Are Virtual Worlds (still) Relevant in Education?

Sarah Smith-Robbins asks whether virtual worlds are (still) relevant in education in the current issue of eLearn.

Sarah identifies many of the reasons why VW have slid in popularity and hype. I think learning technologies (and the people interested in them) are still prone to hype and despondence -  augmented reality and gamification to name two of the more recent hype cycles. As the dust settles, there will still be people using VW in education – though unlikely as widely as the hype was leading us to believe.

Sarah’s article does a very good job of explaining some of the key reasons why the recent Second Life centric wave of hype burst – as virtual worlds re-emerge it will presumably be with less wild enthusiasm and a more pragmatic and realistic basis.

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