Some more conferences and calls with relevance to Game Based Learning, Virtual Worlds, and Game Development.
The first OpenSimulator Community Conference will be online on September 7th and 8th this year. This is a big step forward for the now quite widely used but still officially ‘alpha’ status virtual world. Having had a few student projects active in the OpenSim based Jokaydia Grid this year, I’ll hopefully be able to submit something of interest to the proceedings.
The upcoming Immersive Education European Summit in London in November has a great line-up of keynote speakers announced. The paper submission deadline is not until the end of July – so lots of time to prepare something.
A little bit of a tangent for this blog, but the social agents aspect of this conference has a large crossover with educational agents in virtual worlds, so of some interest. Anyway, current call and recently extended deadline for CASA 2013:
CASA 2013 – Call For Papers
May 16-18, 2013, Istanbul, Turkey
All accepted full papers will be published in a special issue of Computer Animation and Virtual Worlds journal. We are seeking regular full papers, short papers, and posters with the following topics, but which are not limited to:
Current call in the Journal of Ambient Intelligence and Smart Environments for a thematic issue on Playful Interactions and Serious Games.
Deadline for manuscript submission is April 15th, with camera ready copy required early next year.
The call is looking for contributions on works that:
- Present innovative and state-of-the-art applications that use playful concepts in ambient intelligence settings,
- Describe game-based solutions to behavior change and pervasive healthcare problems,
- Share experiences, insights, best-practices andlessons-learned,
- Report the results of technical and social evaluations with regards to playful interaction and serious game design,
- Report results of longitudinal studies,
- Discuss and highlight the key challenges and future developments within the domain.
Meanwhile, another recent discovery is the recently launched journal - The International Journal of Play. This is quite a different context and subject to serious games, but I guess one that serious games researchers should be aware of. Some of the papers published in the first three issues do relate to digital games, though most don’t. Instead, you might find studies of play behaviours of children in different social groups, or similar.
IEEE IGIC 2013
September 23-25, 2013, Vancouver, Canada
Call for Papers
Conference Theme: Designing for Play, Education, Health, Training, Social Change, and Gamification
The IEEE Consumer Electronics Society is pleased to announce the Fifth International Games Innovation Conference. Continuing the tradition that began in London 2009, to Hong Kong in 2010, and extended to Orange, CA, USA in 2011 and Rochester in 2012, this conference is a platform for disseminating academic peer-reviewed papers and industry innovation papers that describe innovative research and development and implementation of game technologies. Participation from academia, industry and government are welcome. We are soliciting the following type of papers:
For Academic Style Peer Review:
Short papers (4 pages)
Long papers (5-8 pages)
For Industrial Strength Work:
Papers on practical aspects of game technology (2 pages or 10 slides)
Posters, panels, and workshops (2 pages).
Papers (abstract, main text, figures, and references) or slides (for work from industry) or short papers (for posters, panels, and workshops) should be submitted to https://www.easychair.org/conferences/?conf=2013igic
Paper submission deadline: May 1, 2013
There is an open call for Immersive Education 2013 (iED 2013), to be held at Boston College 3rd-6th June 2013, for papers, general sessions (presentations, posters, panels, demos and workshops), and outliers (novel late-breaking research and technology).
March 1st is the abstract deadline for papers, March 15th is the abstract deadline for general sessions, and April 15th is the abstract deadline for outliers. Details are available on the official Immersive Education (iED) Summit website.
Building on the success of the previous seven years of Immersive Education conferences, the four-day iED 2013 event will feature 3 tracks (Practitioner, Research and Business tracks) and an entire day dedicated to hands-on workshops. iED 2013 is open to the global academic and business communities and experts in immersion, simulation, learning games, virtual reality, and augmented/mixed reality.
Trying to rebuild a list of journals dealing specifically with game-based learning, serious games, and virtual worlds. Obviously, anything to do with digital media and learning or computers and learning can be relevant to much wider range of journals, but it is also worthwhile knowing about the journals that focus on these specific areas. I’ll perhaps add to this list over time, and know that I’ll have missed some, but here goes a first attempt…
[Edit: added Virtual Education Journal 21st Jan 2013]
[Edit: added The Computer Games Journal 9th Sept 2013]
The MERLOT Journal of Online Learning and Teaching (JOLT at http://jolt.merlot.org/) has just released a Call for Papers for a special issue on Massive Open Online Courses (MOOCs), to be published in Summer (June) 2013. The Guest Editors of the special issue are George Siemens (Athabasca University), Valerie Irvine (University of Victoria), and Jillianne Code (University of Victoria).
Proposals in the form of extended abstracts (500 words) are due on November 15, 2012, with full manuscripts due on January 31, 2013.
The full Call for Papers is available at the following URL: