</strong></p>
<ul>
<li>Games / Serious Games</li>
<li>Interactive TV and Cinema</li>
<li>Edutainment</li>
<li>Authoring and Communication</li>
<li>Healthcare</li>
<li>Simulation</li>
<li>Digital Entertainment and Sports</li>
<li>Digital Entertainment and Pleasure</li>
<li>Games for Special Audiences / User Groups (elderly, childern, people with mental or physical disabilities)</li>
<li>Human Computation Games</li>
</ul>
<p><strong>Theory</strong></p>
<ul>
<li>Impact of Entertainment Technology on Users and Society</li>
<li>TransMedia, Art and Entertainment</li>
<li>Methodologies, Paradigms, Tools for Entertainment Applications</li>
<li>Narratives / Digital Storytelling</li>
<li>Social Impact, Social Networking, Sound and Music</li>
</ul>
<h2>Technical Papers</h2>
<p>Technical papers are the main medium for presenting new research results to the community at ICEC. Submissions should describe novel unpublished work relating to one or more of the topics listed above.</p>
<p>Papers must be submitted in the Springer LNCS format (see below). Papers must be written in English. As to account for the expected variety in submissions to this multidisciplinary conference, paper lengths may vary within a certain limit. Short paper submissions have to be between 4 and 8 pages in length. Full paper submissions have to be between 10 and 14 pages in length. In any case, reviewers will be instructed to judge the contribution of a paper relative to its length. Typical contributions presenting significant research advances/results should be around 12 pages in length (Full Technical Papers). Contributions presenting more focused approaches/results should be around 6 pages in length (Short Technical Papers). Papers with exceeding length relative to their contribution will be rejected. All papers will be reviewed by the ICEC 2012 program committee. Accepted papers will be divided into two categories, long presentations and short presentations. The committee may accept papers conditionally or for a different category. Authors may be asked to either shorten or lengthen their paper accordingly. Authors may also include a video (optional) in their submission. Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission.</p>
<h2>Posters</h2>
<p>Posters provide an interactive forum in which authors can present work to conference attendees during special poster sessions. Posters provide an opportunity to describe new work or work that is still in progress and will be more lightly reviewed than papers. A poster submission should be in the form of a four-page paper in Springer LNCS format, describing the research problem, contribution, and value to ICEC attendees, submitted as a PDF file. Authors may also include a video (optional). Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission. Posters will be displayed on cork boards during specific sessions. We expect to be able to accommodate posters of up to 3 feet by 4 feet (portrait format), so we suggest using that size or smaller. Additional details concerning the poster format will be made available following author notification.</p>
<h2>Demonstrations and Interactive Installations</h2>
<p>Peer-reviewed demonstrations show early implementations of novel, interesting, and important entertainment computing concepts or systems, or can serve to showcase commercial products not previously described in the research literature. At the ICEC, demonstrations also encompass interactive works of art or installations of interest to the entertainment computing community. Demonstrations should be brief, so that they can be shown repeatedly. We particularly encourage demonstrations with which attendees can interact. A demonstration or installation submission consists of: 1) an extended abstract that should be no more than four Springer-format pages in length, 2) an accompanying video which should be at most 50MB in size, and 3) a supplement document with a list of a) technical requirements including electrical and connectivity needs and b) space requirements including display and footprint needs. By default, demos will have a table, chairs and internet connection available. By their nature, interactive installations are intended for larger, potentially public spaces. We will try to accommodate for the needs of these types of installations, but please include a minimal set-up so that we know the range of requirements that we will need to meet. Successful demonstration/installation submissions will be contacted by the chair to confirm the availability of the requested resources. The abstract, digital video and requirements supplement must be submitted electronically.</p>
<h2>Industry Papers / Posters / Demonstrations</h2>
<p>Industry papers, posters, and demonstrations are intended to increase the knowledge transfer between academia and industry in entertainment computing. While regular contributions are mainly reviewed for their scientific novelty and contribution, industry papers should focus more on practical solutions and results that are of immediate interest to the industry or especially facilitate communication between industry and academia. Possible examples are (but are not limited to):</p>
<ul>
<li>Novel and interesting applications (both commercial and non-profit)</li>
<li>New frameworks, tools, or libraries</li>
<li>Business models (especially for serious games)</li>
<li>Development best practices</li>
<li>Novel input devices</li>
</ul>
<p>Industry contributions should follow the same guidelines as regular contributions in terms of layout, pages, additional material etc. (see above). We specifically invite industry members to consider submitting a poster or demo to present live working systems.<br />
