There is a current vacancy in Intelligent Systems at the University of the West of Scotland – the application deadline is the coming Friday, 25th October 2013.
More details can be found here.
Some points to note: An interest in games is desirable. The university runs a Skillset and BCS accredited course ‘Computer Games Technology’ which focuses on the programming side of game development – with four years of C++, maths and physics all being key parts of the degree programme. While teaching onto the CGT course is not necessarily part of the post, the course does include a Game AI class, so getting an appointee with an interest in games would definitely be positive from the viewpoint of the CGT course. CGT is also a member of the PlayStation First scheme, which means that we have access to PlayStation hardware and developer networks.
While the job title is ‘lecturer’, as per most modern academic appointments research record will likely be an important deciding factor. For those used to the North American system, the title ‘Lecturer’ in the UK is roughly the equivalent of an Assistant Professor.
Hmm these ’10 things…’, ’20 top…’ type blogs are very popular these days. This one is directly inspired by a former student (anonymous for their own protection) whose e-portfolio site was sent my way by a games industry recruiter.
Universities love e-portfolios and all sorts of personal development planning (PDP) stuff. E-portfolio systems such as Mahara are often integrated into LMS/VLE software allowing students to populate their portfolios with all their university work and reflective thoughts. However, this might not result in a portfolio that an employer actually wants to read – or that will help someone get a job. Having had my eyes almost burnt out from reading one portfolio, here are some thoughts on a top ten things not to do in your e-portfolio…
… and feel free to comment below if you know of other portfolio sins and must-dos or must-don’ts.
Just an opportunity I wanted to share…
A PhD vacancy in interactive storytelling:
Going back a few years, I helped Jeremy Kemp found a project called SLOODLE, a kind of e-learning mash-up between Second Life and Moodle (and later OpenSim as a Second Life alternative). This is still being maintained by Edmund Edgar at http://www.sloodle.org/. Edmund has been doing a great job, updating things to maintain compatibility with the latest versions of Moodle, and enhancing and adding to the tools and features available.
Unfortunately I’ve had very little time to work with SLOODLE over the last couple of years, so it’s pleasing to discover the range of work that others have been doing with it in the mean time. A quick search uncovered the following since 2012:
It was the OpenSim Community Conference at the weekend – which included streams on Education and Research. Although I was only able to attend a couple of sessions in-world (including my own!), the conference was also live streamed, and a video archive of the talks and presentations is now available.
A recent article in Educational Psychologist sets out to debunk three urban legends in education: Digital Natives, Learning Styles and Self-Educators. This takes me back to the early days of this blog – which was started in no small part because I had a bad feeling about the idea of ‘Digital Natives’ as presented by Marc Prensky and similar ideas from others.
Igor Mayer has created a Mendeley group for PhD theses related to Serious Games and Games Based Learning. Many of the references include download links to the related thesis. Recommended for new PhD students in the area and others with a LOT of reading time available!
I learned about yet another coding/computing for kids thing today… the South East Scotland ComputerXPlorers, part of what seems to be an international franchise operation of local programming clubs & in-school learning for kids. Looking round the business side of the site, the franchise business aspect is very clear, but it looks like the school and after school activities they do are reasonably well designed and planned – covering the likes of Scratch programming and computer animation.
This gets added to a bunch of other computing/coding for kids things…
Today I was speaking at the Learning through Gaming event at Dundee College, part of the Festival of Dangerous ideas organised by the College Development Network. Gerry Dougan asked me if I wanted to talk about Gamification, and as I have fairly strong dislike for the term I readily agreed!
Prof. Geoffrey Crisp at RMIT Australia has been hosting the regular online seminars in Transforming Assessment for a few years now. An interesting one is coming up in July when Gary Wills (Southampton) will be presenting ”Towards a framework for games and simulations in STEM subject assessments”.