Open Source Second Life

One of the criticisms sometimes leveled at Second Life is the proprietary nature of the platform. However, for quite some time work has been progressing on an open source server, OpenSim (the client has been open source for some time now). I know of a few people using OpenSim in education (either instead of or alongside Second Life), but one of the major issues for the future of the education market might be the challenge of creating large grids of connected OpenSim servers linking together many universities.

Particular problems might be in sharing avatar details or transferring objects (while respecting permissions, rights and roles) between different servers. Interestingly, according to Linden Labs VP of Technology, this is a service that Linden Lab themselves might one day provide for the OpenSim community. As related here in a Reuters interview.

CfP: VS-Games 2009

Glad they have the short name VS-Games as the full name is something of a mouthful…

VS-GAMES 2009
1st International Conference in Games and Virtual Worlds for Serious Applications
23th, 24th March 2009, Coventry University, UK

Theme: “Environment, Cultural Heritage, Health, Smart buildings, V-commerce and Education”

EDIT: Updated conference link

Program chairs are Sara de Freitas, Kurt Squire and Edward Castronova. So a good line up there.

Edinburgh Interactive Festival

This year’s Edinburgh Interactive Festival (10th to 12th August) has a whole lot going on…

… opportunities to start a career in game development, learn about game based learning, discuss the value of game degrees or even just play some games. More below.

(more…)

Scratch for Second Life

What it says… Eric Rosenbaum at MIT (where Scratch, the programming environment for children, is developed) has put together Scratch for Second Life – allowing the creation of LSL scripts via the Scratch system of drag-and-drop blocks.

Put this together with classes in Teen Second Life, and suddenly programming in Second Life becomes a whole lot more accessible!

Great work.

Education for Industry?

My colleague John Sutherland (who amongst other things founded the first games industry specific degrees while at a former employer) has started a new blog, Akademos Gamer. In his opening post he considers the relationship between universities and employers (specifically in relation to the games industry).

You can catch John’s biog here, on his home page.

I found his experience of Skillset accreditation (at a previous employer) different to my own at least. I recall some deliberation here on whether to apply – as it seemed like a lot of work with an uncertain outcome. In brief, teaching staff and line managers met and discussed what was required. I drafted one of the sections, and reviewed what paperwork we would need to put together. We met again, decided to proceed and shared out responsibilities for the final proposal. As a group we managed to put it all together, just in time.

When the accreditation panel did visit, they certainly gave the impression that they needed to be convinced – no sign of it being a mere formality. When we got notification that we had accreditation, we were very relieved!

Lively Edu

OK, I may be the last person in the world to blog about Lively, Google’s new virtual chat-room offering. It’s a very different offering to Second Life – more like IMVU, Lively is a graphical chat-room that works in your browser (if you are running Windows, at any rate).

My colleague Jeremy Kemp has spoken to Sandra Andrews at Arizona State University where they have been quietly trialling the use of Lively for distance learning, as revealed here.

You can listen to the interview here, something I’ll be doing as soon as I get the opportunity.

Mini-Addicts

Over on the Huffington Post, Rachel Mosteller is wondering if some parents are now raising mini-addicts – a worry raised by seeing a computer (and collection of games) being given on a fourth birthday. This leads to some reflection on an evident lack of moderation and parental guidance in the use of technology. For her own children, Rachel wants them to “learn to use these items in moderation while still enjoying the non-technical side of life.”

Sensible enough, and hardly controversial.

What got me though was the story related in one of the story’s comments:

I’m having that problem with my nephew. He’s 6 years old and tops the charts in Call Of Duty 4. His little hand is stretching across the keyboard to precisely pull off moves. The problem is that’s all the thinks about now. He hasn’t been going to sleep lately.

I don’t know where to begin.

Add a PC, deduct some marks?

Tony Forster noted a wee while ago a study which appears to show a strong and statistically significant result demonstrating that “computer ownership has a negative impact on child academic and behavioral outcomes.

Not content to simply discuss the findings, Tony has delved into the detail, and noted that the statistical method used has conditions which are not met by the data – i.e. to calculate the results of the study, a method was used which is not valid for the data being studied. Head over to Tony’s blog for more details. A nice piece of investigative blogging!