If you work in the industry and would like to make a submission, but you are not used to working with scientific paper templates and publication procedures, please do not hesitate to contact us for assistance.</p>
<h2>Tutorials / Workshops</h2>
<p>We invite proposals for workshops that will be held in conjunction with ICEC 2012. We invite proposals in all areas of entertainment computing (see conference topics listed above) and particularly welcome proposals that will focus on and promote discussion on new and emerging trends. Workshop proposals are restricted to four pages in length (in the Springer LNCS format) and must include the following information:</p>
<ul>
<ul>
<li>Contact information (name, affiliation, address, phone number/fax, and email) of the workshop organizer(s)</li>
<li>Relevant CV information of the workshop leader(s)</li>
<li>Workshop title</li>
<li>Workshop objective</li>
<li>Background/relevance of workshop topic</li>
<li>Expected workshop outcomes (publications, activates, &#8220;take-home&#8221; skills development, etc.)</li>
<li>Names of potential workshop participants and expected number of participants</li>
<li>Workshop due dates (schedule of submission and review of submitted material for your workshop)</li>
</ul>
</ul>
<p>Workshops can be scheduled for either half a day or a full day (please indicate your choice). Please submit your workshop proposal via the electronic conference system.</p>
<h2>Doctoral Consortium</h2>
<p>The ICEC 2012 Doctoral Consortium provides an opportunity for doctoral students to explore and develop their research interests in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. We invite students who feel they would benefit from this kind of feedback on their dissertation work to apply for this unique opportunity to share their work with students in a similar situation as well as senior researchers in the field. The strongest candidates will be those who have a clear idea and an area, and have made some progress, but who are not so far along that they can no longer make changes. Also, as well as stating how you will gain from acceptance, both you and your advisor should be clear on what you can contribute to the Doctoral Consortium.<br />
The Consortium has the following objectives:</p>
<ul>
<li>Provide a supportive setting for feedback on students&#8217; current research and guidance on future research directions</li>
<li>Offer each student comments and fresh perspectives on their work from researchers and students outside their own institution</li>
<li>Promote the development of a supportive community of scholars and a spirit of collaborative research</li>
<li>Contribute to the conference goals through interaction with other researchers and conference events</li>
</ul>
<p>Current graduate students pursuing a PhD project who would benefit from detailed workshop discussions of their doctoral research should submit a single PDF file consisting of:</p>
<p>1. A 4-page extended abstract of your thesis work in <a href="http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0" target="_blank">Springer LNCS</a>format. Clearly specifying:</p>
<ul>
<li>Originality of the work with respect to current concepts and techniques</li>
<li>Importance of the work with respect to fundamental issues and themes in entertainment computing</li>
<li>Results to date and their validity</li>
<li>Contribution of the work (expected and/or achieved) to entertainment computing</li>
</ul>
<p>2. Your CV<br />
3. A one-paragraph statement of expected benefits of participation for both yourself and the other consortium participants (i.e., what will you contribute as well as gain).</p>
<h2>Submission Guidelines</h2>
<p>Papers and abstracts should be submitted through the submission web site in PDF format. All materials will be reviewed and processed electronically. The information about the work and a contact author&#8217;s email address, mailing address, and phone number must be submitted through the submission website by the deadline (see above). Submissions should not be anonymized for review. Movies or other materials can also be submitted through the submission web site. The movies must not exceed 50 megabytes in size. Any additional materials must also be received by the deadline. All submissions will be reviewed by the ICEC 2012 program committee.</p>
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		<item>
		<title>CFP: Virtual Worlds III, July 2012, Paris (submissions: Jan 16th 2012)</title>
		<link>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/</link>
		<comments>http://lg.dlivingstone.com/2011/11/14/cfp-virtual-worlds/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 21:08:19 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Play]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1035</guid>
		<description><![CDATA[Virtual Worlds III, 3-5 July, 2012, Paris, France http://www.virtual-worlds.net/vw2012/ Dear colleagues, We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense). Background A Virtual World can be defined as a computer-simulated environment with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Virtual Worlds III, 3-5 July, 2012, Paris, France</strong></p>
<p><a href="http://www.virtual-worlds.net/vw2012/" target="_blank">http://www.virtual-worlds.net/vw2012/</a></p>
<p><span id="more-1035"></span></p>
<p>Dear colleagues,</p>
<p>We are delighted to announce and call for papers for the Third International Conference on Virtual Worlds (VW’2012) which will be held from July 3 to 5, 2012 in Paris (La Défense).</p>
<p><strong>Background</strong></p>
