CfP: Special Issue – “Transforming the classrooms: Innovative Digital Game-based Learning Designs and Applications”

Special Issue on “Transforming the classrooms: Innovative Digital Game-based Learning Designs and Applications”

in Educational Technology Research & Development

Digital game-based learning has been recognized as being an effective approach in increasing students’ learning motivation, which is an important factor of improving students’ learning performance. In recent years, many educational computer games have been developed for various courses, such as mathematics, science, social science and engineering. Several studies have reported the effectiveness of educational computer games in enhancing the learning interest of students, and even increase their motivation. In comparison with traditional instructions or conventional technology-enhanced learning, digital game-based learning is able to provide a more interesting and challenging learning environment for acquiring knowledge.

In the meantime, researchers have indicated that the effectiveness of educational computer games might not be as significant as expected if they are developed without embedding learning strategies; therefore, it has become an important issue to develop educational computer games by taking effective learning strategies, knowledge construction tools, or educational theories into account.

The aim of this special issue is to provide an opportunity for researchers to present their studies related to the development of educational computer games with effective learning strategies. The developed games need to be thoroughly evaluated via practical applications. The submitted papers will go through a double-blind review. It is expected that, via this special issue, researchers can share their ideas and research results, and further inspire each other in developing more creative and effective educational computer games in the future.

Topics of interest include, but are not limited to:

Artificial intelligence strategies in digital game-based learning; Strategies and practices of developing adaptive educational games; Strategies and practices of developing collaborative educational games; Strategies and practices of developing of educational mobile games; Development and applications of Mindtool-embedded educational computer games; Development and applications of online educational competition games; Development and applications of educational computer games with emerging technologies; Other related issues/topics

Important Dates

Due dates for full paper submissions: April 1, 2013

Publication date for the proposed special issue: December, 2013

http://www.editorialmanager.com/etrd/ [edit: link fixed 21/03/2013]

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