Trying to rebuild a list of journals dealing specifically with game-based learning, serious games, and virtual worlds. Obviously, anything to do with digital media and learning or computers and learning can be relevant to much wider range of journals, but it is also worthwhile knowing about the journals that focus on these specific areas. I’ll perhaps add to this list over time, and know that I’ll have missed some, but here goes a first attempt…
[Edit: added Virtual Education Journal 21st Jan 2013]
[Edit: added The Computer Games Journal 9th Sept 2013]
If you know of any that I missed, I’d be happy to hear about them.
Not in this list: Education technology journals with occasional articles relating to games, game studies journals with occasional articles relating to education
Games for Health Journal: Research, Development, and Clinical Applications is a bimonthly peer-reviewed journal dedicated to the development, use, and applications of game technology for improving physical and mental health and well-being. The Journal breaks new ground as the first to address this emerging, widely-recognized, and increasingly adopted area of healthcare.
For more than four decades,Simulation & Gaming (S&G): An International Journal of Theory, Practice and Research has served as a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research. Published bi-monthly, S&G appraises academic and applied issues in the expanding fields of simulation; computer and internet mediated simulation, virtual reality, educational games, video games, industrial simulators, active and experiential learning, case studies, and related methodologies.
Journal of Virtual Worlds Research (open access)
OK, slightly outside of the scope, as it doesn’t focus on educational applications, but regularly features education related papers:
The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research.
Journal of Virtual Worlds and Education (open access)
Wondered if this had gone defunct, but there is a current call for issue 2. Looks like issues for this journal might be annual events.
The Journal of Virtual Worlds and Education is a trans-disciplinary academic journal that offers a publication venue for articles and authors examining issues, ideas, and research inspired by the intersection of emerging virtual worlds technologies and education. The Journal maintains the highest standards of peer review and seeks to attract and engage new and emerging authors and scholars across the globe.
Halfway between conference proceedings and (bi-)annual journal.
This journal aims to provide a highly visible dissemination channel for remarkable work that in one way or another addresses research and development on issues related to the field of Edutainment.
Edutainment, also known as educational entertainment or entertainment-education, denotes all forms of software designed to educate as well as to provide fun.
Published by IGI Global, which generally means that libraries don’t have active subscriptions and issues and articles can be expensive.
The International Journal of Game-Based Learning (IJGBL) is devoted to the theoretical and empirical understanding of game-based learning. To achieve this aim, the journal publishes theoretical manuscripts, empirical studies, and literature reviews. The journal publishes this multidisciplinary research from fields that explore the cognitive and psychological aspects that underpin successful educational video games.
Virtual Education Journal (open access)
A magazine like PDF presentation, quite informal overall and with a heavy bias towards Second Life over other virtual worlds in terms of content. I would say that this journal has a much greater practitioner than researcher focus, but is already onto volume 2, with four issues per volume. Archives here.
Journal of Immersive Education (launching 2013, link to follow)
A new journal from the Immersive Education Initiative. Due to appear early in 2013
Independently published open-access journal that covers a wide range of topics related to computer games. Occasional papers and special issues dedicated to games based learning.