Make your blog Zotero friendly with COinS

I’ve known for a while about a data standard known as COinS.

This is publishing OpenURL data in an HTML format, and allows you to insert bibliographic metadata into web-pages. COinS data is normally hidden from human viewers – it exists to make it easier for other programs to extract relevant biblographic information from a web-page. If you are a Zotero (the fantastic free and open-source bibliographic software) user, you’ve almost certainly used COinS even if you don’t know what it is.

When browsing a the contents page of an issue of an academic journal or the search results from Google Scholar, a simple click of a button in Firefox allows you to instantly add all (or a selection) of the articles listed. It can do this because the webpage includes the COinS metadata for each of the papers and articles listed.

For an age I’ve been wanting to create COinS data for the papers on my own publications list – as well as for any articles I blog about. There is a COinS plug-in for Wordpress – but this creates the COinS tag for each post on the blog, it’s not for creating COinS tags relating to the content of a post. Alternatively, COinS Generator will create tags for you – but requires laborious and tedious manual data entry. I just knew there had to be an easier way.

And indeed there was… and I’m kicking myself for not seeing it before.

Simply select the references you want want meta-data for, choose “Create bibliography from selected items…” – and “Save as HTML“. This will save the reference(s) as a web-page with COinS metadata included. Cut and paste from this file into your web-pages as required. With just a little work you can also paste references (and metadata) directly into Wordpress or any other web-page.

First you need to tell Zotero which pages you want to paste metadata to (by default Zotero doesn’t include the metadata when you copy references to the clipboard). Open Zotero settings, then Preferences…, Export. Add a “site-specific setting” with the ‘+’ button. Enter the domain name (e.g. dlivingstone.com), choose an output format (e.g. APA, Harvard and so on), and check the Copy as HTML option.

Now, you can select references in Zotero, select your references, and simply drag into the text editor, like so (if you don’t have Zotero installed, view source to see the COinS metadata!):

Livingstone, D., & Fyfe, C. (2000). Modelling Language-Physiology Coevolution. In The Evolutionary Emergence of Language: Social Function and the Origins of Linguistic Form (pp. 199-215). Cambridge University Press.  

Livingstone, D., & Kemp, J. (2006). Massively multi-learner: recent advances in 3D social environments. Computing and Information Systems Journal, School of Computing, University of Paisley, 10(2).  

Livingstone, D., & Kemp, J. (2008a). Integrating Web-Based and 3D Learning Environments: Second Life Meets Moodle. Upgrade: The European Journal for the Informatics Professional, IX(3), 8-14.  

Livingstone, D., & Kemp, J. (2008b). Integrando entornos de aprendizaje basados en Web y 3D: Second Life y Moodle se encuentran. (F. Sanchez, Tran.)Novatica, (193), 7-12.  

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CfP: Contemporary Concepts of Identity in Virtual Worlds

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Provisionally to be published in 2011 in Springer’s Human-Computer Interaction Series

Editors: Anna Peachey (Eygus Ltd / The Open University) and Mark Childs (Coventry University)

Invitation to Submit:
We invite abstracts of between 500 and 650 words describing the proposed chapter. Abstracts should be supported further by up to 500 words explaining the theoretical underpinning to the chapter, and a brief summary describing how this chapter will contribute to the book. If the work has been previously published in any format, or is under consideration elsewhere, please indicate details of this with your submission.

Submissions should be sent as a Word or RTF document attachment by email to virtualworlds@open.ac.uk, by 31 July 2010.
Authors will be notified of acceptance by 31 August 2010.
Final chapters, of between 8,000 and 10,000 words, will be due by 30 October 2010, before a double-blind review and revision period.
Completed manuscripts to be submitted on 15 December 2010.

Objectives:
We anticipate that this book will:
Explore how living, working and learning in virtual worlds is changing notions of who we are and how we mediate our identities;
Develop understanding and awareness about the diversity of identity issues in virtual worlds;
Contribute to the theory and development of good practice in identity management and research in virtual worlds;
Propose visions for future practice and research relating to identity management and research in virtual worlds;
Provide examples and case studies from key areas of professional practice.

