SLOODLE Ongoing: Virtual worlds and learning management systems

Going back a few years, I helped Jeremy Kemp found a project called SLOODLE, a kind of e-learning mash-up between Second Life and Moodle (and later OpenSim as a Second Life alternative). This is still being maintained by Edmund Edgar at Edmund has been doing a great job, updating things to maintain compatibility with the latest versions of Moodle, and enhancing and adding to the tools and features available.

Unfortunately I’ve had very little time to work with SLOODLE over the last couple of years, so it’s pleasing to discover the range of work that others have been doing with it in the mean time. A quick search uncovered the following since 2012:

González Crespo, R. et al., 2013. Use of ARIMA mathematical analysis to model the implementation of expert system courses by means of free software OpenSim and Sloodle platforms in virtual university campuses.Expert Systems with Applications, 40(18), pp.7381–7390. Available at:[Accessed October 9, 2013].

Gonzalez-Crespo, R., 2012. Dynamic, ecological, accessible and 3D Virtual Worlds-based Libraries using OpenSim and Sloodle along with mobile location and NFC for checking in. International Jorunal of Interactive Multimedia and Artificial Intelligence, 1(Regular Issue), pp.62–69.

Nunes, F.B. et al., 2013. Virtual Worlds and Education: A Case of Study in the Teaching of Computer Networks Using the Sloodle. In Proceedings of the 2013 XV Symposium on Virtual and Augmented Reality. SVR  ’13. Washington, DC, USA: IEEE Computer Society, pp. 248–251. Available at:[Accessed October 10, 2013].

Griol, D. & Molina, J.M., 2012. Using Virtual Worlds and Sloodle to Develop Educative Applications. In P. Vittorini et al., eds.International Workshop on Evidence-Based Technology Enhanced Learning. Advances in Intelligent and Soft Computing. Springer Berlin Heidelberg, pp. 99–106. Available at:[Accessed October 10, 2013].

Lucas, E.P., Benito, J.C. & Gonzalo, O.G., 2013. USALSIM: Learning and Professional Practicing in a 3D Virtual World. In P. Vittorini et al., eds. 2nd International Workshop on Evidence-based Technology Enhanced Learning. Advances in Intelligent Systems and Computing. Springer International Publishing, pp. 75–82. Available at:[Accessed October 10, 2013].

Callaghan, M.J. et al., 2013. Using Game-Based Learning in Virtual Worlds to Teach Electronic and Electrical Engineering. IEEE Transactions on Industrial Informatics, 9(1), pp.575–584.

Chang, L.-C., Chiang, H.-K. & Kuo, F.-L., 2012. A smart 3D learning space on a large TV display. In 2012 International Conference on Systems and Informatics (ICSAI). 2012 International Conference on Systems and Informatics (ICSAI). pp. 34–38.

Uslucan, A. & Şenyer, N., 2013. SLOODLE: Usage as an Education Tool. Global Journal on Technology, 4(2). Available at:[Accessed October 10, 2013].

Perera, I. et al., 20120918. Managing 3D Multi User Learning Environments – A Case Study on Training Disaster Management.International Journal of Emerging Technologies in Learning (iJET), 7(3), pp.25–34. Available at:

Kotsilieris, T. & Dimopoulou, N., 2013. The Evolution of e-Learning in the Context of 3D Virtual Worlds. Electronic Journal of e-Learning, 11(2). Available at: [Accessed October 10, 2013].

… and that is just a few from the first couple of pages of results. I haven’t had time to read these, some are on work that I’m familiar with already, most aren’t.

ps The original work is described a bit more in these papers:

From Multi-User Virtual Environment to 3D Virtual Learning Environment, Livingstone, D.,  Kemp J. and Edgar, E. ALT-J. 16(3):139-150. 2008

SLOODLE: Connecting VLE tools with Emergent Teaching Practice in Second Life, Livingstone, D., Kemp, J. and Bloomfield, P., British Journal of Educational Technology, British Journal of Educational Technology 40, no. 3 (2009): 551-555.

Leave a Reply