Nice piece on immersion in the Guardian – the Science of Immersion.
We have to be very careful with terms, because a game that’s very immersive is Tetris, but there’s no sense that you’re IN the experience.
Aside from illustrating how varied and elusive definitions of immersion can be, the article highlights the role of the personality of the user. This is a significant issue for education in virtual worlds. If we base benefits on some notion of how immersive the environment is, then what does this mean for students whose personalities limit their sense of immersion in digital 3D worlds?
(This post somewhat painfully prepared on a mobile phone)