Further details, including a more detailed guide to content, can be found at http://www.open.ac.uk/virtualworlds/p2_1.shtml

Call for Papers: Learning in 3D

Special Issue of the International Journal of Technology Enhanced Learning (IJTEL): Learning in 3D

Guest editors: Carlos Delgado Kloos and Daniel J. Livingstone

Download copy of call for special issue on 3D learning (pdf)

Journal Aims

IJTEL fosters multidisciplinary discussion and research on technology enhanced learning (TEL) approaches at the individual, organisational, national and global levels. Its key objective is to be the leading scholarly scientific journal for all those interested in, researching and contributing to the technology enhanced learning episteme. For this reason, IJTEL delivers research articles, position papers, surveys and case studies aiming:

  • To provide a holistic and multidisciplinary discussion on technology enhanced learning research issues
  • To promote the international collaboration and exchange of ideas and know how on technology enhanced learning
  • To investigate strategies on how technology enhanced learning can promote sustainable development

Subject Coverage of Special Issue

This special issue seeks to bring together research, from different perspectives, on a range of 3D technologies that may be used to enhance or support learning.
Suitable topics may relate to, but are not limited to, the use of a range of 3D technologies in enhancing learning:

  • Virtual Worlds
  • Game-based Learning
  • Immersive Simulation
  • Augmented Reality
  • Cross and mixed-reality
  • Assessment in 3D environments
  • Pedagogies for TEL in 3D environments
  • Communities of Learners in 3D environments
  • Standards and Interoperability

Submission

Prospective authors are invited to notify the intention to submit a paper by
sending a one-page abstract to the editors by 6th August 2010 and submit the full
paper by 6th September 2010.
Abstracts may be sent to the editors at cdk@it.uc3m.es or
daniel.livingstone@uws.ac.uk
Final papers should be submitted electronically via the InderScience online
submissions system at: http://bit.ly/ijtel

Important Dates

6th August 2010: Title and Abstract deadline (optional)
6th September 2010: Full paper submission deadline
15th October 2010: Decision notification
12th November 2010: Camera-ready version
Early 2011: Publication (tentative)

Guest Editors

Carlos Delgado Kloos, Universidad Carlos III de Madrid, 28911 Leganés (Madrid, Spain), cdk@it.uc3m.es
Daniel J. Livingstone, University of the West of Scotland, Paisley PA1 2BE (Scotland, UK), Daniel.Livingstone@uws.ac.uk

Editorial Committee

Ignacio Aedo, UC3M, Spain
John Belcher, MIT, USA
Josep Blat, Universidad Pompeu Fabra, Spain
Darryl Charles, University of Ulster, UK
Thomas Connolly, University of the West of Scotland, UK
Abdulmotaleb El Saddik, University of Ottawa, Canada
Lesley Gourlay, Coventry University, UK
Miguel Lizondo, Deimos-Space, Spain
Judith Molka-Danielsen, Molde University College, Norway
Mariano Rico, Universidad Autónoma de Madrid, Spain
Pilar Sancho Thomas, Universidad Complutense de Madrid, Spain
Kath Trinder, Glasgow Caledonian University, UK

CAL 2011 – Learning Futures

The CAL Conference 2011

Learning Futures: Education, Technology & Sustainability

April 13-15 2011, Manchester, UK

CAL (Computer Assisted Learning) is one of the leading international conferences in the field of education and technology. It brings together researchers across all education sectors, from primary years, to informal learning, to higher education, and across a range of disciplines from psychology to computer science, media and cultural studies.