<p><strong> </strong></p>
<p>A Virtual World can be defined as a computer-simulated environment with its own physical and biological laws, populated by dynamic interacting entities such as artificial creatures and human avatars. Whereas Virtual Reality largely focuses on the design of 3D immersive spaces, and Artificial Life on the modeling and study of life-like systems, Virtual Worlds embrace both dimensions by synthesizing an entire digital universe. Their design and realization requires competency in various fields from Virtual Reality and Physics to Artificial Life and Ecology, Computer Graphics, High Performance Computing, and more.</p>
<p>Virtual Worlds have many applications in 3D simulation, computer games and online business. However, the approach is still broader and more fundamental. It also addresses the crucial problem of elucidating the constitutive principles by which large numbers of interacting elements can self-organize and produce emergent phenomena as they are observed in the natural world. Therefore the study of Virtual Worlds is particularly concerned with the formal basis of synthetic universes and offers a promising new way to contribute to the understanding of Nature and of complex systems in general.</p>
<p><strong>Subjects</strong></p>
<p><strong> </strong></p>
<p>Topics of interest for the conference include, but are not limited to:</p>
<p>&nbsp;</p>
<p><strong>Virtual World applications</strong></p>
<p>-           Video games and entertainment</p>
<p>-           Educational, medical and business solutions</p>
<p>-           Virtual economies</p>
<p>-           Social and philosophical implications</p>
<p>-           Virtual Worlds and Ecology</p>
<p><strong>Virtual World technologies</strong></p>
<p>-           High performance and low latency solutions</p>
<p><strong>Virtual and Augmented Reality</strong></p>
<p>-           “Avatarization”</p>
<p>-           Human-machine interfaces</p>
<p><strong>Virtual World fundamentals</strong></p>
<p>-           Artificial physics and chemistries</p>
<p>-           Complex systems, emergence, self-organization</p>
<p><strong>Artificial Life</strong></p>
<p>-           Artificial life and ecosystems</p>
<p>-           Evolution, co-evolution and adaptation</p>
<p>-           Collective intelligence, cooperation, communication</p>
<p><strong>Artificial creatures</strong></p>
<p>-           Avatars</p>
<p>-           Virtual creatures</p>
<p>-           Intelligent agents</p>
<p>-           Conversational agents</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Submissions</strong></p>
<p><strong> </strong></p>
<p>The Program Committee of VW’2012 is looking forward to high quality papers on substantial, original, and unpublished research.</p>
<p>Full papers may be submitted electronically from 16 October 2011 to 16 January 2012 via the conference website.</p>
<p>All submitted work will be assigned for double blind peer review. Authors of accepted papers will be asked to register to the conference and present their work.</p>
<p>&nbsp;</p>
<p>Papers must be submitted in LNCS format and be up to 10 pages in length including abstract, figures and references. Formatting instructions are available at :  <a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">http</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">://</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">www</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">springer</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">.</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">com</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">/</a><a href="http://www.google.com/url?q=http%3A%2F%2Fwww.springer.com%2Flncs&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEczxifQBtTNmgtzP0BD0UJxx73hg" target="_blank">lncs</a></p>
<p>Short papers (4 pages including abstract, figures and references) can also be submitted and selected ones will be presented as posters during demos session.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Artistic and technical demos are also welcome and can be submitted by contacting <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a> before 12 December 2011.</p>
<p>Final demos has to be set up before 05 May 2012.</p>
<p>&nbsp;</p>
<p><strong>Important Dates</strong></p>
<p><strong> </strong></p>
<p>Paper submission deadline:                16 January 2012</p>
<p>Notification of acceptance :                 05 March 2012</p>
<p>Early registration before :                    15 March 2012</p>
<p>Final paper deadline:                          05 April 2012</p>
<p>Conference days :                               03 July to 05 July 2012</p>
<p>&nbsp;</p>
<p><strong>Demos and Posters </strong></p>
<p><strong> </strong></p>
<p>Short Paper submission deadline:     16 January 2012</p>
<p>Notification of acceptance :                05 March 2012</p>
<p>Early registration before :                   15 March 2012</p>
<p>Final poster and demo deadline:        05 April 2012</p>
<p>&nbsp;</p>
<p>We look forward to welcoming you at the conference!</p>
<p>&nbsp;</p>
<h3>Steering Committee</h3>
<p>&nbsp;</p>
<p>- Alain Lioret,  Université Paris 8 (Chairman)</p>
<p>Contact : <a href="mailto:alainlioret@gmail.com" target="_blank">alainlioret</a><a href="mailto:alainlioret@gmail.com" target="_blank">@</a><a href="mailto:alainlioret@gmail.com" target="_blank">gmail</a><a href="mailto:alainlioret@gmail.com" target="_blank">.</a><a href="mailto:alainlioret@gmail.com" target="_blank">com</a></p>
<p>- Jean-Claude Heudin , Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">heudin</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.heudin@devinci.fr" target="_blank">fr</a></p>
