Encouraging creativity and engaging students… without games

I do believe that games are a useful addition to the educators armoury of tools and techniques, but I also don’t like any implication that they should become the automatic tool of preference. There are many ways to engage students, such as detailed in this recent news piece from the BBC:

 Pupils who have worked with creative people such as writers and fashion designers are more punctual, better behaved and work better, Ofsted says.

4 thoughts on “Encouraging creativity and engaging students… without games

  1. Bea

    Pupils …are more punctual, better behaved and work better.

    Hmmm…is that just in comparison to the “creative people”?

  2. jd2718

    My students are younger, but I came to the same conclusion. Games are cool. Kids learn playing them. But other stuff (I don’t want to say ‘normal’) is primary. So I use them as a reward for working quickly and well. I’d never give them up.

  3. Daniel Livingstone

    Thanks jd,

    I also had a look at your blog – computer games are one tool, but you do seem to have built up a good and diverse library of lessons and plans for helping motivate your students!

  4. jd2718

    We use the most ‘conservative’ or ‘traditional’ texts and curricula available to us, making it very safe to add on games and puzzles and non-traditional activities.

    I shudder when I think of those using non-traditional curricula. Games and puzzles are fine. Discovery is wonderful. Students constructing knowledge is amazing. But there is a core of skills and knowledge that we need to give to the students, and while we are being wonderful and amazing, how do we know that we are getting them that core?

    Thanks for taking a look.


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