In 2011, the conference will lead a challenging international debate about the future of research and practice in educational technology. CAL 11 aims to:

  • Explore the role of educational technology research in addressing questions of global and social justice, widening participation and digital democracy
  • Assess what role educational technology might play in the context of low carbon, energy constrained futures
  • Explore how emerging technologies from diverse fields (e.g. gaming, AI, biotech, ubiquitous computing) might offer new environments for learning
  • Examine the informal learning practices emerging in children, youth and adults’ digital cultures and their implications for education
  • Reflect on what lessons have been learned over the last thirty years of education technology research, and what these might mean for the future of research in the field.
Our four themes for the conference are:

Theme 1: Sustainability, globalisation and social justice
Theme 2: The future of learning technologies
Theme 3: Informal learning and digital cultures
Theme 4: Looking back to look forward

More…

Conference format

Within the main conference individual paper sessions, workshops and symposia are organised around the four themes. An informal fringe activity is run by the local organising committee to give a chance for participants to showcase and experiment with emerging technologies. If researchers wish to informally ‘demo’ innovative learning resources during the conference, please contact the conference chairs to discuss this possibility.

The CAL Conference 2011 is organised by Elsevier Ltd, publishers of the international journal Computers & Education.

Big Trouble in Linden Lab?

I’ve had my hands full the past few weeks – so when the earthquake happened (Linden Lab laid of 30% of their staff!) I didn’t get round to blogging it at all. It did give me a chance to see a number of other reactions on the blogosphere though. I think the most interesting analysis came from ex-Linden Rob Knop:

If Linden Lab had focused on helping make virtual worlds take off– make them more useful by providing functionality people wanted and needed, working on interoperability so that people could take their Second Life accounts to and from software that was developed not only by Linden engineers, but by everybody– I predict they would have done a whole lot better. Their already existing audience would have given them a leg up, and would have kept them a leader or at least a major player. Yes, they would have been helping “competitors”, but by raising the profile, utility, and popularity of virtual worlds in general, they would have helped themselves.

And now the other big news… Mark Kingdon, Linden Lab CEO, will himself be leaving the company – with co-founder Philip Rosedale returning to the fold to take over in his stead. Philip announced his return on the SL blog, here. The general perception is that Mark’s strategies for the Lab generally failed (for example, the cancelled SL Enterprise solution), and also managed to alienate many members of the community. Can Philip turn the ship around and regain some love for the lab? Time will tell… but his initial post is heavy on the technology and relatively weak on the community side:

Our thinking as a team is that my returning to the CEO job now can bring a product and technology focus that will help rapidly improve Second Life.  We need to simplify and focus our product priorities — concentrating all our capabilities on making Second Life easier to use and better for the core experiences that it is delivering today.  I think that I can be a great help and a strong leader in that process.

More for Less: The Challenges of Games Education

I’ve finally uploaded the screencast of my keynote from Games:EDU, back in May. Actually, the majority of this relates to any undergraduate teaching in a typical university. Inappropriate strategic goals, growing mountains of paperwork, innovation prevention, the bare pass student and traditional lectures all pop up as challenges – encouraging students to form effective communities of practice and exploiting technology to extend the reach of the university pop up as part of the solution.

See it here, or on screencast.com:

A virtuous circle?

Like me, you’ve probably got used to calls for educators to think more like game designers, to consider how good games help players learn how to play, from James Gee and many others over the past few years.

In this months Edge (UK gaming magazine, Issue 216, July 2010), video-game design consultant N’gai Croal resets a cosmic balance when he suggests that game designers think like teachers…

the primary goal of the developer should be not to punish the player … the developer should be invested not in the player’s failure but in the player’s success

and

developers could probably learn a lot from talking to teachers

Bringing Gee and N’Gai together then tells us that educators can learn from how the best games teach their players – and game designers can learn from how the best teachers teach their students. The circle is complete!

BCS EGM

I attended a meeting of the BCS Roadshow, with Chief Executive David Clarke and President Elizabeth Sparrow, on Friday.
The background to this is the EGM to be held next month (see previous post) – and the current BCS transformation programme that has seen (amongst other things) the disappearance of the words “British”, “Computer” and “Society” from the BCS.