<p>- Stefan Bornhofen, EISTI (Co-chairman)</p>
<p>Contact : <a href="mailto:sb@eisti.fr" target="_blank">sb</a><a href="mailto:sb@eisti.fr" target="_blank">@</a><a href="mailto:sb@eisti.fr" target="_blank">eisti</a><a href="mailto:sb@eisti.fr" target="_blank">.</a><a href="mailto:sb@eisti.fr" target="_blank">fr</a></p>
<p>- Jean-Claude Torrel, Institut International du Multimédia (Co-chairman)</p>
<p>Contact : <a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">jean</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">-</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">claude</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">torrel</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">@</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">devinci</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">.</a><a href="mailto:jean-claude.torrel@devinci.fr" target="_blank">fr</a></p>
<p>&nbsp;</p>
<h3>Provisional Program Committee</h3>
<p>&nbsp;</p>
<p>Bruce Damer, DigitalSpace, USA</p>
<p>Jeffrey Ventrella, CDM, Vancouver, Canada</p>
<p>Sébastien Barot, Bioemco,  France</p>
<p>Evelyne Lutton, INRIA, France</p>
<p>Emmanuel Cayla, ESTP, France</p>
<p>Kevin Korb, Monash, Australia</p>
<p>Marc Métivier, Univ. Paris Descartes, France</p>
<p>Tom Barbalet, BIOTA, USA</p>
<p>Frederic Fol Leymarie , University of London, GB</p>
<p>Pierre Berger, Paris ACM Siggraph, France</p>
<p>Penousal Machado, University of Coimbra, Portugal</p>
<p>Jon Mc Cormack, Monash, Australia</p>
<p>Maciej Komosinski, Poznan University, Poland</p>
<p>Mathew Lewis, Ohio State University, USA</p>
<p>Robyn Taylor, Alberta, Canada</p>
<p>Simon Richir, Ensam Angers, France</p>
<p>Marc Ebner, Univ. Tübingen, Germany</p>
<p>Gerald de Jong, Darwin @Home, USA</p>
<p>Joseph Nechvatal,  BIOTA, France</p>
<p>Alan Dorin, Monash, Australia</p>
<p>Daniel Thalmann, EPFL, Suisse</p>
<p>Nadia Magnenat-Thalmann, Miralab, Suisse</p>
<p>Tatsuo Unemi, Tokyo, Japan</p>
<p>Leonel Moura, Portugal</p>
<p>Joseph Nechvatal, School of Visual Arts, USA</p>
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		<title>European Immersive Education Summit &#8211; Madrid 28-29 Nov</title>
		<link>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/</link>
		<comments>http://lg.dlivingstone.com/2011/09/13/european-immersive-education-summit-madrid-28-29-nov/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 16:14:08 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[iED]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1020</guid>
		<description><![CDATA[Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!) The important dates are: Paper submission: 30th September 2011 Notification of acceptance: 14th October 2011 Final paper [...]]]></description>
			<content:encoded><![CDATA[<p>Deadline is approaching for submissions to the 1st European Immersive Education Summit. This will be held at the end of November (a nice time to visit Madrid if you live in a more Northern clime as I do!)</p>
<p>The important dates are:</p>
<ul>
<li>Paper submission: 30th September 2011</li>
<li>Notification of acceptance: 14th October 2011</li>
<li>Final paper submission: 28th October 2011</li>
<li>Summit: 28th-29th November 2011</li>
</ul>
<p>Topics of Interest include, but are not limited to, the following:</p>
<ul>
<li>Blended/Hybrid learning</li>
<li>Personalised learning</li>
<li>Intelligent agents in learning</li>
<li>Edutainment &amp; Game-Based Learning</li>
<li>Location-based and contextual learning</li>
<li>Immersive Educational technology markets &amp; challenges</li>
<li>Virtual and mixed-reality for education</li>
<li>Educational software/hardware</li>
<li>Intelligent classroom</li>
<li>Virtual laboratories and tools</li>
<li>Pedagogy for the Internet Age</li>
<li>Innovations in the teaching laboratory</li>
<li>Student assessment in high-tech teaching environments</li>
<li>Cultural dimensions of educational technology</li>
<li>Educational technology innovations</li>
<li>Social/Collaborative learning</li>
<li>Smart educational environment</li>
<li>Teaching strategies to maximise benefits of emerging technology</li>
<li>Future research issues for Immersive Education</li>
</ul>
<p>More details on the <a title="iED call for papers" href="http://europe.immersiveeducation.org/events/ied-europe-summit">call for papers page</a>.</p>
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		<title>ReLIVE11 &#8211; Submission extension, reduced price!</title>
		<link>http://lg.dlivingstone.com/2011/06/17/relive11-submission-extension-reduced-price/</link>
		<comments>http://lg.dlivingstone.com/2011/06/17/relive11-submission-extension-reduced-price/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 21:23:57 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=1000</guid>
		<description><![CDATA[Good news all round then&#8230; no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon: Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11) Creative Solutions for New Futures, 21st – 22nd September 2011, The Open University, Milton Keynes, UK Reduced Fee! New Deadline! In response to feedback from the enthusiastic but [...]]]></description>
			<content:encoded><![CDATA[<p>Good news all round then&#8230; no formal dinner, but the cost saving is worth it. Less speeches, more chat I reckon:</p>
