Some more conferences and calls with relevance to Game Based Learning, Virtual Worlds, and Game Development.
ACE 2013 (Advances in Computer Entertainment) has a deadline just a couple of weeks away, and will take place November 13th-15th at University of Twente in the Netherlands. This conference has the theme of ‘Making New Knowledge’ this year, but otherwise has quite a broad range with a very wide ranging list of topics – including but not limited to:
Aesthetics; Affective Computing; Animation Techniques; Augmented, Mixed and Virtual Reality; Avatars and Autonomous Characters; Children-Computer Interaction; Cultural Computing; Cultural Differences and Game Design; Digital Broadcasting/Podcasting; Educational and Fitness Games; Emerging World Entertainment Creation; Entertainment Design Theory; Ethics and Games; Exertion Games; Interaction and Experience Design; Funology; Game Design, Programming and Production; Human-Robot Interaction; Interactive Art; Location-Based Entertainment; Mobile and Ubiquitous Entertainment; Museum and Cultural Heritage Applications; Interactive Storytelling; Persuasive Entertainment; Pervasive and Online Games; Serious Games for Cultural Awareness; Smart Gadgets and Toys; Social Impact; Sound and Music Design; Tangible Interfaces; Tinkering and Tinker-based Learning; Urban Games; Usability and Playability; User-Centred Design; Visual Arts; Youth Usage of Entertainment
More details here. Deadline is June 12th.
The following week, SLACTIONS will run as a hyrbrid online/physical conference taking place at a range of (unconfirmed) locations around the world as well as in a range of (unconfirmed) virtual world locations. Slactions is also running a workshop as part of VS-GAMES in September. While the submission deadline for VS-GAMES has already passed, the Slactions workshop deadline will be on June 13th. The deadline for submissions to Slactions itself is June 30th, giving a little more time to prepare for this.
Slactions also has a Machinima festival, and you can find more details here.