I’ve added my report from the roadshow to the long EGM discussion in the BCS group on LinkedIn. You’ll find my report on the sixth (!) page of comments.

Excerpt:

I was impressed during David Clarke’s presentation at his ability to avoid using the word ‘computer’, in favour of the term ‘IT’. I asked David about this, pointing out that my students probably don’t consider themselves to be studying ‘IT’. His answer seemed to reflect his narrow focus – he said he understood that “academics” don’t always see what they do as IT. This seems to me to continue a trend to disassociate the BCS from engineering and scientific areas of computing.

But elsewhere he did say that BCS would be putting more energy again into the Chartered Engineer and Chartered Scientist programs – so he should understand the problem. Indeed, the introduction of the CITP was troublesome, and I’ve seen many complaints from Chartered Engineer members over the introduction of CITP (no space to repeat here). This highlights an area where the BCS acted without first listening to members affected. The impression I got was that the BCS has been forced into changing plans here because of the sheer number of members who feel the IT qualification is not relevant to their career in computing. But perhaps an organisation that spent as much time listening to members as it did wondering about how to communicate its message out to members could have handled the development of CITP better.

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Virtual World Watch – Responses wanted for Snapshot #9

From John Kirriemuir:

Hi folks,

Virtual World Watch is now collecting information for snapshot #9 of virtual world use in UK Higher and Further Education. Go to www.virtualworldwatch.net to see the previous 8 snapshots from the last three years.

Do you work in the sector? Use virtual worlds? Have used them? Then it would be appreciated if you’d have a go at answering one or more of the following questions. It’s up to you what you answer, and how formally or informally you answer. Or just ignore the questions if they aren’t helpful and write your own thing. We’re flexible :-)

This is an opportunity to tell the world, and the academic virtual world community, what you are doing, have done, will do, and/or how it went. As happens regularly, people with a similar interest may then discover what you’re doing, so you may pick up a few useful contacts through your contribution.

Some points:

- The answers are stuck into a report which will go live on Monday, July 12th.
- Data collection is for all of June i.e. June 1st to June 30th only.
- Sorry, but no extensions after June 30th as VWW is keen to get the report out much closer to data collection than previously. Contributions that miss the deadline can, if you wish, go up as blog entries on this website instead.
- Unless you request anonymity, your name and job title (please supply preferred) will be included as a reference.
- Submissions can come from academics and students in UK HE or FE, as well as developers who develop directly for UK academia.
- Yes, you can be negative (honesty and frankness much better than spin) – but nothing personal and no swearing.
- Examples are awesome.

Send your submissions to john@virtualworldwatch.net – thanks.

Oh – and, as per the previous snapshot, 5 respondents who get their answers in by June 30th will be drawn out of a pickle jar and win £10 each (n.b. there’s a few winners of £10 from snapshot #8 who still haven’t claimed their loot).

+ + + + + The Questions + + + + +

Please do some or all of these – or ignore the lot and write something relevant instead.

1. What are you doing in virtual worlds? Teaching, learning, research, publicity, and/or anything else?

2. Going well? Not? Want to say why?

3. Money is tight. The ‘golden age’ of education money may be ending. How are you getting funded? How do you think your virtual world activities will be funded in the future?

4. Long distance travel is increasingly precarious. Ash, strikes and airlines going under ground flights. Travel is expensive (even in the UK with extortionate train fares) and takes up a lot of time. Virtual Worlds could, possibly, be used instead of many workshops, conferences, meetings et al. Your thoughts on this? And how do virtual worlds such as Second Life stack up against other event-replacing media such as Elluminate and Skype?

5. Second Life. Using just that, or considering other virtual worlds? If so, why?

6. Problems with universities blocking access to Second Life. Is anyone still having that, or are we over it now?

7. Handling large numbers of students in virtual worlds simultaneously i.e. more than 30. Do you have experience of this? How did it go?

8. What do you think of the new Second Life viewer, both the UI/usability changes and the new functionality it enables (e.g. media on a prim)?