<p><strong><span style="font-family: Calibri;font-size: x-large">Researching Learning in Immersive Virtual Environments 2011 (ReLIVE11)</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: large">Creative Solutions for New Futures, 21</span></strong><strong><sup><span style="font-family: Calibri;font-size: medium">st</span></sup></strong><strong><span style="font-family: Calibri;font-size: large"> –  22</span></strong><strong><sup><span style="font-family: Calibri;font-size: medium">nd</span></sup></strong><strong><span style="font-family: Calibri;font-size: large"> September  2011, The Open University, Milton Keynes, UK</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: x-large">Reduced Fee! New Deadline!</span></strong></p>
<p><strong><span style="font-family: Calibri;font-size: x-large"><br />
</span></strong></p>
<p><span style="font-family: Arial;font-size: small">In  response to feedback from the enthusiastic but underfunded community,  we have worked to reduce the  conference fee, enabling more opportunities for attendance in a period  when budgets for conferences are constrained. Although we are no longer  providing a formal conference dinner and entertainment, we anticipate  that this will provide more focus for academic  collaboration and networking. This has enabled us to reduce the fee to <strong>£285</strong> for early birds and <strong>£340</strong> for later  registrations. Consequently we are offering a new deadline for abstract  submissions, and will be accepting these up to and including the <strong>3rd of July</strong>.</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">We  are pleased to remind you that there will be Best Paper awards at the  conference, to the value of £300  in Springer books, sponsored by Springer. Publication opportunities  include an ISBN registered conference proceedings (note that the  ReLIVE08 Conference Proceedings are still regularly downloaded from the  archive conference site), and an edited book of chapters  developed from the top paper submissions, published in the new Springer  Immersive Environments series (to be launched at the conference).</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">As  a delegate to ReLIVE11 you will meet with other leading edge  researchers from around the world to exchange ideas and scholarship.  With  an opening keynote from Robin Wight, founder of The Ideas Foundation  and a creative legend in advertising, we challenge the community to  think creatively and to look for opportunities to collaborate and  innovate. The invited panel speakers from within and  without academia bring a range of interesting perspectives and  expertise to our discussions and we anticipate a showcase of papers and  workshops that reflect the best of current academic research, making  ReLIVE11 your one stop conference this year for disseminating,  sharing and stimulating your practice in virtual worlds.</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><span style="font-family: Arial;font-size: small">We  are now seeking proposals for papers, workshops, symposia, posters and  inworld events that demonstrate innovation within the themes  of Concepts, Methods, and Implementations (In collaboration with JISC  CETIS).</span></p>
<p><span style="font-family: Arial;font-size: small"><br />
</span></p>
<p><strong><span style="font-family: Arial;font-size: small">ReLIVE Virtual Festival, 20</span></strong><strong><sup><span style="font-family: Arial;font-size: xx-small">th</span></sup></strong><strong><span style="font-family: Arial"> September  2011</span></strong><span style="font-family: Arial"> We  are also pleased to offer a ReLIVE Virtual Festival. This will take  place within Second Life and/or other immersive environments, and we  invite innovative proposals  for activities (see ‘Call for Papers’ section on the ReLIVE11 website  for more details), particularly from and for those who would otherwise  be unable to attend the conference. Registration for this one-day event  will be free, but places are limited.</span></p>
<p><span style="font-family: Arial"><br />
</span></p>
<p><strong><span style="font-family: Arial;font-size: small">The Virtual World Conference, 14</span></strong><strong><sup><span style="font-family: Arial;font-size: xx-small">th</span></sup></strong><strong><span style="font-family: Arial"> September  2011</span></strong><span style="font-family: Arial"> ReLIVE11  is linked to The Virtual World Conference, a 24 hour conference of  invited speakers taking place within Second Life on the 14th of  September. Please see </span><a href="http://www.thevirtualworldconference.org/" target="_blank"><span style="color: #0024f5;font-family: Arial">www.thevirtualworldconference.org</span></a><span style="font-family: Arial"> for  more details.</span></p>
<p><span style="font-family: Arial;font-size: small">Please visit our website for full details </span><a href="http://www.open.ac.uk/relive11" target="_blank"><span style="color: #0024f5;font-family: Arial">www.open.ac.uk/relive11</span></a></p>
<p><strong><span style="font-family: Arial;font-size: small">Best wishes</span></strong></p>
<p><strong><span style="font-family: Arial;font-size: small">ReLIVE11 Conference Team</span></strong></p>
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		<title>Call for Papers: MoodleMoot UK 2011</title>
		<link>http://lg.dlivingstone.com/2011/01/12/call-for-papers-moodlemoot-uk-2011/</link>
		<comments>http://lg.dlivingstone.com/2011/01/12/call-for-papers-moodlemoot-uk-2011/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 17:00:26 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Moodle]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=931</guid>
		<description><![CDATA[Edit: Links fixed &#8211; apologies, Outlook email inserted redirects. Also note that early bird registration has closed already. From email: MOOTUK11 ticket prices announced We finally managed to tie down the costs and work out the ticket prices for this year&#8217;s UK Moot. Full details about the updated price list and ticket options can be [...]]]></description>
