You play World of Warcraft? You're NOT hired!

You play World of Warcraft? You’re hired! is a pretty famous piece explaining how having WoW on the CV helped one applicant land the job of his dreams. I’ve quoted this in some of my own presentations in the past – but always with a pinch of salt, noting that the article does point out that the applicant had other reasons for landing the plum role.

Now reports just in (from f13.net forums, via Raph Koster’s blog) of recruiters being told to AVOID applicants that mention WoW on their CV’s:

…employers specifically instruct him not to send them World of Warcraft players. He said there is a belief that WoW players cannot give 100% because their focus is elsewhere, their sleeping patterns are often not great, etc. …  He has been specifically asked to avoid WoW players.

Education 2.0? Designing the web for teaching and learning

Teaching and Learning Research Programme – Technology Enhanced Learning (TLRP-TEL) has released a new commentary on Education 2.0 – Education 2.0? Designing the web for teaching and learning.

Note is made that much of the previous commentary on Web 2.0′s impact on education is highly speculative. To redress this, the Education 2.0 commentary

… sets out to challenge the confident portrayal of web 2.0 by many educationalists in terms of an imminent transformation of learning and teaching. Careful thought has therefore been given to how technologists, educators and learners can best shape the fast-changing internet in the near future. It aims to explore how education can change the web, as well as how the web can change education.

Within the commentary (which gives an overview of Web 2.o, and looks at learning and social networking) Diane Carr of the London Knowledge Lab does an excellent job of summarising activity ongoing in virtual worlds in just four pages and points to areas where further research is required.

It was a pleasant surprise to find that a communication I’d sent Diane too late for a previous report had made it in to this report – and a mention of SLOODLE.

It's all about the FUN… or is it?

It is a commonly cited flaw of Edutainment titles that they often fail simply because they are no fun to play. “Don’t suck the fun out!” is one oft heard message for game based learning designers – and it is an important one for sure. If it isn’t fun, then who will play it?

So, game-based learning without fun is game-based learning gone wrong.

Consider then the contrary opinion… that video games themselves went wrong when they got too focussed on fun. And this isn’t my claim, it comes from a legendary and hugely influential game designer!

More…

(more…)

Learning Futures '09

University of Leicester will be hosting a one-day workshop to conclude their online ‘Learning Futures’ festival on the 8th of January. Details here. Good line of keynotes including Sugata Mitra (hole-in-the-wall) and Ralph Schroeder who has been researching virtual environments and virtual reality for over a decade. I was intending to schedule an online class for that day, but I might just see if I can reschedule…

Brain damage rehabilitiation with VR

another Link of the Day… from here, sounds fascinating and extremely worthwhile:

The Guttmann Institute, the Biomedical Engineering Research Center (CREB), the Department of Software of the Universitat Politècnica de Catalunya (UPC) with the Rovira i Virgili University (URV) and other science and technology partners, are working on a telerehabilitation program for treating people with cognitive deficits caused by acquired brain damage. A three-dimensional space has been designed to help these people improve their functional capacity in daily life activities.

Digital Students and Serious Virtual Worlds

Grauniad feature on digital students. Includes a piece on education in Second Life, and comes not that long after a piece in the same paper claiming that Second Life was kind of dead in a piece titled “Why’s it called Second Life when there’s nothing alive there?” – which annoyed many of the UK education community active in SL.

Also just out, JISC report on Serious Virtual Worlds… More on this below.

(more…)

CfP: Virtual Worlds: play or education?

ITALICS Call for Papers: “Virtual Worlds: play or education?”

Mon 1st Dec, 2008 FROM HEA ICS

The third issue of ITALICS for 2009 will be a special issue on Second Life and other Virtual Worlds in use in higher education.  The editors are seeking case studies and research papers discussing integrating virtual worlds with social media, VLEs and traditional teaching methods. More below…

(more…)