A link courtesy of Ian, the boss of always_black and Second Life’s _black library.
Management type games are easy fodder for making arguments about the educational potential of games (the issue of transfer aside). But there was one sports management game in particular I’d missed. On Huffington Post, Danielle Crittenden writes about her son playing NCAA Football 2007. This is an american football game where you take on the role of a student athlete: “balance your time wisely between studies, practice, and social events as you live the life of a Student Athlete” it says on Amazon.com.
What this means, is that on top of the sports, passing exams becomes part of the game! This sounds fantastically educational, but sadly it looks like the ‘college’ part of the game consists of multiple-choice questions – made up at least in part of factoids of questionable importance to anything.
As Danielle writes in her piece, her son was suddenly driven to learning about Shakespeare:
“I gotta find out what was Shakespeare’s most popular comedy,” he called out, by way of explanation.
“Is this for homework?”
“No. My player is writing his exams. If he fails he’ll be cut from the team.”
I have to say… which of Shakespeare’s comedies is the most popular has to be one of the least important things to know about Shakespeare. My wife has her degree in English literature and language, and doesn’t know or care which is the ‘most popular’. So, the question is this: what is the educational content of the game, what are players (potentially) learning? Hopefully not that literature boils down to some kind of parade of popular hits.