			<content:encoded><![CDATA[<p>Edit: Links fixed &#8211; apologies, Outlook email inserted redirects. Also note that early bird registration has closed already.</p>
<p>From email:</p>
<p><strong><span style="font-family: Georgia;color: #8b0000;font-size: large">MOOTUK11  ticket prices announced</span></strong></p>
<p>We finally managed to tie down the costs and work out the ticket prices for this  year&#8217;s UK Moot. Full details about the updated price list and ticket options can  be found in our latest blog post entitled <strong><a href="http://mootuk11.org.uk/tickets/">&#8216;MOOTUK11: Ticket options and prices&#8217;</a></strong>.</p>
<p>Early Bird Tickets will be available from our online store from <strong>11am on Monday, 17 January  2010</strong>. Please be advised that payment by credit or debit card is  required to complete the booking and secure your place. If you have question  about the booking process or experience problems on the day please email us at booking@ulcc.ac.uk to ensure your query is received and acted upon</p>
<p><span style="font-family: Georgia;color: #000000"><strong>Call for  papers</strong></span><br />
Last but by no means least, we wanted  to inform you that the <strong>call for papers for MOOTUK11 is now  open</strong> and submissions are accepted. Full details on &#8216;how to submit your  proposal&#8217; can be found on <strong><a href="http://mootuk11.org.uk/call-for-papers/">our conference website</a></strong>. We encourage proposals from  all backgrounds to showcase Moodle&#8217;s strength and diversity.</p>
<p>Best  wishes<br />
The MoodleMoot UK Team</p>
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		<title>Call for Papers: 5th ECGBL (October 2011)</title>
		<link>http://lg.dlivingstone.com/2011/01/12/call-for-papers-5th-ecgbl-october-2011/</link>
		<comments>http://lg.dlivingstone.com/2011/01/12/call-for-papers-5th-ecgbl-october-2011/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 16:33:12 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[ECGBL]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=928</guid>
		<description><![CDATA[This is a second call for papers for the 5th European Conference on Games Based Learning being held at The National and Kapodistrian University of Athens, Greece on the 20-21 October 2011. Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. [...]]]></description>
			<content:encoded><![CDATA[<p>This is a <strong>second</strong> call for papers for the <strong>5th  European Conference on Games Based Learning </strong>being held at <strong>The National  and Kapodistrian University of Athens, Greece on the 20-21 October 2011.</strong></p>
<p>Over the last ten years, the way in which education and  training is delivered has changed considerably with the advent of new  technologies. One such new technology that holds considerable promise for  helping to engage learners is Games-Based Learning (GBL). The Conference offers  an opportunity for scholars and practitioners interested in the issues related  to GBL to share their thinking and research findings. Papers can cover various  issues and aspects of GBL in education and training: technology and  implementation issues associated with the development of GBL; use of mobile and  MMOGs for learning; pedagogical issues associated with GBL; social and ethical  issues in GBL; GBL best cases and practices, and other related aspects. We are  particularly interested in empirical research that addresses whether GBL  enhances learning. This Conference provides a forum for discussion,  collaboration and intellectual exchange for all those interested in any of these  fields of research or practice.</p>
<p>The conference committee welcomes both academic and  practitioner papers on a wide range of topics using a range of scholarly  approaches including theoretical and empirical papers employing qualitative,  quantitative and critical methods.  Action research, case studies and work in  progress/posters are welcomed approaches. PhD Research, proposals for roundtable  discussions, non-academic contributions and product demonstrations based on the  main themes are also invited.</p>
<p>You can find calls for papers for these tracks at:</p>
<p><a href="http://academic-conferences.org/ecgbl/ecgbl2011/ecgbl11-call-papers.htm" target="_blank">http://academic-conferences.org/ecgbl/ecgbl2011/ecgbl11-call-papers.htm</a></p>
<p>Conference proceedings are submitted for accreditation on  publication. Please note that depending on the accreditation body this process  can take up to several months.</p>
<p>Papers accepted for the conference will be published in the  conference proceedings, subject to author registration. Papers presented at the  conference will also be considered for publication in a special issue of the  Electronic Journal of e-Learning.</p>
<p>Papers presented at the conference will be published in the  conference proceedings, subject to author registration and payment.</p>
<p><strong>For the first time there will be a prize for the best  PhD paper and the best Poster presented at the conference.</strong></p>
<p>Please feel free to circulate this message to any colleagues  or contacts you think may be interested.</p>
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		<title>CfP: Contemporary Concepts of Identity in Virtual Worlds</title>
		<link>http://lg.dlivingstone.com/2010/07/12/cfp-contemporary-concepts-of-identity-in-virtual-worlds/</link>