9. Do you have a view on the new Second Life Terms of Service conditions and ownership rights which are creating a bit of a hoo-hah in some quarters? Do you think it will affect you? Does it matter in the grand scheme of things?

Academies and Free Schools

Every so often something happens which makes me extra glad that I live in Scotland. Currently its the ConDem government rushing ahead with their plans to take schools out of local authority control (and into the control of anybody else who wants to run them, including for-profit companies).

First up, Becta was summarily dismissed. This has had a mixed reception amongst teachers – with reports of the agency wasting some of its money, or some of its services not being used by all schools. A good collation of responses here, courtesy of OLDaily. (The British Journal of Education Technology is owned by Becta currently – I presume and hope that arrangements will be made to transfer ownership before Becta closes for good)

Whereas in Scotland, LTS is not being closed. I doubt very much that every spending decision made by LTS is the best decision possible – but there is a lot of good work coming out of LTS, and some very dedicated people who work hard on making schools better, supporting teachers and supporting a forward looking curriculum.

Michael Gove outlined plans to encourage the best schools in England and Wales to leave local authority control (as a first step to taking all schools outside of local authority control), and to make it easier for parents and companies to start new schools. The BBC’s initial coverage of both didn’t delve too deep into the possible problems – with naysayers given relatively small soundbits on pieces about new academies and free schools. Schools (such as the new academies) which have been rated as ‘outstanding’ will also be free from future inspections. Even though there is now an example of an outstanding school turned academy failing a subsequent inspection.

Mike Baker finally provided some analysis on Saturday, which includes some worthwhile observations.

On local authority control over schools:

Perhaps the most misleading, and frequently repeated, claim is that becoming an academy allows schools to “escape local authority control”.

This is ridiculous because local councils no longer have “control” of schools.

… Town halls no longer determine how schools spend their money, what or how they teach, or how they are held accountable.

Schools are constrained in many ways. But these constraints come from national government or national bodies, be it the national curriculum, national tests, Ofsted, or government legislation on issues such as safeguarding or Every Child Matters.

What do local authorities do?

Their last remaining influence is in the provision of school places, organisation of the school admissions process, and as the stretcher-bearers when schools fail. …

They provide vital services such as educational psychologists and special educational need support and more humdrum, but essential, functions such as payroll management and legal advice.

And with local authorities having little actual control over schools, there is really one reason driving the academy agenda – money:

… academy status brings a cash uplift of 10% or more.

This is the money otherwise held back by town halls for central education services. For a large secondary school that could be £400,000 a year.

Many heads believe they can make better use of that money themselves, even though they may continue to purchase some services from the local authority.

This hints at one way in which academies will be able to save money. Limiting their use of central psychological services and special needs support. Cutting back on support for the most expensive pupils – i.e. those with the greatest need – will free up more money for prestige facilities (to attract better students) and better pay (to take the best teachers away from other schools). And even to allow companies running schools to profit from the public purse and parent contributions.

As Mike Baker’s analysis points out, there will be little in terms of academic freedom or control over allocated budget to distinguish a local authority school and a new academy or free school. All that is left is whether or not the school contributes to a local fund for specialist services to support the most needy (academies won’t), whether the people running the school can make a profit (yes for academies), and whether voters actually have any power to effect change in their local schools (academies “unlike local councils … cannot be turfed out by parents and local voters.”).

As I say, every so often something happens that makes me glad that I live in Scotland.

Related:

The Guardian asks head teachers if they will opt for academy status. Not all are in a hurry – those that are tempted are tempted by the extra money.

The Independent reviews the free schools policy:

“The Tories have misrepresented the case for free schools by only quoting the good part of some very mixed evidence from the US and Sweden,” says McNally. “There are serious issues here. It might raise standards but I’m concerned about social mobility. Will the pupil premium for disadvantaged children be big enough to attract people to run schools in poor areas? If not, non-free schools will have to pick up all the social problems and will struggle to get teachers because they won’t be able to pay as much as other schools.”