		<comments>http://lg.dlivingstone.com/2010/07/12/cfp-contemporary-concepts-of-identity-in-virtual-worlds/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 11:02:35 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=861</guid>
		<description><![CDATA[Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Provisionally to be published in 2011 in Springer’s Human-Computer Interaction Series Editors: Anna Peachey (Eygus Ltd / The Open University) and Mark Childs (Coventry University) Invitation to Submit: We invite abstracts of between 500 and 650 words describing the proposed chapter. Abstracts should be supported further [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span>Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds<br />
</span></strong><em><span>Provisionally to be published in 2011 in  Springer’s Human-Computer Interaction Series<br />
</span></em><span><br />
<strong>Editors:</strong> Anna Peachey  (Eygus Ltd / The Open University) and Mark Childs (Coventry University)</span></p>
<p><strong>Invitation to Submit:<br />
</strong>We invite abstracts of between 500 and 650 words describing  the proposed chapter. Abstracts should be supported further by up to 500 words  explaining the theoretical underpinning to the chapter, and a brief summary  describing how this chapter will contribute to the book. If the work has been  previously published in any format, or is under consideration elsewhere, please  indicate details of this with your submission.</p>
<p>Submissions should be sent as a Word or RTF document attachment by email  to <span style="text-decoration: underline"><span style="color: blue"><a href="mailto:virtualworlds@open.ac.uk" target="_blank">virtualworlds@open.ac.uk</a></span></span>, by 31 July 2010.<br />
Authors will be notified of acceptance by 31 August 2010.<br />
Final chapters, of between 8,000 and 10,000 words, will be due by 30  October 2010, before a double-blind review and revision period.<br />
Completed manuscripts to be submitted on 15 December 2010.</p>
<p><strong>Objectives:<br />
</strong>We anticipate that this book will:<br />
Explore how living, working and learning in virtual worlds is changing  notions of who we are and how we mediate our identities;<br />
Develop understanding and awareness about the diversity of identity  issues in virtual worlds;<br />
Contribute to the theory and development of good practice in identity management and research in virtual worlds;<br />
Propose visions for future practice and research relating to identity management and research in virtual worlds;<br />
Provide examples and case studies from key areas of professional  practice.</p>
<p><strong>Further details, including a more  detailed guide to content, can be found at <span style="text-decoration: underline"><span style="color: blue"><a href="http://www.open.ac.uk/virtualworlds/p2_1.shtml" target="_blank">http://www.open.ac.uk/virtualworlds/p2_1.shtml</a><br />
</span></span></strong></p>
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		<title>Call for Papers: Learning in 3D</title>
		<link>http://lg.dlivingstone.com/2010/07/01/call-for-papers-learning-in-3d/</link>
		<comments>http://lg.dlivingstone.com/2010/07/01/call-for-papers-learning-in-3d/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 15:01:30 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[Games Based Learning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[IJTEL]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=855</guid>
		<description><![CDATA[Special Issue of the International Journal of Technology Enhanced Learning (IJTEL): Learning in 3D Guest editors: Carlos Delgado Kloos and Daniel J. Livingstone Download copy of call for special issue on 3D learning (pdf) Journal Aims IJTEL fosters multidisciplinary discussion and research on technology enhanced learning (TEL) approaches at the individual, organisational, national and global [...]]]></description>
			<content:encoded><![CDATA[<h3>Special Issue of the International Journal of Technology Enhanced Learning (IJTEL): Learning in 3D</h3>
<h4>Guest editors: Carlos Delgado Kloos and Daniel J. Livingstone</h4>
<p><a href="http://lg.dlivingstone.com/wp-content/uploads/2010/07/Special_Issue_of_IJTEL_on_3D_learning_cfp.pdf">Download copy of call for special issue on 3D learning</a> (pdf)</p>
<h4>Journal Aims</h4>
<p>IJTEL fosters multidisciplinary discussion and research on technology enhanced learning (TEL) approaches at the individual, organisational, national and global levels. Its key objective is to be the leading scholarly scientific journal for all those interested in, researching and contributing to the technology enhanced learning episteme. For this reason, IJTEL delivers research articles, position papers, surveys and case studies aiming:</p>
<ul>
<li>To provide a holistic and multidisciplinary discussion on technology enhanced learning research issues</li>
<li>To promote the international collaboration and exchange of ideas and know how on technology enhanced learning</li>
<li>To investigate strategies on how technology enhanced learning can promote sustainable development</li>
</ul>
<h4>Subject Coverage of Special Issue</h4>
<p>This special issue seeks to bring together research, from different perspectives, on a range of 3D technologies that may be used to enhance or support learning.<br />
Suitable topics may relate to, but are not limited to, the use of a range of 3D technologies in enhancing learning:</p>
<ul>
<li>Virtual Worlds</li>
<li>Game-based Learning</li>
<li>Immersive Simulation</li>
<li>Augmented Reality</li>
<li>Cross and mixed-reality</li>
<li>Assessment in 3D environments</li>
<li>Pedagogies for TEL in 3D environments</li>
<li>Communities of Learners in 3D environments</li>
<li>Standards and Interoperability</li>
</ul>
<h4>Submission</h4>
<p>Prospective authors are invited to notify the intention to submit a paper by<br />
sending a one-page abstract to the editors by 6th August 2010 and submit the full<br />
paper by 6th September 2010.<br />
Abstracts may be sent to the editors at cdk@it.uc3m.es or<br />
daniel.livingstone@uws.ac.uk<br />
Final papers should be submitted electronically via the InderScience online<br />
submissions system at: <a title="IJTEL submissions" href="http://bit.ly/ijtel">http://bit.ly/ijtel</a></p>
<h4>Important Dates</h4>
<p>6th August 2010: Title and Abstract deadline (optional)<br />
6th September 2010: Full paper submission deadline<br />
15th October 2010: Decision notification<br />
12th November 2010: Camera-ready version<br />
Early 2011: Publication (tentative)</p>
<h4>Guest Editors</h4>
<p>Carlos Delgado Kloos, Universidad Carlos III de Madrid, 28911 Leganés (Madrid, Spain), cdk@it.uc3m.es<br />
Daniel J. Livingstone, University of the West of Scotland, Paisley PA1 2BE (Scotland, UK), Daniel.Livingstone@uws.ac.uk</p>
<h4>Editorial Committee</h4>
<p>Ignacio Aedo, UC3M, Spain<br />
John Belcher, MIT, USA<br />
Josep Blat, Universidad Pompeu Fabra, Spain<br />
Darryl Charles, University of Ulster, UK<br />
Thomas Connolly, University of the West of Scotland, UK<br />
Abdulmotaleb El Saddik, University of Ottawa, Canada<br />
Lesley Gourlay, Coventry University, UK<br />
Miguel Lizondo, Deimos-Space, Spain<br />
Judith Molka-Danielsen, Molde University College, Norway<br />
Mariano Rico, Universidad Autónoma de Madrid, Spain<br />
Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain<br />
Kath Trinder, Glasgow Caledonian University, UK</p>
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		<title>CAL 2011 &#8211; Learning Futures</title>
		<link>http://lg.dlivingstone.com/2010/07/01/cal-2011-learning-futures/</link>
		<comments>http://lg.dlivingstone.com/2010/07/01/cal-2011-learning-futures/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 14:52:24 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Call for Papers]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[CAL2011]]></category>

		<guid isPermaLink="false">http://lg.dlivingstone.com/?p=853</guid>
		<description><![CDATA[The CAL Conference 2011 Learning Futures: Education, Technology &#38; Sustainability April 13-15 2011, Manchester, UK CAL (Computer Assisted Learning) is one of the leading international conferences in the field of education and technology. It brings together researchers across all education sectors, from primary years, to informal learning, to higher education, and across a range of [...]]]></description>
			<content:encoded><![CDATA[<div>
<h1>The CAL Conference 2011</h1>
</div>
<div>
<h2>Learning Futures: Education, Technology &amp;  Sustainability</h2>
</div>
<div>April 13-15 2011, Manchester, UK</div>
<div>
<p>CAL (Computer Assisted Learning) is one of the  leading international conferences in the field of education and  technology. It brings together researchers across all education sectors,  from primary years, to informal learning, to higher education, and  across a range of disciplines from psychology to computer science, media  and cultural studies.</p>
<p>In 2011, the conference will lead a challenging international  debate  about the future of research and practice in educational  technology. CAL 11  aims to:</p>
<ul>
<li>Explore the role of educational technology  research in addressing       questions of global and social justice,  widening participation and digital       democracy</li>
<li>Assess what role educational technology might play in the  context       of low carbon, energy constrained futures</li>
<li>Explore how emerging technologies from diverse fields (e.g.  gaming,       AI, biotech, ubiquitous computing) might offer new  environments for       learning</li>
<li>Examine the informal learning practices emerging in children,  youth       and adults’ digital cultures and their implications for  education</li>
<li>Reflect on what lessons have been learned over the last  thirty       years of education technology research, and what these  might mean for the       future of research in the field.</li>
</ul>
<table cellpadding="5" width="100%">
<tbody>
<tr>
<td valign="top">
<div>Our four themes for the  conference are:</div>
<p><strong>Theme 1:</strong> Sustainability, globalisation   and social justice<br />
<strong>Theme 2:</strong> The future of learning  technologies<br />
<strong>Theme 3:</strong> Informal learning and digital  cultures<br />
<strong>Theme  4:</strong> Looking back to look  forward</p>
<p><a href="http://www.cal-conference.elsevier.com/scope.asp">More…</a></p>
<div>Conference  format</div>
<p>Within the main conference individual paper sessions,  workshops and  symposia are organised around the four themes. An  informal fringe activity is  run by the local organising committee to  give a chance for participants to  showcase and experiment with emerging  technologies. If researchers wish to  informally ‘demo’ innovative  learning resources during the conference, please  contact the conference  chairs to discuss this possibility.</td>
</tr>
</tbody>
</table>
<p>The CAL Conference 2011 is organised by  Elsevier Ltd, publishers of the international journal <a rel="external" href="http://www.elsevier.com/wps/find/journaldescription.cws_home/347/description#description" target="_blank"><em>Computers  &amp; Education</em></a>.</p>
</div>
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